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Claude Skills by zjunlp

github.com/zjunlp
308 skillsA× 307B× 14 installs109 views
Scienceworld Device ActivatorA

Activates a device (e.g., blast furnace, stove) to initiate a process like heating. Use this skill when you have placed materials inside a device and need to start its operation. Takes a device name as input and outputs a confirmation of activation, enabling tasks that require energy input or material processing to progress.

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Scienceworld Environment IsolationA

Use when you need to isolate a space (like a greenhouse) by closing doors or openings to create a contained environment. Trigger before starting pollination, temperature-sensitive experiments, or other environmental-sensitive tasks that require controlled conditions. Modifies room connectivity to optimize conditions for specific processes.

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Scienceworld Environment ScannerA

This skill performs an initial observation of the current location to identify available objects, containers, and connections to other rooms. Use this when starting a new task in ScienceWorld to gather situational awareness, especially when the agent needs to understand its surroundings before taking action. It outputs a detailed room description, listing visible items and accessible doors.

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Scienceworld Growth FocuserA

Use when you have planted a seed or need to track a plant's growth stage (sprouting, flowering, reproduction). Applies the 'focus on' action to a specific plant or biological entity to signal intent and monitor its development. Trigger after planting or when you need to observe life cycle progression in the ScienceWorld environment.

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Scienceworld Heating Apparatus SetupA

This skill positions a container with a substance onto a heating device (stove, oven) and activates the device. It should be triggered when a task requires melting, boiling, or heating a substance. The skill moves the prepared container to the heating element and turns it on.

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Scienceworld Instruction ReaderA

Reads a recipe or note from the inventory using the 'read' action and extracts key information. Use this skill when you have acquired a recipe, note, or readable document in your inventory and need to extract explicit instructions, ingredient lists, or procedural steps before executing a task.

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Scienceworld Inventory FocusA

Use when the agent needs to confirm and prepare a specific inventory item before using it in an experiment or task step. This "focus on [ITEM] in inventory" action verifies the correct item has been collected and signals intent, ensuring operational readiness for subsequent actions like measurement, combination, or placement.

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Scienceworld Inventory ManagerA

Handles picking up objects from the environment into the agent's inventory or moving them out to containers. Use this skill when you need to acquire an object for later use (pick up) or place an object into a specific container as part of a task requirement (move). Takes an object name and location as input and confirms the transfer to or from inventory.

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Scienceworld Item FetcherA

Picks up a specified object from the environment and moves it into the agent's inventory. Use this skill when you identify a required tool or material (e.g., thermometer, metal pot) that needs to be collected for later use in an experiment or task. Takes an object name as input and confirms the item's transfer to inventory.

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Scienceworld Liquid FillerA

This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.

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Scienceworld Liquid PourerA

Transfers the contents of a source liquid container into a target container for mixing or preparation. Use this skill when you need to combine multiple substances (such as paints or chemicals) into a single vessel, or when a liquid must be moved from one container to another before processing.

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Scienceworld Liquid Source FindA

This skill searches rooms for a liquid source (e.g., sink, toilet, jug) by sequentially surveying different locations. It should be triggered when the task requires obtaining a liquid (like water) and the agent does not have immediate access to it. The skill involves teleporting to candidate rooms, looking around, and identifying potential sources, guiding the agent toward the nearest available liquid.

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Scienceworld Living Entity IdentifierA

Analyzes room observations to identify potential living things (e.g., eggs, plants, animals) among listed objects. Use this skill when a task involves finding, focusing on, or interacting with a living thing, biological entity, or organism. Processes observation text, flags candidate living items based on domain knowledge, and outputs a focused target for subsequent actions like focus on or pick up.

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Scienceworld Material ClassifierA

This skill makes a determination about a material's property (e.g., conductivity) based on environmental cues or domain knowledge when direct testing fails. Trigger it when experimental actions are invalid or unavailable, requiring a logical inference. It uses observed object properties and common-sense reasoning to classify the material and decide its final disposition.

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Scienceworld Measurement TakerA

Use when the agent needs to measure a quantitative property (temperature, weight, pH) of a target object or substance using a measurement tool. This skill covers acquiring the tool, preparing both tool and target with focus actions, executing the measurement via "use [TOOL] on [TARGET]", and interpreting the resulting value for conditional decisions such as classification or placement.

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Scienceworld Mixture CreatorA

This skill chemically mixes the contents of a container using the 'mix' action. Use when all required ingredients (e.g., sodium chloride and water) are present inside a container and the agent needs to combine them to produce a new substance. The skill performs the mixing operation and outputs the resulting product, completing the synthesis step of the task.

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Scienceworld Object ClassifierA

Moves a tested or examined object into a designated container (e.g., a specific colored box) based on a determined property. Use when you have completed a test or inspection and need to fulfill a classification or sorting subtask. It takes the object and target container as inputs and performs the move action.

