Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill phaser --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: phaser
description: Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:game-engines, skill-area:gameplay-programming]
roles: [role:game-developer]
---
# Phaser Skill
Phaser.js 2D game development for web.
## Overview
This skill provides capabilities for creating 2D web games using Phaser.js.
## Capabilities
- Configure game scenes
- Implement arcade physics
- Handle sprites and animations
- Set up input systems
- Deploy to web
## Usage Patterns
```javascript
class GameScene extends Phaser.Scene {
preload() {
this.load.image('player', 'assets/player.png');
}
create() {
this.player = this.physics.add.sprite(100, 100, 'player');
}
}
```
## References
- [Phaser Documentation](https://phaser.io/docs)
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