All authors

Claude Skills by willy92wins
github.com/willy92wins42 skills10 installs128 views
- 3d Generation HarnessUse when: roast it, hazlo con el harness, genera un modelo 3D completo, no des nada por supuesto, production-ready 3D, vanilla-parity rebuild. Owns research→plan→build→roast→ship gates. Not a single mesh or static visual QA: blender-assembly / blender-visual-review.Votes: 0GitHub stars: 16
- Ai 3d To DayzFront-end para generar un prop, item o asset 3D de DayZ con IA: image/text-to-3D, limpieza y retopología low-poly manifold, UV, normal bake high→low, PBR y handoff a .p3d/.paa/.rvmat. Úsala para "generar un objeto/modelo 3D para DayZ", "crear un prop desde cero", "image to 3D", "convertir un GLB de IA en .p3d", Hunyuan, Tripo o Rodin, y low-poly realista. Decide el generador y los gates del front-end; alimenta dayz-model-pipeline, el pipeline de texturas y dayz-pbo-build, no los sustituye. Co...Votes: 0GitHub stars: 16
- Ardy Motion GenerationInstalar y operar NVIDIA ARDY — modelo open-source de motion generation en tiempo real (autoregressive diffusion, control por texto/waypoints/teclado) — local en WSL2 sobre la RTX 3090, con el objetivo de generar locomoción de cuerpo completo (correr, saltar, vaultear, scene traversal) para el survivor de DayZ. Usar cuando el usuario pida "instala ARDY", "prueba ARDY", "genera animación con ARDY", "motion generation en tiempo real", "locomoción del survivor con AI", "animación por texto/waypo...Votes: 0GitHub stars: 16
- Blender AnimationUse when: anima esto, walk cycle, turntable, bakea la simulacion, camera shake, animacion para DayZ, .txa. Author motion in live Blender (MCP/bpy). Not Mixamo retarget: mixamo-retarget; not geometry: blender-assembly; not DayZ model.cfg animation: dayz-animation-pipeline.Votes: 0GitHub stars: 16
- Blender AssemblyUse this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcp__blender__execute_blender_code). Covers all object types: furniture, vehicles, architecture, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, curves, modifiers, or booleans. It prevents the most common geometry bugs (exploded models, silent scale errors, broken boolean meshes) AND enforces a detail pass so models don't ship as b...Votes: 0GitHub stars: 16
- Blender Visual ReviewUse when: looks off, check the model, look at it, review the render, inverted normals, exploded parts, scale drift. Multi-angle Blender MCP render-and-look. Complements blender-assembly (numeric only). Not DayZ winding: dayz-p3d-audit.Votes: 0GitHub stars: 16
- Dayz 3d ViewerUse when: 3D viewer, p3d viewer, PAA to PNG, glTF export, GLB convert, model preview, texture conversion. P3D/PAA/RVMAT → Three.js HTML/GLB. Not structural audits: dayz-p3d-audit; not interactive Recipe edit: dayz-p3d-inspector.Votes: 0GitHub stars: 16
- Dayz Ai PatternsUse this skill when working with DayZ Expansion AI (eAI module): FSM states (Dormant, Fighting), combat hysteresis, threat/targeting, LOS/FOV, pathfinding, group formation, squad target distribution, or the NoiseSystem. Also trigger when a user asks why AI bots are not attacking, not patrolling, walking through doors, ignoring sounds, all focusing the same enemy, not spreading into formation, or when debugging eAIBase, eAIGroup, eAIState, or ExpansionPathHandler. Trigger on: eAI, DayZ AI, AI ...Votes: 0GitHub stars: 16
- Dayz Animation PipelineUse when: DayZ animations, model.cfg AnimationSources, SetAnimationPhase, RTM, SEAnim, anim graph, CMD_Death, vehicle rider pose. Config-driven and skeletal. Not Blender .txa authoring: blender-animation; not Mixamo: mixamo-retarget.Votes: 0GitHub stars: 16
