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---
name: "Control Unity Editor scenes and assets through MCP for Unity"
slug: "control-unity-editor-scenes-and-assets-through-mcp-for-unity"
description: "Connect MCP-compatible agents to Unity Editor so they can inspect scenes, manage assets, edit scripts, run tests, and automate game-development tasks."
github_stars: 10623
verification: "security_reviewed"
source: "https://github.com/CoplayDev/unity-mcp"
author: "CoplayDev"
publisher_type: "organization"
category: "Integrations & Connectors"
framework: "MCP"
tool_ecosystem:
github_repo: "CoplayDev/unity-mcp"
github_stars: 10623
---
# Control Unity Editor scenes and assets through MCP for Unity
Connect MCP-compatible agents to Unity Editor so they can inspect scenes, manage assets, edit scripts, run tests, and automate game-development tasks.
## Prerequisites
Unity Editor, Python 3.10+, MCP-compatible client such as Claude, Codex, VS Code, or Cursor
## Installation
Requirements and caveats from upstream:
- [](https://www.python.org)
Basic usage or getting-started notes:
- **Create your Unity apps with LLMs.** MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the [Model Context Protocol](https://modelcontextprotocol.io/introd...
- In Unity: **Window → Package Manager → + → Add package from git URL**, paste:
- text
- Source: https://github.com/CoplayDev/unity-mcp
- Extracted from upstream docs: https://raw.githubusercontent.com/CoplayDev/unity-mcp/HEAD/README.md
## Documentation
- https://coplaydev.github.io/unity-mcp/
## Source
- [Agent Skill Exchange](https://agentskillexchange.com/skills/control-unity-editor-scenes-and-assets-through-mcp-for-unity/)