Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unreal-control-rig --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unreal-control-rig
description: Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:animation-transitions, skill-area:game-engines]
roles: [role:game-developer]
---
# Unreal Control Rig Skill
Control Rig for procedural animation in Unreal Engine.
## Overview
This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.
## Capabilities
### Rig Development
- Create Control Rig blueprints
- Implement IK solvers
- Configure FK chains
- Handle rig hierarchies
### Procedural Animation
- Implement look-at systems
- Create foot IK
- Handle hand IK
- Manage aim offsets
### Runtime Modifications
- Modify bones at runtime
- Blend rig outputs
- Handle animation layers
- Manage rig performance
### Integration
- Connect with Animation BP
- Handle anim graph nodes
- Integrate with gameplay
- Support retargeting
## Prerequisites
- Unreal Engine 5.0+
- Control Rig plugin enabled
## Usage Patterns
### Foot IK Setup
```
1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP
```
### Animation Blueprint Integration
```
Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose
```
## Best Practices
1. Use rig for runtime adjustments
2. Profile rig complexity
3. Test with LOD
4. Handle edge cases
5. Document rig setup
## References
- [Control Rig Documentation](https://docs.unrealengine.com/5.0/en-US/control-rig-in-unreal-engine/)
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