Disciplined diagnosis loop for hard bugs and performance regressions — build a tight feedback loop FIRST, then hypothesize, never the reverse. Use when the user says "diagnose"/"debug this"/"why does this fail"/"it's broken"/"it's slow", or reports something throwing/failing/flaky/wrong. Complements abductive-engineering (which supplies the reasoning framework — A-D-I loop, semiotic triad) with the operational mechanics that turn that framework into a repeatable debugging process. Where abduc...
Scanned 9/3/2026
Install to Claude Code
npx -y skills add annatchijova/SKILLS --skill diagnosing-bugs --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Diagnosing Bugs?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/annatchijova-diagnosing-bugs)More formats (shields.io, HTML) on the badges page.
---
name: diagnosing-bugs
description: Disciplined diagnosis loop for hard bugs and performance regressions — build a tight feedback loop FIRST, then hypothesize, never the reverse. Use when the user says "diagnose"/"debug this"/"why does this fail"/"it's broken"/"it's slow", or reports something throwing/failing/flaky/wrong. Complements abductive-engineering (which supplies the reasoning framework — A-D-I loop, semiotic triad) with the operational mechanics that turn that framework into a repeatable debugging process. Where abductive-engineering says "abduce rival hypotheses", this skill says "here is how: build a red-capable loop first, rank 3-5 hypotheses before testing any, instrument one variable at a time, tag every probe, and ask what would have prevented this." Sixth member of the family (abductive-engineering, secure-by-construction, software-archaeology, red-team-auditing, daubert-defensible-writing) — this one governs the operational mechanics of finding and fixing defects.
---
# Diagnosing Bugs
An operational discipline for hard bugs. `abductive-engineering` supplies the engine (A-D-I loop, Peirce's inference triad); this skill supplies the gears — the concrete steps, checkpoints, and anti-patterns that turn abductive reasoning into a repeatable debugging process.
It exists because the single most common debugging failure mode is **jumping to a hypothesis before having a feedback loop that can falsify it.** A developer reads the code, forms a plausible story ("it's probably the race condition in the connection pool"), and starts editing — without ever running the bug. When the edit doesn't work, they form another story. This is narrative debugging, and it is the opposite of inquiry.
> **The prime directive: a tight, red-capable feedback loop comes before any hypothesis.** If you have one, you will find the bug. If you don't, no amount of code-reading will save you.
---
## Phase 1 — Build a Feedback Loop
**This is the skill.** Everything else is mechanical. Spend disproportionate effort here.
A feedback loop is a single command — a script, a test invocation, a curl — that:
- **Goes red** on this specific bug (not "runs without erroring" — it catches *this* symptom)
- **Is deterministic** (same verdict every run; for flaky bugs: a pinned, high reproduction rate)
- **Is fast** (seconds, not minutes)
- **Is agent-runnable** (no human in the loop unless absolutely unavoidable)
### Ways to construct one — try in roughly this order
1. **Failing test** at whatever seam reaches the bug — unit, integration, e2e.
2. **CLI invocation** with a fixture input, diffing output against a known-good snapshot.
3. **Replay a captured trace.** Save a real input/payload/event to disk; replay it through the code path in isolation.
4. **Throwaway harness.** Spin up a minimal subset that exercises the bug path with a single function call.
5. **Property / fuzz loop.** If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
6. **Bisection harness.** If the bug appeared between two known states, automate "boot at state X, check, repeat" so you can `git bisect run` it.
7. **Differential loop.** Same input through old-version vs new-version, diff outputs.
### Tighten the loop
Once you have *a* loop, **tighten** it:
- Can I make it faster? (Cache setup, skip unrelated init, narrow scope.)
- Can I make the signal sharper? (Assert the specific symptom, not "didn't crash.")
- Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem.)
A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is a debugging superpower.
### Non-deterministic bugs
The goal is not a clean repro but a **higher reproduction rate**. Loop 100x, parallelize, add stress, narrow timing windows, inject sleeps. A 50%-flake is debuggable; 1% is not — keep raising the rate.
### When you genuinely cannot build a loop
Stop and say so explicitly. List what you tried. Ask the user for:
(a) access to whatever environment reproduces it,
(b) a captured artifact (log dump, core dump, screen recording with timestamps), or
(c) permission to add temporary production instrumentation.
**Do not proceed to Phase 2 without a loop.** If you catch yourself reading code to form a theory before the loop exists, that is the exact failure this skill prevents.
### Completion criterion
Phase 1 is done when you can name **one command** you have **already run at least once** (paste the invocation and its output) that satisfies all four properties above.
---
## Phase 2 — Reproduce + Minimize
Run the loop. Watch it go red.
Confirm:
- The loop produces the failure the **user** described — not a nearby but different failure. Wrong bug = wrong fix.
- The failure is reproducible across multiple runs.
- You captured the exact symptom (error message, wrong output, timing) so later phases can verify the fix addresses it.
### Minimize
Shrink the repro to the **smallest scenario that still goes red**. Cut inputs, callers, config, data, and steps **one at a time**, re-running after each cut. Keep only what is load-bearing for the failure.
Why: a minimal repro shrinks the hypothesis space in Phase 3 and becomes the regression test in Phase 5.
Done when **every remaining element is load-bearing** — removing any one makes the loop go green.
---
## Phase 3 — Hypothesize (Ranked, Before Testing)
Generate **3-5 ranked hypotheses** before testing any of them.
This is the phase where `abductive-engineering` supplies the reasoning: each hypothesis is a Peircean abduction ("the surprising fact C is observed; if A were true, C would be a matter of course; hence there is reason to suspect A"). But the operational discipline this skill adds is:
1. **Generate multiple hypotheses first** — single-hypothesis generation anchors on the first plausible idea. Force yourself to at least 3.
2. **Each must be falsifiable** — state the prediction it makes:
> "If [X] is the cause, then [changing Y] will make the bug disappear / [changing Z] will make it worse."
If you cannot state the prediction, the hypothesis is a vibe — discard or sharpen it.
3. **Show the ranked list to the user before testing.** They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they have already ruled out. Cheap checkpoint, big time saver. Proceed with your ranking if the user is AFK.
4. **Test one hypothesis at a time.** Never "try a few things at once and see what sticks." Each probe must map to a specific prediction.
---
## Phase 4 — Instrument
Each probe must map to a specific prediction from Phase 3. **Change one variable at a time.**
### Tool preference
1. **Debugger / REPL inspection** if the env supports it. One breakpoint beats ten logs.
2. **Targeted logs** at the boundaries that distinguish hypotheses.
3. Never "log everything and grep."
### Tag every debug probe
**Every debug log, print, or instrumentation line gets a unique prefix:**
```python
logger.debug("[DBG-b127] prior_trust raw value: %r", raw)
```
At cleanup, one grep removes them all: `grep -rn "DBG-b127"`. Untagged logs survive; tagged logs die. This prevents the insidious accumulation of "temporary" debug output that nobody remembers to clean up.
### Performance bugs
For regressions, logs are usually wrong. Instead: establish a baseline measurement (timing harness, profiler, query plan), then bisect. **Measure first, fix second.**
---
## Phase 5 — Fix + Regression Test
Write the regression test **before the fix** — but only if there is a correct seam for it.
A correct seam exercises the **real bug pattern** as it occurs at the call site. If the only available seam is too shallow (unit test that cannot replicate the chain that triggered the bug), a regression test there gives false confidence.
**If no correct seam exists, that itself is the finding.** Note it — the codebase architecture is preventing the bug from being locked down.
If a correct seam exists:
1. Turn the minimized repro into a failing test.
2. Watch it fail.
3. Apply the fix.
4. Watch it pass.
5. Re-run the Phase 1 loop against the original (un-minimized) scenario.
### Boundary tests
When the fix involves a threshold, limit, or comparison operator (< vs <=, > vs >=), **always add a test case at the exact boundary value** — not just below and above, but *on* the boundary itself. This is the class of bug that only appears at exact boundary values and is invisible to any test that uses values safely away from the edge.
---
## Phase 6 — Cleanup + Post-Mortem
Required before declaring done:
- [ ] Original repro no longer reproduces (re-run the Phase 1 loop)
- [ ] Regression test passes (or absence of seam is documented)
- [ ] All `[DBG-xxxx]` instrumentation removed (`grep` the prefix)
- [ ] Throwaway harnesses deleted
- [ ] The hypothesis that turned out correct is stated in the commit message
### The prevention question
**Then ask: what would have prevented this bug?**
- If the answer is a missing test: write it now (the prevention test catches *the class*, not just this instance).
- If the answer is an architectural gap (no good test seam, tangled callers, hidden coupling): hand off to `/software-archaeology` or `/codebase-health-assessment` with the specifics.
- If the answer is a process gap (no review caught it, no CI check covers it): document it.
---
## Anti-Patterns to Name and Correct
- **Narrative debugging** — reading code and forming a theory before having a feedback loop. Phase 1 exists to prevent it.
- **Single-hypothesis anchoring** — the first plausible idea becomes the only one investigated. Phase 3 requires 3-5 ranked alternatives.
- **Shotgun instrumentation** — "log everything and grep" instead of targeted probes mapped to specific predictions.
- **The fix-without-a-test** — applying the fix, watching it "seem to work", declaring victory.
- **Zombie debug output** — temporary prints left in the codebase because nobody remembers which lines were debug. The `[DBG-xxxx]` tagging convention prevents this.
- **Collateral fix** — while debugging X, noticing Y is also wrong and fixing both in one commit. Report Y as a finding; fix it separately.
- **Boundary blindness** — testing with values safely away from thresholds, missing bugs that appear only at exact boundary values.
---
## How to respond when this skill is active
- Never form a hypothesis before the feedback loop exists.
- Generate 3-5 ranked hypotheses before testing any. Show them to the user. Test one at a time.
- Tag every debug probe with a unique prefix. Remove them all before declaring done.
- Write the regression test before the fix. Add a boundary test when the fix involves a comparison operator.
- State the winning hypothesis in the commit message. Ask what would have prevented this.
- When this skill and `abductive-engineering` are both active, this skill governs the operational steps; `abductive-engineering` governs the reasoning framework. They do not conflict.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!