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Godot Networking
ASecurityGodot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
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- Added September 2, 2026
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[](https://www.skillsdirectory.com/skills/a5c-ai-godot-networking-babysitter)---
name: godot-networking
description: Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
domains: [domain:gaming]
specializations: [specialization:game-development]
skillAreas: [skill-area:multiplayer-networking, skill-area:game-engines]
roles: [role:game-developer]
---
# Godot Networking Skill
Multiplayer networking for Godot Engine.
## Overview
This skill provides capabilities for implementing multiplayer games using Godot's networking systems.
## Capabilities
- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections
## Usage Patterns
```gdscript
@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
position = pos
```
## References
- [Godot Networking](https://docs.godotengine.org/en/stable/tutorials/networking/)
Files in this skill
- README.md
- SKILL.md
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