Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unreal-chaos --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unreal-chaos
description: Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:physics-simulation, skill-area:game-engines]
roles: [role:game-developer]
---
# Unreal Chaos Skill
Chaos physics system for Unreal Engine.
## Overview
This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.
## Capabilities
### Destruction
- Create geometry collections
- Configure fracture patterns
- Handle debris simulation
- Manage collision clusters
### Vehicle Physics
- Implement wheel vehicles
- Configure suspension
- Handle aerodynamics
- Manage vehicle networking
### Cloth Simulation
- Configure cloth assets
- Handle collision
- Manage constraints
- Optimize performance
### Physics Fields
- Apply force fields
- Create attraction/repulsion
- Handle noise fields
- Manage field interactions
## Prerequisites
- Unreal Engine 5.0+
- Chaos enabled (default)
## Usage Patterns
### Geometry Collection Setup
```
1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level
```
### Vehicle Setup
```cpp
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
WheelClass,
BoneName,
WheelOffset
});
```
## Best Practices
1. Profile destruction complexity
2. Use LOD for distant debris
3. Configure sleep thresholds
4. Test networked destruction
5. Manage cluster counts
## References
- [Chaos Documentation](https://docs.unrealengine.com/5.0/en-US/physics-in-unreal-engine/)
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