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Claude Skills by tettethu
github.com/tettethu5 skills0 installs9 views
- Artist Self EvolveDistill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its `self-evolve` flow with a `game-slug` message; do not self-trigger.Votes: 0GitHub stars: 259
- Self EvolveCapture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.Votes: 0GitHub stars: 259
- Vibegame BuildRun VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.Votes: 0GitHub stars: 259
- Vibegame EditIterate broadly on an existing game, on top of vibegame-build. Use when the user asks to change an existing game's art style, genre, or core rules. Not for local tuning such as numbers or game feel. Orchestrator only.Votes: 0GitHub stars: 259
- Vibegame StartResume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.Votes: 0GitHub stars: 259