Create comprehensive audio design including music cues, sound effects, Foley, and score direction
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill sound-design-direction --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Sound Design Direction?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/a5c-ai-sound-design-direction-babysitter)More formats (shields.io, HTML) on the badges page.
---
name: sound-design-direction
id: SK-FTV-010
version: 1.0.0
description: Create comprehensive audio design including music cues, sound effects, Foley, and score direction
specialization: film-tv-production
graph:
domains: [domain:arts-culture]
skillAreas: [skill-area:audio-processing, skill-area:media-encoding, skill-area:content-strategy]
roles: [role:creative-director, role:media-engineer]
---
# Sound Design Direction Skill
## Purpose
Design comprehensive audio landscapes that enhance storytelling. Sound is 50% of the film experience—music, effects, dialogue, and silence all shape emotion and meaning.
## Audio Categories
### The Sound Stack
```
DIALOGUE
├── Production dialogue
├── ADR (additional dialogue)
├── Voice-over
└── Walla (crowd murmur)
SOUND EFFECTS
├── Hard effects (impacts, doors)
├── Backgrounds (ambience)
├── Foley (character movement)
└── Designed sounds (stylized)
MUSIC
├── Score (composed)
├── Source (diegetic)
└── Songs (licensed)
```
## Sound Design Approach
### Design Philosophy
| Approach | Description | Films |
|----------|-------------|-------|
| Naturalistic | Realistic, grounded | Drama, indie |
| Hyperreal | Enhanced reality | Action, thriller |
| Stylized | Artistic, expressive | Sci-fi, horror |
| Minimal | Sparse, impactful | Art house |
### Diegetic vs. Non-Diegetic
```
DIEGETIC (source in story world):
- Characters can hear it
- Radio, TV, live music
- Environmental sounds
- Dialogue
NON-DIEGETIC (outside story world):
- Characters can't hear it
- Score
- Voice-over (sometimes)
- Sound design elements
```
## Music Spotting
### Music Cue Sheet Template
```markdown
## Music Cue [M##]
### Identification
- **Scene:** [Number]
- **Cue Name:** [Descriptive title]
- **Timecode In:** [HH:MM:SS:FF]
- **Timecode Out:** [HH:MM:SS:FF]
- **Duration:** [MM:SS]
### Type
- [ ] Score
- [ ] Source music
- [ ] Song/Licensed
### Direction
- **Mood:** [Emotional direction]
- **Tempo:** [BPM or feel]
- **Instrumentation:** [Key instruments]
- **Dynamic Arc:** [How it builds/changes]
### Sync Points
- [Timecode]: [What happens musically]
- [Timecode]: [What happens musically]
### Transitions
- **In:** [How music enters]
- **Out:** [How music exits]
### Reference
- **Temp Track:** [If applicable]
- **Similar To:** [Reference tracks]
### AI Music Prompt (Suno/Udio)
[Prompt for AI generation]
```
### When to Use Music
**Start Music:**
- Emotional shift
- Scene transition
- Building tension
- Montage
- Establishing mood
**End Music:**
- Before important dialogue
- For impact through silence
- Scene completion
- Emotional peak hit
## Sound Effects Design
### Scene Sound Design Template
```markdown
## Scene [##] Sound Design
### Ambience/Backgrounds
- **Primary Bed:** [Main environmental sound]
- **Layers:**
- [Additional ambient element]
- [Additional ambient element]
- **Intensity:** [1-10]
### Hard Effects
| Timecode | Effect | Description | Priority |
|----------|--------|-------------|----------|
| 00:00:00 | [SFX] | [Details] | [Hi/Med/Lo] |
### Foley Requirements
- **Footsteps:** [Surface type]
- **Cloth:** [Material, intensity]
- **Props:** [Items handled]
### Designed Sounds
| Timecode | Sound | Description | Style |
|----------|-------|-------------|-------|
| 00:00:00 | [Name] | [What it is] | [Realistic/Stylized] |
### Silence
- [Timecode]: [Purpose of silence]
### Special Treatment
- [ ] Slow motion audio
- [ ] POV/Subjective sound
- [ ] Flashback treatment
- [ ] Underwater/muffled
```
## Emotional Sound Design
### Sound and Emotion
| Emotion | Sound Approach |
|---------|----------------|
| Fear | Low frequency rumble, unexpected stingers |
| Tension | High-pitched tone, silence, breath |
| Joy | Bright, clear, musical |
| Sadness | Sparse, echo, minor keys |
| Anger | Hard impacts, distortion, chaos |
| Love | Warmth, softness, intimacy |
### Signature Sounds
Create recurring audio motifs:
```
Character themes (musical)
Location sounds (environmental)
Object sounds (associated with items)
Emotional triggers (sound = feeling)
```
## Score Direction
### Theme Development
```markdown
## Musical Themes
### Main Theme
- **Association:** [Character/concept]
- **Mood:** [Emotional quality]
- **Instrumentation:** [Core instruments]
- **Motif:** [Melodic description]
- **Usage:** [When it appears]
### Secondary Themes
[Same structure for each theme]
### Theme Transformations
- [Context]: [How theme changes]
- [Context]: [How theme changes]
```
### Score Style Guide
```markdown
## Score Direction
### Overall Approach
- **Genre:** [Orchestral, electronic, hybrid]
- **Era Feel:** [Contemporary, classical, retro]
- **Emotional Range:** [Intimate to epic]
### Instrumentation Palette
- Primary: [Main instruments]
- Secondary: [Supporting instruments]
- Special: [Unique elements]
### References
- [Film score reference 1]
- [Film score reference 2]
- [Non-film reference]
### Avoid
- [What doesn't fit]
```
## Mix Priorities
### Dialogue Intelligibility
Dialogue is almost always priority:
```
Dialogue first
Music ducks for important lines
Effects support, don't compete
```
### Dynamic Range
```
Quiet moments → space for intimacy
Loud moments → impact through contrast
Build gradually → sustain anticipation
Sudden change → shock and surprise
```
## Output Templates
### Music Cue Sheet Summary
```markdown
| Cue | Scene | In | Out | Duration | Type | Notes |
|-----|-------|-----|-----|----------|------|-------|
| M1 | 1 | ... | ... | 0:45 | Score| Opening |
```
### Sound Design Summary
```markdown
| Scene | Ambience | Key SFX | Foley | Special |
|-------|----------|---------|-------|---------|
| 1 | City | Cars | Walk | None |
```
## Quality Checklist
- [ ] Every scene has ambience
- [ ] Dialogue is prioritized
- [ ] Music cues are spotted
- [ ] Transitions are smooth
- [ ] Silence is intentional
- [ ] Emotional arc supported
- [ ] Themes are consistent
- [ ] Mix priorities clear
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!