Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unreal-blueprint --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unreal-blueprint
description: Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:game-engines, skill-area:gameplay-programming]
roles: [role:game-developer]
---
# Unreal Blueprint Skill
Blueprint visual scripting for Unreal Engine development.
## Overview
This skill provides capabilities for implementing gameplay logic using Unreal Engine's Blueprint visual scripting system.
## Capabilities
### Event Graphs
- Create gameplay events
- Handle input events
- Implement tick logic
- Manage event dispatchers
### Functions and Macros
- Create reusable functions
- Implement blueprint macros
- Handle local variables
- Manage pure functions
### Variables and Data
- Create exposed variables
- Implement struct handling
- Manage data tables
- Handle enumerations
### Blueprint Communication
- Implement interfaces
- Use event dispatchers
- Handle casting
- Manage component references
## Prerequisites
- Unreal Engine 5.0+
- Blueprint editor knowledge
## Usage Patterns
### Event Dispatcher Pattern
```
1. Create Custom Event Dispatcher in source Blueprint
2. Bind to dispatcher in receiving Blueprint
3. Call dispatcher on events
4. Handle in bound functions
```
### Blueprint Interface
```
1. Create Blueprint Interface asset
2. Add function signatures
3. Implement interface in Blueprints
4. Call interface functions on actors
```
### Component-Based Design
```
1. Create Actor Component Blueprint
2. Implement reusable logic
3. Add component to actors
4. Access via Get Component
```
## Best Practices
1. Use functions for reusable logic
2. Keep event graphs organized
3. Comment complex sections
4. Use interfaces over casting
5. Profile with Blueprint Profiler
## References
- [Blueprint Documentation](https://docs.unrealengine.com/5.0/en-US/blueprints-visual-scripting-in-unreal-engine/)
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