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Claude Skills by ultiomusic
github.com/ultiomusic
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Design, build, tune, and repair games through focused game-feel, 3D/rendering, systems, and performance specialists. Use for playable mechanics, visual clarity, reliable rules, frame-rate problems, or games that work but feel wrong, in Unity, Godot, Unreal, Bevy, GameMaker, or web projects; also for single concepts such as coyote time, jump feel, input buffering, delta time, object pooling, save data, z-fighting, or frame budget.
development
rust
go
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