- Dayz AviationDayZ aviation modding for planes, seaplanes and helicopters. Covers the source-verified CarScript-as-aviation patterns, custom flight physics (lift/drag/stall, atmosphere, NaN guards), controls and input bindings, PID stabilization, rotors/propellers, AnimationSources, aviation memory points, dials, buoyancy, retractable gear, sounds and damage zones. Use for helicopter, plane, aircraft, flight model, rotor, propeller, elevator, aileron, rudder, throttle, autopilot, seaplane/flying boat, axis...Votes: 0GitHub stars: 16
- Dayz BasebuildingAuthor, extend and debug DayZ buildable structures on BaseBuildingBase: fences, watchtowers, gates, walls, shelters, tents, flag poles and barbed wire. Covers kit recipe/deploy/hologram flow, Construction{} fields, BaseBuildingBase/Construction/ConstructionPart/ConstructionActionData, required/conflicted parts, build/dismantle/destroy actions, synced-bitmask persistence, damage-zone mapping and the Fence gate state machine. Use for "base won't save", parts reset/disappear after restart, const...Votes: 0GitHub stars: 16
- Dayz CharactersImport and author DayZ humanoids: infected/zombies, survivors and human NPCs on vanilla character bases. Covers retopo and rigging to OFP2_ManSkeleton, bind pose, weights, baked scale, UV/normal bake/textures, character LODs, config.cpp/model.cfg inheritance and in-game deformation. Use for custom zombie/infected/survivor/NPC, ragdoll, sandstorm PPE, "rig to OFP2_ManSkeleton", mesh explodes or stretches, spiky/pinched vertices, all weights on Pelvis, missing bone, giant infected, see-through ...Votes: 0GitHub stars: 16
- Dayz ClothingUse when: clothing mod, worn model, ClothingTypes, chaleco, armadura, la ropa flota/rígida/girada, slot Vest/Body/Armband, NBCHead/NBCTop/NBCPants/NBCBoots/NBCGloves, NBCBag, Waterskin, gas mask filter, headSelectionsToHide, wet clothing. Worn clothing (_m/_f). Not humanoids/rigging: dayz-characters; not proxy triangles: dayz-proxy-align.Votes: 0GitHub stars: 16
- Dayz DoorsUse when working on a DayZ door, animated door, class Doors, doors on buildings, a door with button, a door with lever, hatch/lid animation, model.cfg door, CfgSkeletons door, code lock, combination lock, DoorManipulationParams, CanDoorBeOpened, or diagnosing 'door won't open/animate' on buildings and static props.Votes: 0GitHub stars: 16
- Dayz Environment HazardsUse when: sandstorm, sandstormFrequency, ScriptedSandstormController, shelter fade, ThermalBias, heat stroke, HeatStroke, IsInShadow, oil pit, OilPitArea, silicosis, irritated eyes, DEF_DUST_PARTICLE, AGT_AIRBOURNE_SOLID, Nasdara, Badlands, WashHead, solar exposure, environmental hazard. Not particle .ptc/.emat authoring: dayz-particles. Not worn-model clothing: dayz-clothing. Not character import: dayz-characters. Not player stream layout: dayz-persistence. Not AI noise multipliers: dayz-ai-...Votes: 0GitHub stars: 16
- Dayz Feature SpecDefine and quality-gate a non-trivial DayZ feature before implementation. Produces measurable Success Criteria, Given/When/Then scenarios with in-game repro, resolved ASSUMED markers, and a Forward Contract for every classname, model.cfg selection, .p3d proxy, stringtable/layout key or injected object the next phase consumes. Then runs a spec checklist and a read-only spec↔plan↔tasks/HANDOFF↔code consistency gate for coverage gaps, contradictions, terminology drift and unverified references. ...Votes: 0GitHub stars: 16
