Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unreal-lumen --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unreal-lumen
description: Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:graphics-rendering, skill-area:game-engines]
roles: [role:game-developer]
---
# Unreal Lumen Skill
Lumen global illumination and reflections for Unreal Engine.
## Overview
This skill provides capabilities for implementing Lumen dynamic global illumination and reflections in Unreal Engine.
## Capabilities
### Global Illumination
- Configure Lumen GI settings
- Handle final gather
- Manage infinite bounces
- Optimize trace settings
### Reflections
- Configure reflection method
- Handle screen traces
- Manage reflection captures
- Optimize quality settings
### Integration
- Combine with Nanite
- Handle emissive materials
- Manage sky light
- Configure exposure
### Performance
- Hardware ray tracing option
- Software ray tracing fallback
- Scene complexity handling
- Platform scalability
## Prerequisites
- Unreal Engine 5.0+
- Modern GPU (RTX for HW RT)
## Usage Patterns
### Project Settings
```
Lumen Global Illumination:
- Enable in Project Settings
- Configure final gather quality
- Set trace distance
- Configure scene detail
```
### Post Process Volume
```
1. Add Post Process Volume
2. Enable Infinite Extent
3. Configure Lumen settings
4. Adjust quality per area
```
## Best Practices
1. Use emissive for small lights
2. Keep scenes well-lit
3. Avoid very dark areas
4. Profile with Lumen visualizations
5. Test SW and HW ray tracing
## References
- [Lumen Documentation](https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/)
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