Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Cinematic Video

ASecurity

Cinematic video conventions: 2.39:1 framing, 24fps, shot duration, color grade profiles, layered audio, score selection.

2 stars
0 votes
0 copies
1 views
Added 9/29/2026
ai-agentsbashdatabase

Works with

cli

Security Analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned 9/29/2026

$npx -y skills add aicodedecode/awesome-muse-skills --skill cinematic-video --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Cinematic Video?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Cinematic Video
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/aicodedecode-cinematic-video/badge)](https://www.skillsdirectory.com/skills/aicodedecode-cinematic-video)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: cinematic-video
description: Cinematic video conventions: 2.39:1 framing, 24fps, shot duration, color grade profiles, layered audio, score selection.
---

# Cinematic Video Pipeline

> Sources: No Film School editorial guides, StudioBinder filmmaking resources, Film Riot
> production tutorials, CinematographyDB shot databases, Walter Murch "In the Blink of an Eye"

> For the universal cinematography vocabulary (camera, lens, motion, focus primitives, plus the 5-aspect Subject / Subject Motion / Scene / Spatial Framing / Camera spec), see `skills/creative/video-gen-prompting.md`. This file layers cinematic-specific conventions on top of those primitives — it does not redefine them.

## Quick Reference Card

```
ASPECT RATIO:     2.39:1 (widescreen cinematic) or 16:9 with letterbox
LETTERBOX:        Black bars at top/bottom — 1920x800 active area in 1920x1080 frame
FRAME RATE:       24fps (cinematic standard)
SHOT DURATION:    4-8 seconds average (longer than explainer, shorter than documentary)
COLOR GRADE:      cinematic_warm or cinematic_cool profile
AUDIO:            Layered: dialogue + ambient + Foley + score
MUSIC:            60-90 BPM, orchestral or ambient, dynamic (not loop-based)
TARGET LUFS:      -14 LUFS integrated, -24 LUFS for quiet moments
```

## Replace Mood Adjectives with Visual Causes

> **"Cinematic" and "epic" don't constrain pixels.** The cinematic look comes from concrete choices: aspect ratio, lens, lighting key, color grade, shot duration, and audio layer count. State those — the rest is decoration.
>
> The CMU/Harvard CHAI study showed subjective phrasing varies wildly across annotators and model interpretations, which means a beat tagged "moody" routes to a different visual every render. Replace the adjective with the lighting + grade + shot-duration combination that produces moodiness. See `skills/creative/storytelling.md` "Anti-Subjective Rule" for the script-side equivalent.
>
> | Mood adjective | Cinematic translation |
> |---|---|
> | "epic" | 2.39:1 letterbox, 24fps, 8s+ shot duration, orchestral score with crescendo |
> | "moody" | `moody_dark` grade at 0.6, key light at 1/8 fill, 6s+ contemplative shots, ambient bed at -28dB |
> | "intimate" | 1.85:1, 40-50mm equivalent, shallow DoF, 2 audio layers (dialogue + room tone), no music under dialogue |
> | "cinematic" | (this word is banned — pick one of the above or describe the actual choices) |

## Aspect Ratios

| Ratio | Resolution (in 1080p frame) | Feel | When to Use |
|-------|---------------------------|------|-------------|
| **2.39:1** (anamorphic) | 1920x803 (138px bars each) | Epic, cinematic, grand | Cinematic explainers, brand films |
| **2.35:1** (scope) | 1920x817 (131px bars each) | Classic film | Similar to 2.39:1, slightly taller |
| **1.85:1** (flat) | 1920x1038 (21px bars each) | Moderate cinematic | Subtle letterbox, less dramatic |
| **16:9** (no letterbox) | 1920x1080 | Standard | Default, no cinematic treatment |

### Implementing Letterbox in FFmpeg

```bash
# Add 2.39:1 letterbox (138px black bars top and bottom)
ffmpeg -i input.mp4 -vf "pad=1920:1080:0:138:black,crop=1920:1080:0:0" output.mp4

# Or render at native ratio and pad:
ffmpeg -i input.mp4 -vf "scale=1920:803,pad=1920:1080:0:138:black" output.mp4
```

**Rule:** Only use letterbox when the content genuinely benefits from cinematic framing. Don't letterbox a screen recording or talking head — it just wastes pixels.

