
Claude Skills by zivkong
github.com/zivkongArt direction and asset format for Token Tamers sprites — palette-indexed grids, sub-cell (sextant/octant) rendering, grade beauty ladder, per-species accent, density techniques, originality rules. Use when creating or editing any pet, habitat, or trinket sprite.
Provider-adapter development for Token Tamers — UsageEvent contract, per-provider data sources and quirks (Claude Code, Codex CLI, OpenCode), incremental ingestion, fixture testing. Use when working under packages/adapters.
Game-engine rules for Token Tamers — cycle policies, molts/rebirth, evolution, traits, grade rolls, lineage, Archive, determinism requirements. Use when working under packages/core or changing any gameplay mechanic.
TUI shell and renderer rules for Token Tamers — 4:3 canvas layout, diff renderer, sub-cell (sextant/octant) compositor, SGR mouse, performance budgets, golden-frame testing. Use when working under packages/tui.
Content-pack rules for Token Tamers — species/evolution tree, Houses, models.json, achievements, habitats, trinkets, additive-only registries, spoiler policy. Use when adding or changing anything under packages/content.
Rules for the opt-in auto-updater — the ONE sanctioned network surface in an otherwise fully-offline app. Use when touching anything under apps/cli/src/services/updater, the update command/settings, or the network/isolation gates.
Style, structure, and spoiler policy for Token Tamers player/contributor documentation (docs/wiki, README). Use when writing or editing any player-facing documentation.