Explicitly end a tale-mode build phase by clearing the phase marker(s) under <project>/.claude/, which stops the Stop-hook's committed-gate enforcement for this repo. Invoke ONLY when the user explicitly asks to end the phase, stop or disarm the tale-mode phase loop, or clean up phase markers — never proactively, and never as a way to escape a failing gate.
Scanned 8/30/2026
Install to Claude Code
npx -y skills add alicicek/tale-mode --skill end-phase --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: end-phase
description: >-
Explicitly end a tale-mode build phase by clearing the phase marker(s) under
<project>/.claude/, which stops the Stop-hook's committed-gate enforcement for this repo.
Invoke ONLY when the user explicitly asks to end the phase, stop or disarm the tale-mode
phase loop, or clean up phase markers — never proactively, and never as a way to escape a
failing gate.
---
# End a phase
A `/tale-mode:kickoff-phase` (or the `kickoff-phase` skill) arms committed-gate enforcement by
writing a session-scoped marker `<project>/.claude/tale-mode.phase.<session-id>.json`. Normally you
never need this skill — the marker dies with the session (`/clear` orphans it and a ~24h reap
removes strays), and hitting `max_rounds` disarms it. This skill is the **explicit, immediate
off-switch**: the user has decided the phase is over (shipped, abandoned, or being re-scoped) and
wants enforcement gone *now*, mid-session.
**Guardrail first:** if a committed gate is currently RED and the user hasn't clearly said to stop
the phase, do NOT reach for this skill — driving the gate to green (or pausing via `needs_user` in
the marker) is the designed path. Ending a phase to silence a failing gate is the exact band-aid
tale-mode exists to prevent; confirm intent before clearing.
**To end the phase**, from the project root:
```bash
ls .claude/tale-mode.phase.*.json 2>/dev/null # see what's armed (may be none)
rm -f .claude/tale-mode.phase.*.json # clear it/them
```
Notes, so you report accurately:
- You can't know your own session id, so clear **all** markers matching the glob. That's safe:
any non-current markers belong to crashed/old sessions (each session only ever reads its own),
and a marker only *enables* enforcement of gates the user already content-hash-trusted — clearing
markers just returns every session in this repo to normal, un-enforced behavior.
- This also removes a not-yet-adopted `.claude/tale-mode.phase.pending.json` (the cross-platform
kickoff arming file), un-arming a kickoff that hasn't had its first Stop event yet.
- This does **not** touch an ad-hoc goal-file (`.claude/active-goal*.json`) — that's the separate
agent-armed loop. Mention it if one exists; only delete it when the user asks for that too (and
explain why, per the goal-loop's own rules).
- No markers found → say so; nothing was armed, nothing to end.
- Confirm the result to the user: what was removed, and that the committed gates are now inert
until the next kickoff.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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