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Claude Skills by thomaslimited
github.com/thomaslimited10 skills0 installs12 views
- Chrome Extension AuthAdd user accounts to a Chrome MV3 extension with a backend. Covers Google SSO via chrome.identity.launchWebAuthFlow (OIDC id_token + server nonce, JWKS verification with jose) and manual email/password sign-in (argon2id hashing, email verification, password reset, account linking). Use for "login in chrome extension", "Google sign in extension", "launchWebAuthFlow", "chrome.identity", "OAuth chrome extension", "email password auth extension", "SSO", "session JWT extension", "sign in with Goog...Votes: 0GitHub stars: 2
- Chrome Extension DeployUse to deploy a Chrome extension backend (API + Postgres + admin dashboard) to a VPS, or publish/release a new extension version. Triggers: "deploy extension backend", "VPS docker nginx", "let's encrypt cloudflare 521", "publish extension update", "chrome web store api", "release extension". Covers shared-VPS topology (named Compose project, Postgres never published, API/admin on 127.0.0.1, host nginx proxy, Let's Encrypt via certbot webroot + renewal hook, Cloudflare "Full (strict)", real cl...Votes: 0GitHub stars: 2
- Chrome Extension DevUse to build, scaffold, or debug a Chrome/Edge/Brave extension — Manifest V3, a WXT project, a content script, a background service worker, popup/options UI, chrome.storage, message passing, or in-page floating UI. Trigger phrases: "build a chrome extension", "manifest v3", "content script", "WXT", "background service worker", "chrome.storage", "extension popup", "inject UI into a page". Covers project setup (WXT + React + TS, or plain Vite/CRXJS), MV3 entrypoints, typed messages with sender ...Votes: 0GitHub stars: 2
- Chrome Extension PaymentsAdd real payments to a Chrome MV3 extension — monthly/yearly subscriptions, a lifetime one-time purchase, PayPal (Subscriptions + Orders API) and USDT/BEP20 crypto payments, server-derived entitlements, plan changes, discount codes, an affiliate program, and an admin dashboard. Trigger for "add payments to chrome extension", "subscription extension", "paypal subscription", "accept USDT", "crypto payments", "lifetime license", "paywall", "pro plan", "monetize my extension". Ported from a shipp...Votes: 0GitHub stars: 2
- Chrome Web Store ListingUse whenever the user needs a Chrome Web Store submission ready — listing copy, permission justifications, Privacy practices tab, privacy policy page, store screenshots, or promo tiles. Triggers: "chrome web store listing", "store screenshots", "promo tile", "permission justification", "privacy practices", "single purpose", "publish extension", "submit to the store", "extension rejected", "store icon", "marquee tile". Covers manifest-derived title/summary/description copy (never invented feat...Votes: 0GitHub stars: 2
- App AuthAdd or review authentication in a mobile app or game — manual sign-up (email/password, OTP, magic link) and SSO (Sign in with Apple, Sign in with Google via Credential Manager, Facebook, passkeys), plus Play Games Services v2 and Game Center as game identity, guest-to-account upgrade with save migration, token storage in Keychain/Keystore, session and refresh-token handling, account linking, and the mandatory in-app account deletion both stores require. Use when building login, adding a socia...Votes: 0GitHub stars: 2
- Game AdsAdd or fix advertising in a mobile game or app — AdMob, Google Ad Manager, and mediation through AppLovin MAX, Unity LevelPlay/ironSource or Liftoff. Covers banner, interstitial, rewarded, rewarded interstitial, app open and native formats, placement and frequency design, eCPM and fill, GDPR/DMA consent with the UMP SDK, Apple ATT, COPPA and the Google Play Families ads policy, test ad units, and how ads coexist with a remove-ads purchase. Use when integrating an ad SDK, choosing formats, dia...Votes: 0GitHub stars: 2
- Game IapImplement in-app purchases in a game or app — Google Play Billing, Apple StoreKit 2, one-time unlocks, consumables, subscriptions, entitlement caching for offline play, restore, refund handling, server-side receipt validation, sandbox testing, and the store-policy rules that get IAP builds rejected. Use when adding, debugging, or reviewing purchases, entitlements, paywalls, "remove ads" products, or premium unlocks.Votes: 0GitHub stars: 2
- Store ListingCreate or improve a Google Play and Apple App Store product page — app name, subtitle, short and full description, keywords, promotional text, ASO copy, icon, feature graphic, phone and tablet screenshots at the exact required pixel sizes, preview video, localization, age ratings, Data safety and privacy nutrition labels, and an automated in-engine screenshot pipeline. Use when writing listing text, producing or resizing store graphics, filling Play Console or App Store Connect listing fields...Votes: 0GitHub stars: 2
- Store ReleaseBuild, sign, upload and ship a mobile app or game to Google Play and the App Store — upload keystores and Play App Signing, AAB vs APK, versionCode and versionName rules, internal/closed/open/production tracks, staged rollout, iOS certificates and provisioning profiles, Xcode archives, TestFlight, App Store Connect submission, CI automation with fastlane or the publishing APIs, secret handling, and what to do when review rejects the build. Use when preparing a release build, setting up signin...Votes: 0GitHub stars: 2