HLSL shader programming skill for DirectX, compute shaders, and optimization.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add a5c-ai/babysitter --skill hlsl --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: hlsl
description: HLSL shader programming skill for DirectX, compute shaders, and optimization.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:shader-programming, skill-area:graphics-rendering]
roles: [role:game-developer]
---
# HLSL Skill
HLSL shader programming for DirectX.
## Overview
This skill provides capabilities for writing HLSL shaders for DirectX-based engines.
## Capabilities
- Vertex and pixel shaders
- Compute shaders
- Constant buffer management
- Shader optimization
## Usage Patterns
```hlsl
cbuffer ConstantBuffer : register(b0)
{
float4x4 WorldViewProj;
}
float4 PSMain(PSInput input) : SV_TARGET
{
return input.Color;
}
```
## References
- [HLSL Documentation](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/)
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