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Claude Skills by TheArcForge

github.com/TheArcForge
11 skillsA× 110 installs1 views
Animation WorkflowA

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

developmentgo
0
50
Component DesignA

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

code-qualityc#debugging
0
50
Data ModelingA

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

code-qualitygoc#
0
50
Prefab ArchitectureA

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

code-quality
0
50
Prefab WorkflowA

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

ai-agentsgo
0
50
Scene ArchitectureA

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

ai-agentsgoc#
0
50
Scene AuthoringA

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

ai-agentsgo
0
50
Unity ArchitectA

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

ai-agentsc#testing
0
50
Unity PerformanceA

Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.

developmentperformance
0
50
Unity ReviewerA

Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.

code-qualitygoc#
0
50
Unity WorkflowA

Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.

developmentc#performance
0
50