Real-time streaming with SSE, WebSockets, ReadableStream — backpressure, reconnection, and LLM streaming patterns
Scanned 9/6/2026
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---
name: streaming-api-patterns
description: "Real-time streaming with SSE, WebSockets, ReadableStream — backpressure, reconnection, and LLM streaming patterns"
effort: low
paths:
- "**/*stream*"
- "**/*sse*"
- "**/*websocket*"
- "**/*realtime*"
keep-coding-instructions: true
---
# Streaming API Patterns
## Overview
Modern applications require real-time data delivery. This skill covers Server-Sent Events (SSE) for server-to-client streaming, WebSockets for bidirectional communication, and the Streams API for handling backpressure and efficient data flow.
## Core Technologies
### 1. Server-Sent Events (SSE)
**Best for**: Server-to-client streaming (LLM responses, notifications)
```typescript
// Next.js Route Handler
export async function GET(req: Request) {
const encoder = new TextEncoder()
const stream = new ReadableStream({
async start(controller) {
// Send data
controller.enqueue(encoder.encode('data: Hello\n\n'))
// Keep connection alive
const interval = setInterval(() => {
controller.enqueue(encoder.encode(': keepalive\n\n'))
}, 30000)
// Cleanup
req.signal.addEventListener('abort', () => {
clearInterval(interval)
controller.close()
})
}
})
return new Response(stream, {
headers: {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
'Connection': 'keep-alive',
}
})
}
// Client
const eventSource = new EventSource('/api/stream')
eventSource.onmessage = (event) => {
console.log(event.data)
}
```
### 2. WebSockets
**Best for**: Bidirectional real-time communication (chat, collaboration)
```typescript
// WebSocket Server (Next.js with ws)
import { WebSocketServer } from 'ws'
const wss = new WebSocketServer({ port: 8080 })
wss.on('connection', (ws) => {
ws.on('message', (data) => {
// Broadcast to all clients
wss.clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(data)
}
})
})
})
// Client
const ws = new WebSocket('ws://localhost:8080')
ws.onmessage = (event) => console.log(event.data)
ws.send(JSON.stringify({ type: 'message', text: 'Hello' }))
```
### 3. ReadableStream API
**Best for**: Processing large data streams with backpressure
```typescript
async function* generateData() {
for (let i = 0; i < 1000; i++) {
await new Promise(resolve => setTimeout(resolve, 100))
yield `data-${i}`
}
}
const stream = new ReadableStream({
async start(controller) {
for await (const chunk of generateData()) {
controller.enqueue(new TextEncoder().encode(chunk + '\n'))
}
controller.close()
}
})
```
## LLM Streaming Pattern
```typescript
// Server
import OpenAI from 'openai'
const openai = new OpenAI()
export async function POST(req: Request) {
const { messages } = await req.json()
const stream = await openai.chat.completions.create({
model: 'gpt-4-turbo-preview',
messages,
stream: true
})
const encoder = new TextEncoder()
return new Response(
new ReadableStream({
async start(controller) {
for await (const chunk of stream) {
const content = chunk.choices[0]?.delta?.content
if (content) {
controller.enqueue(encoder.encode(`data: ${JSON.stringify({ content })}\n\n`))
}
}
controller.enqueue(encoder.encode('data: [DONE]\n\n'))
controller.close()
}
}),
{
headers: {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache'
}
}
)
}
// Client
async function streamChat(messages) {
const response = await fetch('/api/chat', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ messages })
})
const reader = response.body.getReader()
const decoder = new TextDecoder()
while (true) {
const { done, value } = await reader.read()
if (done) break
const chunk = decoder.decode(value)
const lines = chunk.split('\n')
for (const line of lines) {
if (line.startsWith('data: ')) {
const data = line.slice(6)
if (data === '[DONE]') return
const json = JSON.parse(data)
console.log(json.content) // Stream token
}
}
}
}
```
## Reconnection Strategy
```typescript
class ReconnectingEventSource {
private eventSource: EventSource | null = null
private reconnectDelay = 1000
private maxReconnectDelay = 30000
constructor(private url: string, private onMessage: (data: string) => void) {
this.connect()
}
private connect() {
this.eventSource = new EventSource(this.url)
this.eventSource.onmessage = (event) => {
this.reconnectDelay = 1000 // Reset on success
this.onMessage(event.data)
}
this.eventSource.onerror = () => {
this.eventSource?.close()
// Exponential backoff
setTimeout(() => this.connect(), this.reconnectDelay)
this.reconnectDelay = Math.min(this.reconnectDelay * 2, this.maxReconnectDelay)
}
}
close() {
this.eventSource?.close()
}
}
```
## Best Practices
### SSE
- ✅ Use for one-way server-to-client streaming
- ✅ Implement automatic reconnection
- ✅ Send keepalive messages every 30s
- ✅ Handle browser connection limits (6 per domain)
- ✅ Use HTTP/2 for better performance
### WebSockets
- ✅ Use for bidirectional real-time communication
- ✅ Implement heartbeat/ping-pong
- ✅ Handle reconnection with exponential backoff
- ✅ Validate and sanitize messages
- ✅ Implement message queuing for offline periods
### Backpressure
- ✅ Use ReadableStream with proper flow control
- ✅ Monitor buffer sizes
- ✅ Pause production when consumer is slow
- ✅ Implement timeouts for slow consumers
### Performance
- ✅ Compress data (gzip/brotli)
- ✅ Batch small messages
- ✅ Use binary formats (MessagePack, Protobuf) for large data
- ✅ Implement client-side buffering
- ✅ Monitor connection count and resource usage
## Resources
- [Server-Sent Events Specification](https://html.spec.whatwg.org/multipage/server-sent-events.html)
- [WebSocket Protocol](https://datatracker.ietf.org/doc/html/rfc6455)
- [Streams API](https://developer.mozilla.org/en-US/docs/Web/API/Streams_API)
- [Vercel AI SDK](https://sdk.vercel.ai/docs)
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