- Dayz Mcp VerifyAuto-test a DayZ mod in-game through dayz-mcp without keyboard or OCR: spawn a classname, orbit/capture, raycast collision, inspect placement/attachments/telemetry and emit PNG+JSON evidence. Compose with dayz-test-ingame; dayz_test_run/dayz_test_stop own the managed lifecycle, then this skill drives the bridge. Use for "auto-probar el mod", "verificar in-game con MCP", visual smoke/re-test, "comprobar que el .p3d carga/se ve/colisiona", automated spawn+capture+raycast, or the vehicle accepta...Votes: 0GitHub stars: 16
- Dayz Mod WorkflowDayZ mod implementation and debugging protocol. Governs HOW to implement and fix, not WHAT. Client/server data mapping (mandatory before each feature), anti-confabulation (verify every API), debug hierarchy (top-down 6-layer diagnosis), edge case checklists, error catalog of verified recurring mistakes, checkpoint/handoff system for context degradation. Use ALONGSIDE domain skills (enforce-script-reference, dayz-ui-development, dayz-particles, etc.), not instead of them. Triggers: "implement"...Votes: 0GitHub stars: 16
- Dayz Model PipelineSkill for generating complete DayZ mod objects autonomously — from 3D models to game-ready .p3d files with LODs, memory points, named selections, procedural textures, .rvmat materials, animations (model.cfg), and config.cpp. Primary path: Blender headless for pro geometry (bevel, subdiv, booleans, Smart UV, AO bake, auto LOD decimate — user-gated for visual LODs) + py3d for .p3d assembly. Textures use OpenSimplex FBM multi-layer compositing. Use when user mentions: Object Builder, p3d files, ...Votes: 0GitHub stars: 16
- Dayz MotorbikesAuthor, import, configure and debug single-track vehicles (motorbikes / motorcycles) in DayZ 1.30 Experimental build 1.30.164014. Covers MotorbikeScript, simulation = "motorbike", 2-wheel physics (Wheels block without Axles, Brakes split Front/Rear, lean/steering/tipover), kickstand, kickstart actions, dedicated 3rd person camera (ID 32), and the DayZ 1.30 modular vehicle refactor (VehicleLightsComponent, VehicleHornComponent, VehicleVFXComponent). Use when creating a new motorbike, porting t...Votes: 0GitHub stars: 16
- Dayz P3d AuditAudit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject raycasts miss, Geometry LOD seems ignored, a model was exported from Blender and doesn't work in-game, ...Votes: 0GitHub stars: 16
- Dayz P3d InspectorUse when: inspect model, show me the p3d, view memory points, move points, recipe json, build p3d, round-trip p3d. Visual Recipe editor. Not structural/collision audits: dayz-p3d-audit; not textured PAA preview: dayz-3d-viewer.Votes: 0GitHub stars: 16
- Dayz ParticlesUse when: particles, .ptc, .emat, ParticleSource, SEffectManager, PlayOnObject, cfgeffectarea, smoke/sparks without Workbench, sandstorm, ceiling dust, ParticleParamsOverrideData, VehicleVFX, IsHeadlessOrDedicatedServer. Client-only .ptc/.emat. Not sound: dayz-sound-system.Votes: 0GitHub stars: 16
- Dayz Pbo BuildPre-build validation and packaging pipeline for DayZ mod addons. Validates config.cpp syntax and class inheritance, checks all texture/material paths exist, verifies .p3d LOD structure, validates model.cfg skeleton and animation references, checks stringtable.csv completeness, and generates correct $PBOPREFIX$ and folder structure for AddonBuilder. Use when user mentions: PBO, build, pack, addon, AddonBuilder, validate mod, pre-build check, deploy mod, release mod, config.cpp errors, missing ...Votes: 0GitHub stars: 16
