Operate Minecraft Bedrock Dedicated Server for 1.21.x. Use for BDS install and update planning, UDP networking, server.properties, allowlist.json, permissions.json, world folders, resource_packs and behavior_packs deployment, backup/restore, Docker or service management, log triage, and incident response. Choose this for Bedrock server administration rather than Java Paper/Purpur operations or Bedrock add-on development.
Scanned 9/9/2026
Install to Claude Code
npx -y skills add AIKUSAN/minecraft-agent-skills-bundle --skill minecraft-bedrock-server-admin --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: minecraft-bedrock-server-admin
description: "Operate Minecraft Bedrock Dedicated Server for 1.21.x. Use for BDS install and update planning, UDP networking, server.properties, allowlist.json, permissions.json, world folders, resource_packs and behavior_packs deployment, backup/restore, Docker or service management, log triage, and incident response. Choose this for Bedrock server administration rather than Java Paper/Purpur operations or Bedrock add-on development."
---
# Minecraft Bedrock Server Administration Skill
## Scope
Use this skill for Bedrock Dedicated Server operations on Windows or Linux hosts.
Prefer the official BDS model and avoid unofficial native plugin-loader workflows
unless the user explicitly asks for them.
### Routing Boundaries
- `Use when`: the task is BDS setup, configuration, user access, world/resource deployment, backups, networking, or production operations.
- `Do not use when`: the task is Java Edition server operations (`minecraft-server-admin`), Bedrock add-on code (`minecraft-bedrock-addon-dev`), Java plugin development (`minecraft-plugin-dev`), or Java-to-Bedrock pack conversion (`minecraft-resource-pack-conversion`).
## Operating Model
Treat BDS as a file-backed service:
```text
bedrock-server/
├── bedrock_server
├── server.properties
├── allowlist.json
├── permissions.json
├── worlds/
├── resource_packs/
├── behavior_packs/
└── development_behavior_packs/
```
Keep the live server directory small and reproducible. Store backups, downloaded
server archives, and deployment notes outside the live directory.
## Administration Workflow
1. Identify server version, host OS, startup method, and open UDP ports.
2. Back up `worlds/`, `server.properties`, `allowlist.json`, `permissions.json`,
and active pack folders before changing runtime state.
3. Make one operational change at a time.
4. Restart BDS only when the change requires it.
5. Verify from both the console log and a Bedrock client.
## Network And Access Checks
Default Bedrock ports:
```properties
server-port=19132
server-portv6=19133
```
Operational checks:
- Confirm UDP, not only TCP, is allowed through host and cloud firewalls.
- Keep public test servers on a non-production world copy.
- Use `allow-list=true` for private servers.
- Keep operator grants in `permissions.json`, not only chat history or notes.
## Player Access Files
### `allowlist.json`
Use the server command surface or edit while stopped. Keep entries explicit:
```json
[
{
"name": "AdminPlayer",
"xuid": "2533274800000000"
}
]
```
### `permissions.json`
Use narrow grants:
```json
[
{
"permission": "operator",
"xuid": "2533274800000000"
}
]
```
Review operator entries during staff turnover and after incidents.
## Pack Deployment
For production BDS pack deployment:
1. Validate each add-on or resource pack has a unique `manifest.json` UUID set.
2. Put resource packs under `resource_packs/`.
3. Put behavior packs under `behavior_packs/`.
4. Attach packs to the world through `world_resource_packs.json` and
`world_behavior_packs.json`.
5. Restart the server and confirm the client downloads the expected versions.
Avoid editing packs in place on production. Stage a versioned folder, then swap
world references after testing.
## Backup And Restore
Minimum backup set:
- `worlds/<world-name>/`
- `server.properties`
- `allowlist.json`
- `permissions.json`
- active `resource_packs/` and `behavior_packs/`
Restore workflow:
1. Stop BDS cleanly.
2. Move the broken live world aside.
3. Restore the selected backup into `worlds/`.
4. Restore matching pack folders and world pack references.
5. Start BDS and inspect the first boot log before opening access broadly.
## Incident Triage
For connection failures:
- Check BDS is listening and has not crashed.
- Check host firewall and cloud firewall UDP rules.
- Confirm client and server versions are compatible.
- Validate allowlist and operator files are valid JSON.
For pack failures:
- Confirm manifest UUIDs are unique.
- Confirm world pack reference versions match manifest versions.
- Remove one pack at a time in staging to isolate the failure.
For data loss:
- Stop the service immediately.
- Copy the current broken world before attempting repair.
- Restore from the newest known-good backup into a separate path first.
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