Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add akillness/jeo-skills --skill unity-gamedev-skill-pack --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unity-gamedev-skill-pack
description: >
Evaluate and adopt Unity game-development skill packs from external repositories
into a safe, reusable local package. Use when maintainers want to import
game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise,
etc.) without blindly trusting third-party prompts.
allowed-tools: Bash Read Write Edit Glob Grep
compatibility: >
Best for repository-maintenance and skill-curation workflows where external
Unity/Claude-Code skill packs are candidates for adaptation into internal skill
docs, toon rules, and eval suites.
metadata:
tags: unity, game-development, skill-curation, claude-code, repository-maintenance
version: "1.0.0"
source: akillness/jeo-skills
---
# Unity GameDev Skill Pack
Use this skill to turn an external Unity skill pack into a **reviewed internal package**.
## When to use this skill
- You discovered an external Unity skill repository during survey runs.
- You want selective reuse (workflow ideas) rather than direct copy-paste.
- You need PR-safe imports with risk notes, provenance, and rollback.
## When not to use
- You need to debug a concrete Unity runtime/build error right now.
- You are writing gameplay code directly instead of curating skill docs.
## Instructions
### Step 1: Capture source provenance
Record at least one concrete source URL plus retrieval method (`indexed snippet` or `direct page retrieval`).
### Step 2: Extract reusable patterns only
From the source pack, keep transferable workflow units (setup checks, guardrails, validation order). Drop tool-locked fluff and unverifiable claims.
### Step 3: Run safety gates
Before adding any imported guidance:
- verify license suitability
- check recency/activity
- check that instructions are deterministic and non-destructive
- flag engine-version assumptions explicitly
### Step 4: Package into local skill structure
Create/update:
- `SKILL.md` (operator-facing workflow)
- `SKILL.toon` (compact behavior contract)
- `evals/evals.json` (prompt assertions that enforce boundaries)
### Step 5: Add risk + rollback in PR
State what was imported, what was intentionally excluded, known risks, and exact rollback path (revert commit/PR).
### Step 6: Validate before merge
Run JSON checks, diff hygiene (`git diff --check`), and skill validator scripts when available.
## Output format
Return a short curation packet:
- Source(s)
- Imported patterns
- Excluded patterns
- Risks
- Validation results
## Examples
- "Survey found `tjboudreaux/cc-plugin-unity-gamedev`; import only reusable setup/validation flow into local skill docs with risk notes."
- "Source license unclear after metadata fallback" -> keep as discovery evidence but do not promote/import without explicit exception rationale.
## Best practices
1. Prefer adaptation over replication: rewrite external guidance in local conventions.
2. Keep provenance labels near claims so reviewers can verify quickly.
3. Always include rollback steps in PR body when importing external workflows.
## References
- https://github.com/tjboudreaux/cc-plugin-unity-gamedev
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