Physically-based rendering skill for BRDF models and material workflows.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill pbr-rendering --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Pbr Rendering?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/a5c-ai-pbr-rendering-babysitter)More formats (shields.io, HTML) on the badges page.
---
name: pbr-rendering
description: Physically-based rendering skill for BRDF models and material workflows.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:graphics-rendering, skill-area:shader-programming]
roles: [role:game-developer]
---
# PBR Rendering Skill
Physically-based rendering techniques.
## Capabilities
- BRDF implementation
- Material workflows (metallic-roughness, spec-gloss)
- IBL integration
- Energy conservation
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!