Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unity-shader-graph --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unity-shader-graph
description: Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:shader-programming, skill-area:game-engines]
roles: [role:game-developer]
---
# Unity Shader Graph Skill
Visual shader development using Unity Shader Graph.
## Overview
This skill provides capabilities for creating shaders visually using Unity's Shader Graph, enabling artists and developers to build complex materials without writing code.
## Capabilities
### Visual Authoring
- Create shader graphs for URP/HDRP
- Connect nodes for material logic
- Preview effects in real-time
- Handle shader variants
### Effect Types
- Surface shaders (Lit, Unlit)
- Vertex displacement
- UV manipulation
- Procedural textures
### Custom Development
- Create custom nodes
- Build subgraphs
- Implement shader keywords
- Handle multi-pass rendering
### Material System
- Generate materials from graphs
- Expose material properties
- Handle texture sampling
- Implement triplanar mapping
## Prerequisites
- Unity 2021.3+
- Shader Graph package
- URP or HDRP project
## Usage Patterns
### Common Node Patterns
```
Dissolve Effect:
Noise → Step → Alpha Clip Threshold → Alpha
Rim Lighting:
Fresnel Effect → Multiply → Add Emission
Scrolling UV:
Time → Multiply → Add UV → Sample Texture
Vertex Animation:
Noise → Position Offset → Position
```
### Custom Function Node
```hlsl
// Custom HLSL function for Shader Graph
void MyCustomFunction_float(float3 In, out float3 Out)
{
Out = In * 2.0;
}
```
## Best Practices
1. Use subgraphs for reusable patterns
2. Minimize texture samples
3. Use shader keywords for variants
4. Profile on target platforms
5. Document exposed properties
## References
- [Shader Graph Documentation](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest)
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