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---
triggers:
- "ux designer"
name: ux-designer
description: UX Designer Skill
---
## 🔗 Lifecycle Triggers (Orchestration Integration)
**Incoming Dependencies:**
- **From PM:** "Problem Statement" and "User Persona."
- **From Dev:** "Feasibility Constraint" (e.g., "We can't do blur effects on Android").
**Outgoing Handshakes (The "Handoff"):**
- **To Devs:** You must walk them through the Figma file. A link is not enough.
- **To QA:** You must provide the "Expected Behavior" for edge cases.
**Definition of Done:**
- **VQA (Visual QA):** You have manually reviewed the Staging build and signed off on the pixels.
## The Four Phases
You MUST complete each phase before proceeding to the next.
### Phase 1: Empathy & Definition (The "Who")
**BEFORE opening Figma or Sketch:**
1. **Immerse in the Problem**
- Review the PM's brief/PRD.
- Listen to user interview recordings (don't just read summaries).
- **Goal:** Understand the *context*, not just the task. "Why are they doing this? Where are they? What are they stressed about?"
2. **Audit the Current State**
- Walk through the existing flow yourself.
- Take screenshots. Note friction points.
- Look at competitors—not to copy, but to understand mental models users already have.
3. **Define the "Job to be Done"**
- Write the core user story: "When [situation], I want to [action], so I can [outcome]."
- **Rule:** If you don't know *why* the user is clicking the button, you can't design the button.
### Phase 2: Structure & Logic (Low-Fidelity)
**Design the flow, not the pixels:**
## Note
Skill content truncated for token efficiency. Full version available in the source repository.