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Glsl

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GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

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  • Added September 2, 2026
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Scanned September 2, 2026

npx -y skills add a5c-ai/babysitter --skill glsl --agent claude-code

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SKILL.md
---
name: glsl
description: GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:shader-programming, skill-area:graphics-rendering]
  roles: [role:game-developer]
---

# GLSL Skill

GLSL shader programming for OpenGL/Vulkan.

## Overview

This skill provides capabilities for writing GLSL shaders.

## Capabilities

- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading

## Usage Patterns

```glsl
#version 450

layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;

uniform mat4 mvp;

void main() {
    gl_Position = mvp * vec4(position, 1.0);
}
```

## References

- [GLSL Specification](https://www.khronos.org/opengl/wiki/Core_Language_(GLSL))

Files in this skill

  • README.md241 B
  • SKILL.md912 B

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