Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Scanned 9/2/2026
Install to Claude Code
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---
name: unreal-gamesframework
description: Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:gameplay-programming, skill-area:game-engines]
roles: [role:game-developer]
---
# Unreal GAS Skill
Gameplay Ability System for Unreal Engine.
## Overview
This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).
## Capabilities
### Abilities
- Create Gameplay Abilities
- Handle ability activation
- Manage ability costs
- Implement cooldowns
### Attributes
- Define attribute sets
- Handle attribute modifiers
- Implement derived attributes
- Manage attribute replication
### Gameplay Effects
- Create instant effects
- Implement duration effects
- Handle stacking
- Manage effect removal
### Integration
- Implement ability tasks
- Handle ability events
- Create ability tags
- Manage ability instances
## Prerequisites
- Unreal Engine 5.0+
- GameplayAbilities plugin enabled
## Usage Patterns
### Attribute Set
```cpp
UCLASS()
class UMyAttributeSet : public UAttributeSet
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health)
FGameplayAttributeData Health;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health)
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth)
FGameplayAttributeData MaxHealth;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth)
};
```
### Gameplay Ability
```cpp
UCLASS()
class UGA_Attack : public UGameplayAbility
{
GENERATED_BODY()
protected:
virtual void ActivateAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData* TriggerEventData) override;
};
```
## Best Practices
1. Use tags extensively
2. Keep abilities modular
3. Handle prediction properly
4. Test multiplayer thoroughly
5. Document ability interactions
## References
- [GAS Documentation](https://docs.unrealengine.com/5.0/en-US/gameplay-ability-system-for-unreal-engine/)
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