
Claude Skills by thedixitjain
github.com/thedixitjainAI-powered image editing with style transfer and object removal
Upscale and enhance image and video resolution using AI
Convert files between formats — PDF to Word, HEIC to JPG, MP4 to MP3, CSV to JSON, EPUB to MOBI, and 999 total routes across images, video, audio, documents, data, fonts, ebooks, and archives. Free via changethisfile.com, no API key or signup. Use when the user needs a file converted to a different format.
House style for Voltway Research one-slide recommendation decks. Use whenever a research recommendation needs to be turned into a PowerPoint slide.
| Use when asked to design a pitch deck, presentation, or slide set. Examples: \"design a pitch deck\", \"create a sales deck\", \"make a conference presentation\", \"build an investor deck\", \"help me present this to the board\", \"create slides for X\".
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game audio principles. Sound design, music integration, adaptive audio systems.
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.
Game design principles. GDD structure, balancing, player psychology, progression.
>- Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use when deciding between meshes, SDFs, voxels, splines, parametric surfaces, fields, or hybrid geometry workflows for games.
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
Plan and implement conversions between game meshes, SDFs, voxels, images, contours, and smooth curves while preserving enough gameplay and rendering data. Use when repairing meshes, extracting meshes from fields, voxelizing geometry, contouring, denoising voxel data, generating LODs, or moving geometry between representations.
Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.
Model game shapes, volumes, influence, procedural objects, and effects with signed distance functions, implicit functions, scalar fields, vector fields, and deformation fields. Use when building SDF primitives, field composition, raymarching inputs, organic procedural shapes, offsets, Booleans, deformation, or field-driven gameplay.
Design smooth game motion with splines, Bezier curves, interpolation, derivative continuity, path parameterization, and speed control. Use when implementing camera rails, waypoint paths, vehicle routes, projectile trails, animation curves, roads, rivers, or any motion/path system that must feel smooth.
Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.
Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Use when adding narrative, quests, levels, environments, character arcs, worldbuilding, environmental storytelling, or emotional context to gameplay.
Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.
Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.
'Generate presentations, documents, and webpages via Gamma API. Use when creating content from text prompts, configuring themes, image styles, text modes, and output formats. Trigger: \"gamma generate\", \"gamma presentation from text\", \"gamma AI slides\", \"gamma create deck\", \"gamma content generation\". '
Generate or edit images with AI models through the OpenRouter Image API (Gemini, FLUX, Seedream, Recraft, GPT-Image). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.
>- Generate images using AI. Use when asked to generate, create, or make images, textures, icons, sprites, artwork, visual assets, or mockups. Supports OpenAI (gpt-image-2) and Google Gemini (Nano Banana). Requires an API key for the chosen provider.
Upload local images to GitHub and get canonical user-attachments embed URLs; use when asked to attach a screenshot to a PR, issue, or comment, or to embed before/after images in a README.
Converts webm/mp4 video files to optimized GIFs via ffmpeg with configurable quality settings. Use when post-processing recordings into shareable GIFs.
Search/download GIFs from Tenor via curl + jq.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Use when testing the pptx golden build
| Use when you need Groq's non-chat endpoints — transcribing or translating audio with Whisper, understanding images with Llama 4 vision, generating speech (TTS), or benchmarking models for speed vs quality. Trigger with phrases like \"groq whisper\", \"groq transcription\", \"groq audio\", \"groq vision\", \"groq TTS\", \"groq speech\".
Automate AI inference, chat completions, audio translation, and TTS voice management through GroqCloud's high-performance API via Composio
Automate AI video generation, avatar browsing, template-based video creation, and video status tracking through HeyGen's platform via Composio
Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views.
Automate Html To Image tasks via Rube MCP (Composio). Always search tools first for current schemas.
Use when deciding what goes in the four ICASSP pages versus a public release, given that ICASSP has no reviewed appendix — managing the 4+1 budget, curating optional multimedia (audio, image, video) that reviewers may open, hosting derivations and extra results externally, and keeping the main paper self-contained under single-blind review.
Use when preparing an accepted ICLR paper for camera-ready submission, OpenReview metadata, poster instructions, slide deck, project page, video, and publication logistics. Use when de-anonymizing the final PDF, folding in promised discussion-period fixes, confirming the camera-ready page allowance for the current cycle, or assembling poster and presentation assets for ICLR's poster-heavy program.
Use when planning an ICLR project timeline from topic selection through OpenReview submission, discussion, revision, decision, camera-ready, poster, video, and public artifact release. Use when sequencing milestones against the current cycle's OpenReview deadlines, budgeting time for the long public discussion phase, or assigning owners for anonymity audits and reviewer-verifiable evidence paths.
Use when preparing accepted ICML papers for camera-ready upload, PMLR agreement, public OpenReview record, lay summary, conflict disclosure, registration/presentation choices, format checker, and post-conference revision.
'Execute Ideogram primary workflow: text-to-image generation with text rendering. Use when generating images from text prompts, creating designs with embedded text, or building the main image generation pipeline. Trigger with phrases like \"ideogram generate image\", \"ideogram text to image\", \"create image with ideogram\", \"ideogram primary workflow\". '
'Create a minimal working Ideogram image generation example. Use when starting a new Ideogram integration, testing your setup, or learning basic Ideogram API patterns. Trigger with phrases like \"ideogram hello world\", \"ideogram example\", \"ideogram quick start\", \"simple ideogram code\", \"first ideogram image\". '
'Migrate from other image generation APIs to Ideogram, or re-architect existing Ideogram integrations. Use when switching from DALL-E/Midjourney/Stable Diffusion to Ideogram, or performing major integration overhauls. Trigger with phrases like \"migrate to ideogram\", \"switch to ideogram\", \"replace dall-e with ideogram\", \"ideogram replatform\", \"ideogram migration\". '
Use when targeting IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) or deciding whether a computer-science manuscript fits this venue. Encodes conference fit, framing, evidence bar, submission-cycle checks, rebuttal posture, and desk-reject risks for virtual reality.
Annotate screenshots, diagrams, and images with callout rectangles, arrows, labels, and color-coded highlights using PIL. Includes rules for animated GIF annotations with timing and pacing.
Generate and edit images using Gemini's Nano Banana Pro model (gemini-3-pro-image-preview). Use this skill when the user asks you to generate images, create visuals, edit photos, create logos, generate product mockups, or perform any image generation/editing task.
Process and manipulate images using ImageMagick. Supports resizing, format conversion, batch processing, and retrieving image metadata. Use when working with images, creating thumbnails, resizing wallpapers, or performing batch image operations.
Studio de geracao de imagens inteligente — roteamento automatico entre ai-studio-image (fotos humanizadas/influencer) e stability-ai (arte/ ilustracao/edicao). Detecta o tipo de imagem solicitada e escolhe o modelo ideal automaticamente.