- Dayz Pbo Reverse EngineeringUse when: reverse engineer PBO, extract patterns from mod, workshop study, third-party DayZ mod, mod archaeology, pattern extraction. Opposite of packing: dayz-pbo-build. Obfuscated JAPM first: japm-pbo-recovery.Votes: 0GitHub stars: 16
- Dayz PersistenceUse when designing, implementing, debugging, or auditing DayZ persistence — OnStoreSave/OnStoreLoad entity streams, CF ModStorage and storageVersion, persistent-format migration or rollback, sidecar JSON, recoverable file replacement or atomic-save claims, player-data corruption after save or restart, and placed objects that vanish after a restart (central-economy lifetime, types.xml entries). Invoke for deprecated JSON loading APIs, future or truncated versions, uninstall-safe mod data, Comb...Votes: 0GitHub stars: 16
- Dayz Physics EngineUse when: física DayZ, dBody, collision layers, player walks through my object, action/cursor does not appear, EOnContact, TransportHit, thrown/rolling objects, ragdoll, .ragdoll, fall damage, PhysicsSetSimpleDeath, offload physics / reduce server load. Not vehicle authoring: dayz-vehicles; not flight: dayz-aviation.Votes: 0GitHub stars: 16
- Dayz PreflightUse when: P:\\ not mounted, DayZ Tools missing, workshop folder, vanilla data unpacked, before building/packing, AddonBuilder path, DayZDiag locatable. Read-only env check. Not launch/test: dayz-test-ingame. Also: cacheP3D, unpacked -mod folder, Workbench 1.30.Votes: 0GitHub stars: 16
- Dayz Proxy AlignUse when: align proxy, clothing shows at the floor, dressable mannequin, proxy orientation, ropa al suelo, worn vs ground (_m vs _g). Proxy triangles on a host. Not general LOD/memory edit: dayz-p3d-inspector; not clothing mesh/weights: dayz-clothing.Votes: 0GitHub stars: 16
- Dayz Realistic Animation DirectorDirige de principio a fin la creación, corrección, pulido, exportación, integración y verificación de animaciones realistas para DayZ. Úsala cuando el resultado deba sentirse físicamente creíble en jugador, manos y armas, recargas, unstuck/unjam, locomoción, criaturas, ocupantes de vehículos, mecanismos, props o simulaciones; especialmente ante clipping, dedos cruzados, articulaciones sobreextendidas, contacto falso, objetos que no siguen la mano, stutter, loops defectuosos o discrepancias Bl...Votes: 0GitHub stars: 16
- Dayz Sound SystemUse when: sonido DayZ, CfgSoundShaders, SoundSet, sound not playing, no sound on dedicated server, PlaySoundSet, NoiseSystem, bunker radio, HEAVY_BREATHING, GetEnvironmentNoiseReduction, IsHeadlessOrDedicatedServer, sandstorm noise, VegetationSounds. Audio is client-only. Not particles: dayz-particles; not UI: dayz-ui-development.Votes: 0GitHub stars: 16
- Dayz Test IngameUse when: lanzar el juego con el mod, probar el mod in-game, filepatching, DayZDiag, arrancar server local, connect 127.0.0.1, the mod doesn't load. Not packaging-only: dayz-pbo-build; not env check: dayz-preflight.Votes: 0GitHub stars: 16
- Dayz Texture PipelineUse when working with DayZ textures, .paa files, .rvmat materials, _co/_nohq/_smdi/_as/_mc/_dt maps, hiddenSelectionsTextures, hiddenSelectionsMaterials, material swaps, damage/destruct materials, emissive lights, glass, penetration materials, Multi shader masks, uvTransform, TexView/ImageToPAA, Blender/Substance texture export, or native PBR materials (MatPBR shader, .emat files, metallic/roughness/albedo maps) for DayZ.Votes: 0GitHub stars: 16
- Dayz Ui DevelopmentUse when: DayZ UI, menu, .layout, widget, HUD, CreateWidgets, ShowScriptedMenu, UI doesn't look like the design. Full UI/layout/Dabs. Not general Enforce: enforce-script-reference; not in-game launch: dayz-test-ingame.Votes: 0GitHub stars: 16
