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Claude Skills by thedixitjain

github.com/thedixitjain
12,712 skillsA× 12,102B× 480C× 79D× 30F× 210 installs5,005 views
Fal Image EditA

AI-powered image editing with style transfer and object removal

ai-agentsgotesting
0
3
Fal UpscaleA

Upscale and enhance image and video resolution using AI

ai-agentsgotesting
0
3
File ConversionA

Convert files between formats — PDF to Word, HEIC to JPG, MP4 to MP3, CSV to JSON, EPUB to MOBI, and 999 total routes across images, video, audio, documents, data, fonts, ebooks, and archives. Free via changethisfile.com, no API key or signup. Use when the user needs a file converted to a different format.

ai-agentsgobash
0
3
Fleet SlideA

House style for Voltway Research one-slide recommendation decks. Use whenever a research recommendation needs to be turned into a PowerPoint slide.

ai-agentsgogit
0
3
Form DeckA

| Use when asked to design a pitch deck, presentation, or slide set. Examples: \"design a pitch deck\", \"create a sales deck\", \"make a conference presentation\", \"build an investor deck\", \"help me present this to the board\", \"create slides for X\".

ai-agentsgobash
0
3
Game ArtA

Game art principles. Visual style selection, asset pipeline, animation workflow.

ai-agentsgotesting
0
3
Game AudioA

Game audio principles. Sound design, music integration, adaptive audio systems.

ai-agentsgoshell
0
3
Game Balance EconomyA

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.

ai-agentspythongo
0
3
Game DesignA

Game design principles. GDD structure, balancing, player psychology, progression.

ai-agentsrustgo
0
3
Game DevelopmentA

>- Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

ai-agentsgoshell
0
3
Game EngineA

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

ai-agentsjavascriptgo
0
3
Game Geometry Representation ChoiceA

Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use when deciding between meshes, SDFs, voxels, splines, parametric surfaces, fields, or hybrid geometry workflows for games.

ai-agentsgorails
0
3
Game Interface FeedbackA

Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.

ai-agentsgogit
0
3
Game Mechanics DesignA

Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.

ai-agentsgoexpress
0
3
Game Mesh Voxel ConversionA

Plan and implement conversions between game meshes, SDFs, voxels, images, contours, and smooth curves while preserving enough gameplay and rendering data. Use when repairing meshes, extracting meshes from fields, voxelizing geometry, contouring, denoising voxel data, generating LODs, or moving geometry between representations.

ai-agentsgogit
0
3
Game Playtest PlanningA

Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.

ai-agentsgotesting
0
3
Game Responsibility ReviewA

Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.

ai-agentsgogit
0
3
Game Sdf And Field ModelingA

Model game shapes, volumes, influence, procedural objects, and effects with signed distance functions, implicit functions, scalar fields, vector fields, and deformation fields. Use when building SDF primitives, field composition, raymarching inputs, organic procedural shapes, offsets, Booleans, deformation, or field-driven gameplay.

ai-agentsgoshell
0
3
Game Smooth Curves And MotionA

Design smooth game motion with splines, Bezier curves, interpolation, derivative continuity, path parameterization, and speed control. Use when implementing camera rails, waypoint paths, vehicle routes, projectile trails, animation curves, roads, rivers, or any motion/path system that must feel smooth.

ai-agentsgorails
0
3
Game Spatial QueriesA

Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.

ai-agentsgoexpress
0
3
Game Story World CharacterA

Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Use when adding narrative, quests, levels, environments, character arcs, worldbuilding, environmental storytelling, or emotional context to gameplay.

ai-agentsgogit
0
3
Game Transform SystemsA

Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.

ai-agentsrustgo
0
3
Game Vector Math PrimitivesA

Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.

ai-agentsgorails
0
3
Gamma Core Workflow AA

'Generate presentations, documents, and webpages via Gamma API. Use when creating content from text prompts, configuring themes, image styles, text modes, and output formats. Trigger: \"gamma generate\", \"gamma presentation from text\", \"gamma AI slides\", \"gamma create deck\", \"gamma content generation\". '

ai-agentstypescriptgo
0
3
Generate Image K Dense AiB

Generate or edit images with AI models through the OpenRouter Image API (Gemini, FLUX, Seedream, Recraft, GPT-Image). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.

ai-agentspythongo
0
3
Generate ImageA

>- Generate images using AI. Use when asked to generate, create, or make images, textures, icons, sprites, artwork, visual assets, or mockups. Supports OpenAI (gpt-image-2) and Google Gemini (Nano Banana). Requires an API key for the chosen provider.

ai-agentsgoshell
0
3
Gh ImageA

Upload local images to GitHub and get canonical user-attachments embed URLs; use when asked to attach a screenshot to a PR, issue, or comment, or to embed before/after images in a README.

ai-agentsgoshell
0
3
Gif GenerationA

Converts webm/mp4 video files to optimized GIFs via ffmpeg with configurable quality settings. Use when post-processing recordings into shareable GIFs.

ai-agentsgobash
0
3
Gif SearchC

Search/download GIFs from Tenor via curl + jq.