## Shot Duration and Pacing

### Average Shot Length by Style

| Style | Average Shot | Cuts/Minute |
|-------|-------------|-------------|
| Action/intense | 2-4s | 15-30 |
| Standard cinematic | 4-8s | 8-15 |
| Documentary | 6-12s | 5-10 |
| Contemplative | 10-20s | 3-6 |
| Montage sequence | 1-3s | 20-40 |

### Pacing Rhythm

Cinematic pacing follows a **breathing rhythm** — vary shot length deliberately:

```
Long (8s) → Medium (5s) → Short (3s) → Short (2s) → LONG (10s) → Medium (6s)
```

**Never use the same shot length 3 times in a row** — it creates monotony.

### The Murch Rule

Walter Murch's editing priorities (in order of importance):
1. **Emotion** — does the cut serve the emotional arc?
2. **Story** — does the cut advance the narrative?
3. **Rhythm** — does the cut feel right in the pacing?
4. **Eye trace** — where is the viewer looking?
5. **2D plane** — screen geography (180-degree rule)
6. **3D space** — spatial continuity

For OpenMontage explainers using cinematic style: prioritize rhythm and story over spatial concerns (since we're often cutting between generated images, not continuous footage).

## Audio Layering

Cinematic audio has **4 layers** (not just voiceover + music):

| Layer | Level | Content |
|-------|-------|---------|
| **Dialogue/narration** | -12 dB peak | Primary voice |
| **Music/score** | -24 to -18 dB | Orchestral, ambient, dynamic |
| **Ambient/room tone** | -30 to -24 dB | Environmental sound bed |
| **Foley/SFX** | -18 to -12 dB | Specific action sounds |

### Music for Cinematic

| Characteristic | Value |
|---------------|-------|
| BPM | 60-90 (slower than standard explainer) |
| Genre | Orchestral, ambient, piano, cinematic electronic |
| Dynamics | Dynamic (crescendos, swells, quiet moments) — NOT loop-based |
| Key changes | At narrative turning points |
| Silence | Deliberately remove music for 3-5s at key reveals |

### Ambient Sound

Add a subtle ambient layer to fill silence and create depth:
- Room tone / air conditioning hum (very low, -35 dB)
- Environmental sounds matching the topic (city, nature, lab)
- Generates "presence" even during narration pauses

## Color Grading for Cinematic

| Look | Profile | Intensity | Characteristics |
|------|---------|-----------|----------------|
| **Warm cinematic** | `cinematic_warm` | 0.85 | Orange highlights, lifted shadows |
| **Teal & orange** | `cinematic_cool` | 0.7 | Classic Hollywood blockbuster look |
| **Moody dark** | `moody_dark` | 0.6 | Crushed blacks, low saturation |
| **Vintage film** | `vintage_film` | 0.7 | Faded, warm tint, reduced contrast |

**Cinematic grading rules:**
- Shadows should be slightly lifted (never pure black)
- Highlights should be slightly rolled off (never pure white)
- Skin tones must stay on the vectorscope skin tone line
- Consistency across all clips — one LUT/profile for the entire video
- **If a beat is described as "moody," rewrite as the lighting + grade + shot-duration combination that produces moodiness.** Don't pass mood adjectives to the asset/edit stages.

## Applying to OpenMontage

When building cinematic-style content:

1. **Set aspect ratio** — use 2.39:1 letterbox for true cinematic, or 16:9 with `cinematic_warm` grade for subtle
2. **Render at 24fps** if the content is purely generated/animated (set in `video_compose`)
3. **Shot duration 4-8 seconds average** — vary deliberately, never same length 3x
4. **Layer audio** — narration + music + ambient minimum; add Foley SFX at key moments
5. **Music at 60-90 BPM**, dynamic (not looping) — use `music_gen` with "cinematic orchestral" prompt
6. **Remove music for 3-5 seconds** at key reveals — silence is powerful
7. **Color grade with `cinematic_warm` or `cinematic_cool`** at 0.7-0.85 intensity
8. **Image prompts** should include "cinematic lighting, shallow depth of field, film grain" for matching aesthetic
9. **Slower narration** — 140-150 WPM (slower than standard 155 WPM explainer pace)

Attribution

aicodedecodeaicodedecode
View sourceSee grades on GitHubMore from aicodedecode →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698461 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →