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---
name: playbook-game-interactive-live-event-launch
description: "Server-configured event shipped through staged rollout with kill switch rehearsed."
---
# Playbook: Launch your first live event
> Server-configured event shipped through staged rollout with kill switch rehearsed.
**Track:** 🗺️ Game & Interactive Dev · **Domain:** Journey Playbooks · **Level:** journey · **~75 min**
**Who this is for:** Game Developers, Technical Designers, Live-Ops Engineers, Indie Devs
## When to Use This Skill
Server-configured event shipped through staged rollout with kill switch rehearsed.
Use it whenever a matching task appears in conversation — the agent loads these instructions on demand.
## Journey Steps
1. Step 1 — Ship live-ops events without client patches: start with "Model events as server config consumed by generic client systems"
2. Step 2 — Design save systems that survive updates: start with "Serialize data by key-value schema with explicit version field"
3. How it fits together: Rehearse the shutdown path. Live-ops maturity is measured by incident response.
### Referenced Skills
- `performance-liveops-live-event-pipeline`
- `gameplay-systems-save-system-design`
## Commands
**Install all referenced skills**
```bash
npx skills add aniruddhaadak80/skills --skill performance-liveops-live-event-pipeline && npx skills add aniruddhaadak80/skills --skill gameplay-systems-save-system-design
```
---
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