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Scienceworld Object FocuserA

This skill selects and focuses on a specific object to signal task intent or prepare it for manipulation. Use when you have identified a target object that meets task criteria (e.g., a living thing) and need to formally select it before performing actions like moving or using the object in ScienceWorld tasks. The skill uses the 'focus on OBJ' action, taking the object name as input.

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Scienceworld Object LocatorA

Searches for a specific target object across multiple rooms by systematically teleporting to likely locations and examining each room. Use this skill when you need to find an object whose exact location is unknown. Iterates through candidate rooms using teleport and look around, checks for the object, and continues until found, returning the object's location.

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Scienceworld Object PlacerA

Moves a specified object from the environment or inventory into a target container based on a classification decision. Use this skill when a task requires sorting or storing an object in a specific location after an assessment (e.g., placing a conductive object in the blue box or a non-conductive object in the orange box).

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Scienceworld Object RetrieverA

Acquires a specified object by moving it from the environment into the agent's inventory using 'pick up OBJ'. Use this skill when a task requires an object to be manipulated, tested, or transported and it is not yet in your inventory. Makes the object available for further actions like testing, measuring, or placing.

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Scienceworld Object SelectorA

Use when the agent needs to choose a specific object from multiple candidates in the environment based on task criteria such as object type (non-living thing, electrical component, container), properties, or category. This skill surveys visible objects with "look around", evaluates each against the task requirements, selects the most suitable candidate, and signals intent with "focus on [OBJECT]".

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Scienceworld Planting CoordinatorA

This skill plants a seed or small plant into a suitable growth container (e.g., a flower pot with soil and water). It should be triggered when the agent has acquired a seed and needs to initiate the plant growth process by placing it into a prepared environment. The skill coordinates the 'move' action to transfer the seed from inventory to the target container, resolving any ambiguity if multiple instances exist.

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Scienceworld Planting OperationA

Plants seeds into prepared containers with soil to initiate plant growth. Execute this when you have both seeds and properly prepared planting containers available. This skill handles the specific action pattern of transferring seeds from storage to growth containers to begin cultivation processes.

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Scienceworld Pot PreparerA

Prepares a planting pot by moving soil from inventory into an empty or water-filled pot. Use this when setting up a growth environment for seeds or plants. It performs the 'move soil to flower pot X' action, transforming the container into a viable planting medium. This skill is atomic and can be repeated for multiple pots.

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Scienceworld Process MonitorA

This skill observes the state of an active apparatus and its contents to track progress. Use when you need to periodically check for state changes (e.g., solid to liquid) during a heating or reaction process. The skill uses 'look at' or 'examine' actions on the apparatus and substance.

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Scienceworld Process PauserA

This skill introduces deliberate pauses in task execution. Use when the agent needs to consider next steps, evaluate intermediate results, or wait for processes to complete. The skill uses the 'wait1' or 'wait' actions to temporarily halt activity, preventing rushed decisions in complex experimental procedures.

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Scienceworld Recipe RetrieverA

This skill locates and acquires a recipe or instruction document by using 'pick up' on the recipe object. Use when the task involves following a specific procedure (e.g., crafting, mixing) and the agent needs to obtain the written instructions. The skill assumes the recipe is visible in the current room and moves it to the inventory, allowing the agent to read it later to understand required ingredients and steps.

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Scienceworld Result ArchiverA

Places an object into a designated container (like a colored box) based on a test outcome. It should be triggered when the agent needs to finalize a task by storing an object according to a rule (e.g., conductive → blue box, non-conductive → orange box). The input is the object and the rule, and the output is the object moved to the correct container.

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Scienceworld Room ExplorerA

Performs an initial survey of a room to identify all visible objects, containers, devices, and their states using the 'look around' action. Use this skill when you first enter a new location, need to refresh your understanding of the environment, or must identify available resources before planning a sequence of actions. Returns a detailed observation that serves as foundational context for subsequent tasks.

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Scienceworld Room NavigatorA

Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.

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Scienceworld Room ScannerA

This skill performs a 'look around' action to scan and describe the current room's contents, including visible objects, containers, and doors. Use when entering a new room or when the agent needs to locate specific items or assess the environment state. The skill outputs a detailed room description, which is essential for inventory discovery and situational awareness.

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Scienceworld Room TeleporterA

Teleports the agent to a specified room within the ScienceWorld environment. Use this skill when the target object or location for a task is known to be in a different room, enabling efficient navigation. It takes a target room name as input and outputs a successful teleportation observation.

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Scienceworld Substance CoolerA

This skill initiates the cooling of a substance by moving it into a cooling appliance like a freezer. Use when a task requires lowering the temperature of a specific material to observe phase changes. The skill takes the substance (often in a container) and the target appliance as inputs, using the 'move OBJ to OBJ' action. It outputs confirmation of the new location.