ai-agentsgobash
0
3
Godot 4 MigrationA

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

ai-agentsgonode
0
3
Godot Gdscript Patterns WshobsonA

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

ai-agentsgonode
0
3
Godot Gdscript PatternsA

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

ai-agentsgotesting
0
3
Golden PptxA

Use when testing the pptx golden build

ai-agentspythongo
0
3
Groq Core Workflow BA

| Use when you need Groq's non-chat endpoints — transcribing or translating audio with Whisper, understanding images with Llama 4 vision, generating speech (TTS), or benchmarking models for speed vs quality. Trigger with phrases like \"groq whisper\", \"groq transcription\", \"groq audio\", \"groq vision\", \"groq TTS\", \"groq speech\".

ai-agentstypescriptpython
0
3
Groqcloud AutomationA

Automate AI inference, chat completions, audio translation, and TTS voice management through GroqCloud's high-performance API via Composio

ai-agentsgogit
0
3
Heygen AutomationA

Automate AI video generation, avatar browsing, template-based video creation, and video status tracking through HeyGen's platform via Composio

ai-agentsgogit
0
3
Hig Components DialogsA

Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views.

ai-agentsgotesting
0
3
Html To Image AutomationA

Automate Html To Image tasks via Rube MCP (Composio). Always search tools first for current schemas.

ai-agentsgogit
0
3
Icassp SupplementaryA

Use when deciding what goes in the four ICASSP pages versus a public release, given that ICASSP has no reviewed appendix — managing the 4+1 budget, curating optional multimedia (audio, image, video) that reviewers may open, hosting derivations and extra results externally, and keeping the main paper self-contained under single-blind review.

ai-agentsgogit
0
3
Iclr Camera ReadyA

Use when preparing an accepted ICLR paper for camera-ready submission, OpenReview metadata, poster instructions, slide deck, project page, video, and publication logistics. Use when de-anonymizing the final PDF, folding in promised discussion-period fixes, confirming the camera-ready page allowance for the current cycle, or assembling poster and presentation assets for ICLR's poster-heavy program.

ai-agentsgogit
0
3
Iclr WorkflowA

Use when planning an ICLR project timeline from topic selection through OpenReview submission, discussion, revision, decision, camera-ready, poster, video, and public artifact release. Use when sequencing milestones against the current cycle's OpenReview deadlines, budgeting time for the long public discussion phase, or assigning owners for anonymity audits and reviewer-verifiable evidence paths.

ai-agentsgoreact
0
3
Icml Camera ReadyA

Use when preparing accepted ICML papers for camera-ready upload, PMLR agreement, public OpenReview record, lay summary, conflict disclosure, registration/presentation choices, format checker, and post-conference revision.

ai-agentsgogit
0
3
Ideogram Core Workflow AA

'Execute Ideogram primary workflow: text-to-image generation with text rendering. Use when generating images from text prompts, creating designs with embedded text, or building the main image generation pipeline. Trigger with phrases like \"ideogram generate image\", \"ideogram text to image\", \"create image with ideogram\", \"ideogram primary workflow\". '

ai-agentstypescriptgo
0
3
Ideogram Hello WorldA

'Create a minimal working Ideogram image generation example. Use when starting a new Ideogram integration, testing your setup, or learning basic Ideogram API patterns. Trigger with phrases like \"ideogram hello world\", \"ideogram example\", \"ideogram quick start\", \"simple ideogram code\", \"first ideogram image\". '

ai-agentstypescriptpython
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Ideogram Migration Deep DiveA

'Migrate from other image generation APIs to Ideogram, or re-architect existing Ideogram integrations. Use when switching from DALL-E/Midjourney/Stable Diffusion to Ideogram, or performing major integration overhauls. Trigger with phrases like \"migrate to ideogram\", \"switch to ideogram\", \"replace dall-e with ideogram\", \"ideogram replatform\", \"ideogram migration\". '

ai-agentstypescriptgo
0
3
Ieee Conference On Virtual Reality And 3d User InterfacesA

Use when targeting IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) or deciding whether a computer-science manuscript fits this venue. Encodes conference fit, framing, evidence bar, submission-cycle checks, rebuttal posture, and desk-reject risks for virtual reality.

ai-agentsgogit
0
3
Image AnnotationsA

Annotate screenshots, diagrams, and images with callout rectangles, arrows, labels, and color-coded highlights using PIL. Includes rules for animated GIF annotations with timing and pacing.

ai-agentspythongo
0
3
Image GeneratorD

Generate and edit images using Gemini's Nano Banana Pro model (gemini-3-pro-image-preview). Use this skill when the user asks you to generate images, create visuals, edit photos, create logos, generate product mockups, or perform any image generation/editing task.

ai-agentsjavascriptpython
0
3
Image Manipulation Image MagickA

Process and manipulate images using ImageMagick. Supports resizing, format conversion, batch processing, and retrieving image metadata. Use when working with images, creating thumbnails, resizing wallpapers, or performing batch image operations.

ai-agentsgoshell
0
3
Image StudioA

Studio de geracao de imagens inteligente — roteamento automatico entre ai-studio-image (fotos humanizadas/influencer) e stability-ai (arte/ ilustracao/edicao). Detecta o tipo de imagem solicitada e escolhe o modelo ideal automaticamente.

ai-agentspythongo
0
3