- Dayz UndergroundUse when: terrain holes, terrain hole, SurfaceIsHole, CfgWorlds Holes, tiles[], holes.cfg, hole in the terrain, agujero o hueco en el terreno, underground area, zona subterránea, bunker, búnker, tunnel, túnel, trench, trinchera, cave, irrigation tunnel, cfgundergroundtriggers.json, UndergroundTrigger, breadcrumbs, EyeAccommodation, EUndergroundPresence, INPUT_UDT_UNDERGROUND_SYNC, underground trigger editor, disallowedTypesInUnderground, bunker broadcast, cfgbunkerbroadcast.json, Buldozer Mar...Votes: 0GitHub stars: 16
- Dayz VehiclesAuthor, import, debug and ship DayZ ground/water vehicles: CarScript cars, trucks, quads/ATVs and motorbikes plus Boat-based watercraft. Covers the config.cpp/model.cfg contract, drivetrain/engine/suspension, Axles/Wheels, Crew/get-in/actions, AnimationSources, structural parity, LODs, wheel/crew proxies, View/Fire/Geometry, placement, winding and dedicated-server packaging failures. Use for car/truck/quad/ATV/moto/boat, drivable vehicle, CarScript, civiliansedan parity, importing Blender/OBJ...Votes: 0GitHub stars: 16
- Dayz WeaponsAuthor and import the entity side of a DayZ firearm (rifle, SMG or pistol): .p3d bolt/trigger/magazine selections and memory points, player-bone remap, CfgWeapons/config.cpp inheritance, chamberableFrom, magazines, semi/full-auto modes, dispersion/recoil/jam, attachment/optic slots, muzzle/ejection points, winding and serve-binarized paths. Use for custom weapon imports, CfgWeapons/base selection, bolt or trigger static, deformed mesh, magazine or optic not attaching, muzzle/ejection misplace...Votes: 0GitHub stars: 16
- Enforce Script ReferenceUse when: Enforce Script, config.cpp, ScriptRPC, SyncVars, OnStoreSave, CallLater, modded class, inputs.xml, crash/segfault. Language+config. Full UI/layout/Dabs: dayz-ui-development; persistence deep-dive: dayz-persistence.Votes: 0GitHub stars: 16
- Mixamo Retarget(EXPERIMENTAL — extracted and syntax-checked, fixture validation pending) Retarget Mixamo (or any FBX/DAE) animations onto a custom Blender rig — including the DayZ skeleton — with fuzzy bone matching, preset mappings (mixamo_to_rigify), persistent per-pair bone maps, NLA stacking and playback. Use whenever the user wants to apply Mixamo mocap to a character, retarget an animation between skeletons, auto-map bones between two armatures, import an animation FBX onto an existing rig, or source ...Votes: 0GitHub stars: 16
- Rigorous Data AuditUse when: audit X, revisa a fondo, release-safe?, esto puede romper progresión, data loss, OnStoreSave/OnStoreLoad. Persistence/state-machine pre-release audit. Not cosmetic/UI: dayz-ui-development; not output-discipline: pre-output-discipline.Votes: 0GitHub stars: 16
- Rip Vehicle ImportUse when: ripped racing-game Grub, rip vehicle import, non-Forza Grub rip. Same family-B template as forza-to-dayz (that name survives). Not ForzaTech/ForzaDayZ: forza-to-dayz; not vanilla CarScript: dayz-vehicles.Votes: 0GitHub stars: 16
- Uv Clean AtlasGenerate clean, human-readable UV atlases (livery-template style — few large semantic islands, zero overlap, moderate stretch) for hard-surface game meshes via a validated Blender-headless pipeline, and audit any UV set with exact SAT overlap + island/density metrics. Use whenever the user wants to unwrap or re-unwrap a vehicle/prop/weapon body for texturing — "generar UVs", "unwrap", "UV wrapping", "atlas legible", "las UVs salen con mil islas", "islas que se pisan", "textura estirada", "pla...Votes: 0GitHub stars: 16