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Scienceworld Substance FetcherA

Locates and retrieves a target substance or material from a container in the environment. Use this skill when the task requires processing a specific substance (e.g., chocolate, sodium chloride, a chemical) and you need to find and acquire it. Searches rooms and containers (fridge, cupboard, counter) and retrieves the substance via pick up or move actions.

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Scienceworld Substance PreparatorA

Use when you need to transfer a target substance into an appropriate container for processing (e.g., a pot for heating, a beaker for mixing). Trigger after acquiring the substance and before setting up an apparatus. Selects a suitable empty container and moves the substance into it.

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Scienceworld Target IdentifierA

Analyzes room observations to identify objects matching a given target description (e.g., 'living thing'). Triggered after exploring a room when the agent needs to locate a specific type of item. Processes the observation list, filters objects based on target criteria, and returns candidate objects for further action.

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Scienceworld Target LocatorA

This skill determines the most likely location for a target object based on domain knowledge and environmental clues. Use when the agent needs to find a specific item (like an animal) but it is not in the current room. It analyzes the environment description and suggests a room to teleport to for further investigation.

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Scienceworld Task FocuserA

Use when the agent needs to direct attention to a specific object in the environment or inventory before performing a critical action such as measuring, using, or connecting. This preparatory "focus on" step signals intent to the ScienceWorld system, often unlocking required state changes for subsequent interactive steps in experimental procedures.

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Scienceworld Task InterpreterA

This skill parses a user's high-level scientific task in the ScienceWorld environment and extracts the core objective and target location. It should be triggered when a new task instruction is received, especially those involving finding, comparing, or manipulating objects. The skill interprets the query to identify the goal (e.g., 'find the animal with the shortest life span') and any specified locations (e.g., 'animals are in the outside location'), outputting a clear, actionable sub-goal f...

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Scienceworld Task ParserA

Analyzes user instructions in ScienceWorld environments to extract specific task requirements and constraints. Use when receiving a new task to identify required objects, target locations, and action sequences before taking any environment actions.

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Scienceworld Temperature MeasurerA

This skill uses a thermometer on a substance to measure its temperature. It should be triggered when the agent needs to determine the temperature of a material (e.g., lead) to assess if it has reached a specific melting point or threshold. The skill requires a thermometer in inventory and a target substance, outputting the measured temperature in degrees Celsius, which is key for scientific measurement tasks.

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Scienceworld Threshold EvaluatorA

Use when the agent has just obtained a numerical measurement (temperature, weight, pH) and must compare it against a predefined threshold to determine a binary outcome. This skill extracts the measured value, evaluates it against the threshold condition (above/below), and executes the corresponding branch action such as classification or placement.

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Scienceworld Tool FetcherA

This skill locates and picks up a specified tool or instrument from the environment. It should be triggered when a task requires a specific tool (e.g., thermometer, stopwatch) for measurement or manipulation. The skill identifies the tool's location via observation and executes a pick-up action, moving the tool to inventory.

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Scienceworld Tool UserA

Uses a tool from inventory on a target object or location to perform a specific environmental interaction, such as digging, cutting, or measuring. Use this skill when a task requires modifying the environment or manipulating materials with a tool (e.g., using a shovel to dig soil, a thermometer to measure temperature, or an axe to cut wood). Takes the tool and target as inputs and outputs the result of the interaction.

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Scienceworld Tool ValidatorA

Use when the agent has acquired a tool or instrument and needs to verify it is operational before first use in a critical task step. This skill performs a lightweight pre-use check via "focus on [TOOL] in inventory" and confirms readiness based on the system's response, ensuring the tool is functional before measurement, activation, or connection operations.

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Soil ExtractionA

Uses a shovel tool to dig soil from the ground in outdoor environments. Execute this skill when you need to obtain soil for planting tasks and have both the shovel in inventory and access to an appropriate digging location. The skill produces soil that can then be collected and transported.

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Task Completion FocusA

Focuses on a specific target object to signal task completion. Use when you have produced the required final object (like a grown banana) and need to formally complete the assigned task. This handles the 'focus on OBJ' action that typically marks successful task execution in the environment.

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Webshop Action ExecutorA

This skill executes a specific interface action, such as clicking a button or selecting an option, within a web shopping environment. It should be triggered when a decision has been made (e.g., to choose a color or proceed to purchase). The input is the target action identifier (e.g., 'white' or 'buy now'), and the output is the corresponding formatted action command (e.g., click[white]).

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Webshop Attribute SelectorA

Selects specific product attributes (e.g., flavor, size) on a product detail page to match user requirements. Triggered when a product page presents configurable options and the parsed query specifies needed values. It identifies the correct option from available clickables (e.g., 'smoked bacon' for flavor, '4 ounce (pack of 2)' for size) and executes the selection click.

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