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Godot Physics
ASecurityGodot physics skill for rigid bodies, areas, collision layers, and raycasting.
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- Added September 2, 2026
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[](https://www.skillsdirectory.com/skills/a5c-ai-godot-physics-babysitter)---
name: godot-physics
description: Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:physics-simulation, skill-area:game-engines]
roles: [role:game-developer]
---
# Godot Physics Skill
Physics system implementation for Godot Engine.
## Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
## Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
## Usage Patterns
```gdscript
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
```
## References
- [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)
Files in this skill
- README.md
- SKILL.md
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