> **Status:** done — 2026-06-18 > **Filed:** 2026-06-18 > **Folder:** issues > **Severity:** medium > **Category:** skill / workflow
Scanned 9/5/2026
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# `/<universe>-studio` orchestrator skill (idea → tag → 4 staged gates)
> **Status:** done — 2026-06-18
> **Filed:** 2026-06-18
> **Folder:** issues
> **Severity:** medium
> **Category:** skill / workflow
## Context
The user's ideal UX: come with an idea, tag a workspace, and make four approval decisions while everything else auto-assembles + auto-repairs against the universe evals. This needs an orchestrator skill that sequences the staged production with the eval gates and user checkpoints.
## What
A generic orchestrator skill that, given an idea + a tagged workspace, runs the four stages (location/cast → scenario → anchors → final montage), each through the per-stage auto-repair loop (#473) gated by the workspace criteria (#472), pausing for user approval at each stage.
## Why it matters
It ties the framework into the one-tag, four-approvals workflow the user described — the product-level payoff of the whole effort.
## Scope / acceptance
- Skill `.agents/skills/universe-studio/SKILL.md` (namespace `user`). Reads the workspace rubric (#468), drives the contract stages (#472), runs the per-stage loop (#473), checkpoints with the user at each stage.
- Generic — works for any workspace that has an evaluator config; Silent Hill is the first to exercise it end-to-end.
- Frontmatter passes `lint:skills` (kebab name, ≤1536-char description, namespace).
- Does NOT replace the per-role playbooks (scenarist / art-director / editor) — it sequences them under the eval gates.
## Dependencies and linked work
- Stage-gate map #472, per-stage loop #473.
- Sits above the production contract #406 and the per-role playbooks.
## Notes
- Naming: a generic slug (e.g. `universe-studio`) parameterized by the active workspace, not a Silent-Hill-specific skill.

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