Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill unity-profiler --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: unity-profiler
description: Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:performance-monitoring-profiling, skill-area:game-engines]
roles: [role:game-developer]
---
# Unity Profiler Skill
Performance profiling and optimization using Unity Profiler tools.
## Overview
This skill provides capabilities for analyzing and optimizing Unity game performance using the Profiler, Frame Debugger, and Memory Profiler.
## Capabilities
### CPU Profiling
- Analyze frame timing
- Identify bottlenecks
- Profile custom code markers
- Handle deep profiling
### GPU Profiling
- Analyze render passes
- Profile shader performance
- Identify overdraw
- Debug draw calls
### Memory Profiling
- Track allocations
- Identify memory leaks
- Analyze texture memory
- Profile managed heap
### Automated Analysis
- Create profiler scripts
- Set up performance tests
- Generate reports
- Monitor regressions
## Prerequisites
- Unity 2021.3+
- Profiler module (built-in)
- Memory Profiler package (optional)
## Usage Patterns
### Custom Profiler Markers
```csharp
using Unity.Profiling;
public class OptimizedSystem : MonoBehaviour
{
static readonly ProfilerMarker s_UpdateMarker =
new ProfilerMarker("MySystem.Update");
void Update()
{
using (s_UpdateMarker.Auto())
{
// Code to profile
ProcessEntities();
}
}
}
```
### Performance Test
```csharp
[Test, Performance]
public void TestSpawnPerformance()
{
Measure.Method(() =>
{
for (int i = 0; i < 1000; i++)
{
SpawnEnemy();
}
})
.WarmupCount(3)
.MeasurementCount(10)
.Run();
}
```
## Best Practices
1. Profile on target hardware
2. Use profiler markers
3. Test with realistic data
4. Monitor frame budget
5. Track memory over time
## References
- [Profiler Documentation](https://docs.unity3d.com/Manual/Profiler.html)
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