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Claude Skills by WhorideChicken
github.com/WhorideChicken8 skills0 installs0 views
- AdoptBrings FirstPlayable into a Unity game that is already in development — inventories the project, backfills design rules from the existing code as PROPOSED (with source citations) for the user to confirm, and installs the safety pieces without restructuring anything. Use instead of design/bootstrap when the project already has code and scenes, or when the user says /first-playable:adopt.Votes: 0GitHub stars: 3
- BootstrapSafely sets up a Unity 6 project for the FirstPlayable workflow — preflight checks, folder structure, scenes, asmdefs, and a project CLAUDE.md. Always dry-runs first. Use when the user says /first-playable:bootstrap.Votes: 0GitHub stars: 3
- DesignInteractive game design interview. Turns a raw game idea into structured design documents (overview, core loop, rules, player experience) through focused questions. Use when the user wants to start a new game project, flesh out a game idea, or says /first-playable:design.Votes: 0GitHub stars: 3
- FeatureSpec-first feature development for Unity — writes a Feature Spec referencing game rule IDs, gets approval, then implements pure logic, tests, and Unity integration in that order. Use when the user says /first-playable:feature <name>.Votes: 0GitHub stars: 3
- PlaytestStructures raw play feedback into observations, hypotheses, and a single-variable next experiment; updates Feature Specs when changes are confirmed. Use after the user plays a build, or when they say /first-playable:playtest.Votes: 0GitHub stars: 3
- Review DesignReviews the game design documents in Docs/Game/ for contradictions, missing decisions, and scope risks before any implementation starts. Use after the design interview, or when the user says /first-playable:review-design.Votes: 0GitHub stars: 3
- ScopeDefines the First Playable — the smallest playable build that proves the core fun — including success/failure conditions, development order, and playtest hypotheses. Use after design review approval, or when the user says /first-playable:scope.Votes: 0GitHub stars: 3
- VerifyRuns the full Unity verification ladder for a feature — compile, console errors, EditMode/PlayMode tests, scene runtime check — and reports facts separately from human-judgment items. Use when the user says /first-playable:verify <feature>.Votes: 0GitHub stars: 3