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Claude Skills by Yuki001
github.com/Yuki00123 skills3 installs46 views
- Animation ShaderA specialized skill for implementing and configuring animation-style shaders (Toon Shaders) in 3D rendering engines. It provides guidance on various techniques like outlines, rim lighting, and special effects using popular shader libraries.Votes: 0GitHub stars: 81
- Game ArchitectA documentation-focused skill for game architecture design. Produces technical selection, design, and planning documents through a structured pipeline. Use this skill to generate requirement analysis, technical design, and implementation planning documents for new game projects or major feature development.Votes: 0GitHub stars: 81
- ReferencesThis document outlines a flexible and comprehensive architecture for designing game skill systems. The approach is modular, allowing for adaptation to various game genres by composing different data, logic, and event-handling components. **IMPORTANT NOTE**: This general framework represents the maximum feature set. It should be simplified or modified according to the specific game content and type. Examples are provided later in this document.Votes: 0GitHub stars: 81
- Gat DesignRun the full design pipeline with brainstorm wizard, or add one missing system.Votes: 0GitHub stars: 81
- Gat MilestoneBreak the project into milestones and create production/milestone.md plus milestone directories.Votes: 0GitHub stars: 81
- Gat Workflow StartInspect the repo state and recommend the next step in the simplified workflow.Votes: 0GitHub stars: 81
- Gpt ImageExecute image generation, editing, and chroma-key transparent-background workflows with GPT Image 2 / gpt-image-2 through the bundled scripts. Use when GPT Image is the selected backend and a supplied prompt or edit instruction must be executed for text-to-image generation, reference-image editing, multi-reference editing, masked inpainting, or chroma-key background removal. Treat the supplied prompt as authoritative; this skill does not search prompt galleries, choose art direction, or perfo...Votes: 0GitHub stars: 81
- Gat BrainstormBrainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.Votes: 0GitHub stars: 81
- Gat StoryDevelop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.Votes: 0GitHub stars: 81
- 3d Model Generator By ThreejsGenerate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review. Use when needs to create, revise, export, or visually audit programmatic 3D assets in GLB, glTF, OBJ, or STL without Blender or another DCC tool.Votes: 0GitHub stars: 81
- Game Balance AnalysisSpecialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/builds, PvP/metagames, and random rewards when the task requires concrete numbers or a supported verdict. Do not use for broad qualitative game-design critique without a numeric or systemic balance ...Votes: 0GitHub stars: 81
- Game Design ReviewReview, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.Votes: 0GitHub stars: 81
- Game Image Generation RulesPlan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets, static sprite collections, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, b...Votes: 0GitHub stars: 81
- Imagemagick CliComprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analysis. Use whenever a task mentions ImageMagick, `magick`, `identify`, `mogrify`, raster image conversion or batch image manipulation, or when a reproducible CLI pipeline is preferable to a GUI or la...Votes: 0GitHub stars: 81
- Lucida Remove BackgroundRemove image backgrounds locally with Lucida's bgr CLI and save transparent RGBA PNGs while preserving soft alpha in glass, smoke, glow and VFX, camouflage, text and logos, line art, illustrations, and print designs. Use when a user asks to remove, erase, isolate, cut out, or make the background of an image transparent; prefer Lucida for translucent or effect-heavy artwork and BiRefNet-HR for high-resolution solid physical objects or product photos.Votes: 0GitHub stars: 81
- Openrouter Image GenerateGenerate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc...Votes: 0GitHub stars: 81
- Openrouter Video GenerateGenerate and download videos through OpenRouter's dedicated asynchronous Video API. Use this skill whenever the user wants to create, render, generate, poll, resume, or save an OpenRouter video, including text-to-video, first/last-frame image-to-video, reference-to-video, choosing or listing video models, setting duration/resolution/aspect ratio/audio/seed, checking job status, downloading completed outputs, configuring callbacks, or passing provider-specific video options. Prefer the bundled...Votes: 0GitHub stars: 81
- Slice Video FramesExtract ordered still-image frames from local video files with FFmpeg, using a fixed FPS, an exact frame count, explicit timestamps, or every source frame; optionally remove a flat chroma-key background and emit timing metadata. Use for video-to-frame conversion, animation frame sampling, contact-sheet inputs, sprite animation source frames, dataset frames, thumbnail sequences, or any request to split MP4, WebM, MOV, MKV, AVI, or other FFmpeg-readable video into PNG, WebP, or JPEG images.Votes: 0GitHub stars: 81
- Gat BrainstormDevelop or refine a game concept through a one-question-at-a-time design interview, then create GAT game overview, systems index, and global art direction documents; also supports discussion-only exploration. Use for game concepts, core loops, system boundaries, scope, or visual direction in a GAT project.Votes: 0GitHub stars: 81
- Gat DesignDesign one system or all remaining systems within a specific planned GAT milestone, producing milestone-scoped GDD, optional content data, and art documents while updating progress and auditing consistency. Requires an explicit milestone.Votes: 0GitHub stars: 81
- Gat MilestonePlan ordered GAT milestone handoff slices from overview and narrative documents, create the milestone roadmap and per-milestone brief skeletons, and stop before technical design or implementation. Use after foundational GAT documents are ready and before per-system design.Votes: 0GitHub stars: 81
- Gat StoryDevelop or refine a GAT game's premise, world, characters, quests, dialogue, tone, and narrative delivery through a one-question-at-a-time interview, then write the needed global narrative documents; also supports discussion-only exploration.Votes: 0GitHub stars: 81
- Gat Workflow StartInspect GAT pre-production state, report overview, narrative, and per-milestone progress, and recommend the earliest actionable next step. Use when the user asks to start, resume, inspect, or route a GAT workflow.Votes: 0GitHub stars: 81