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Godot Networking

ASecurity

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

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  • Added September 2, 2026
ai-agentsgobashapi

Works with

  • api

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A100/100

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Scanned September 2, 2026

npx -y skills add a5c-ai/babysitter --skill godot-networking --agent claude-code

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SKILL.md
---
name: godot-networking
description: Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:multiplayer-networking, skill-area:game-engines]
  roles: [role:game-developer]
---

# Godot Networking Skill

Multiplayer networking for Godot Engine.

## Overview

This skill provides capabilities for implementing multiplayer games using Godot's networking systems.

## Capabilities

- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections

## Usage Patterns

```gdscript
@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
    position = pos
```

## References

- [Godot Networking](https://docs.godotengine.org/en/stable/tutorials/networking/)

Files in this skill

  • README.md298 B
  • SKILL.md918 B

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