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Claude Skills by sideshowroberto
github.com/sideshowroberto81 skills10 installs248 views
- Seedance PromptThis skill should be used when the user asks to write, improve, translate, compress, or debug a Seedance 2.0 video prompt; mentions T2V, I2V, V2V, R2V, camera direction, prompt quality, or provides reference assets for a production-ready prompt.Votes: 0GitHub stars: 6
- Seedance RecipesThis skill should be used when the user asks for a Seedance 2.0 template, genre recipe, product ad, lifestyle video, drama scene, music video, landscape shot, commercial, animation scene, or reusable production pattern.Votes: 0GitHub stars: 6
- Seedance StyleThis skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.Votes: 0GitHub stars: 6
- Seedance TroubleshootThis skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.Votes: 0GitHub stars: 6
- Seedance VfxThis skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.Votes: 0GitHub stars: 6
- Unreal Actor OperationsSpawn, manipulate, and query actors in Unreal Engine via Python. Use when spawning actors, setting transforms, getting/setting properties, or when user mentions "actor", "spawn", "transform", "location", "rotation", "static mesh actor", "blueprint actor".Votes: 0GitHub stars: 6
- Unreal Blueprint AutomationAutomate Blueprint creation, component addition, property configuration, and compilation in Unreal Engine 5.8 using phased execution pattern. Use when creating Blueprints, adding components, setting properties, debugging Blueprint crashes, or when user mentions blueprint, create blueprint, compile blueprint, add component, blueprint property, set component property, blueprint automation.Votes: 0GitHub stars: 6
- Unreal Pcg AutomationAutomate PCG (Procedural Content Generation) graph creation, node configuration, and asset integration in Unreal Engine 5.8. Use when creating PCG graphs, configuring nodes, debugging PCG, or when user mentions pcg, procedural generation, pcg graph, scatter, pcg node, procedural content, point cloud.Votes: 0GitHub stars: 6
- Unreal Python ScriptingPython API patterns for Unreal Engine 5.8 including Blueprint spawning, material workflows, component manipulation, and API limitations workarounds. Use when scripting Unreal, creating Python tools, encountering API limitations, or when user mentions unreal python, blueprint spawning, material instance, component properties, python api limitations, ue python.Votes: 0GitHub stars: 6
- Unreal Sequencer AutomationAutomate Level Sequence creation, camera cuts, transform animation, and VFX plate workflows via Python. Use when creating sequences, adding tracks, setting keyframes, camera cuts, ImagePlate, or when user mentions "sequencer", "level sequence", "animation", "keyframe", "cinematic", "camera cut", "foreground plate".Votes: 0GitHub stars: 6
- Unreal Vfx AutomationAutomate VFX workflows in Unreal Engine 5.8 including foreground plates, image sequences, and multi-shot production. Use when setting up ImagePlate, creating foreground plates, batch processing shots, or when user mentions unreal foreground plate, image sequence, vfx set extension, imageplate setup, foreground plate, vfx automation, unreal vfx, set extension, multi shot.Votes: 0GitHub stars: 6
- Agent Creation UpdateCreate and update VFX agents with constitutional compliance. Use when creating agents, updating agents, validating agents, or managing agent versions.Votes: 0GitHub stars: 6
- Brave SearchVFX-focused web research using Brave Search API. Two modes: MCP web_search for filtered URL results, LLM Context script for deep research with actual extracted page content. Use when searching for tutorials, documentation, errors, plugins, software updates, or any VFX research task.Votes: 0GitHub stars: 6
- Development ManagementSpecification-Driven Development (SDD) workflows for VFX pipeline using spec-kit methodology. Covers agent creation, constitutional governance, roadmaps, specs, and validation. Use when user requests development work, agent audits, skill creation, constitutional compliance checks, or mentions 'how do I create agent', 'audit agents', 'spec-kit', 'development process', 'validate this', 'create constitution', 'governance rules'.Votes: 0GitHub stars: 6
- Gap CheckAudit Claude's own knowledge gaps against a settled plan before building. Claude categorizes what it knows confidently vs. guesses at, launches search-specialist agents to fill gaps, and surfaces unknowns for the user to answer. Use after /grill-me when scope is settled, before any planning or build session, or when user says "gap-check", "check your assumptions", "what don't you know about this".Votes: 0GitHub stars: 6
- Git Guardrails Claude CodeSet up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.Votes: 0GitHub stars: 6
- Grill MeInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".Votes: 0GitHub stars: 6
- Qwen DelegateDelegate tasks from a Claude Code session to the local Qwen model on Ollama (port 11434) - the same model the team's OpenCode / Qwen Code installs use. Use when user says "ask Qwen", "have Qwen do this", "delegate to local model", "use local LLM", "keep this NDA-safe", "do this locally". Also use proactively for NDA-sensitive file analysis, large-file summarization, boilerplate generation, BlinkScript drafts, or batch text transforms where privacy and Claude-token savings matter more than dee...Votes: 0GitHub stars: 6
- Skill Creation UpdateStandardized workflow for creating and updating VFX Agent Skills with constitutional validation, progressive disclosure enforcement, and automated template application. Use when creating skills, validating compliance, testing scripts, updating skill versions, or when user mentions "create skill", "validate skill", "skill template", "constitutional compliance", "skill testing".Votes: 0GitHub stars: 6
- Task ObserverWatches every tool-using session for skill lessons and writes each one to the observation log the moment it happens - user corrections, rules the agent broke, better workflows, sibling skills that need the same fix, sections nobody uses. Nothing is applied until a review the skill owner approves. Invoke before the FIRST tool call of any session and run its Session Start Protocol (status, scan, review trigger); loading alone activates nothing. Also triggers on "observation log", "any observati...Votes: 0GitHub stars: 6
- Vfx DocumentationIndex-driven documentation system for VFX applications. Use with "document this," "create documentation index," "update docs," or when starting documentation for Nuke, Houdini, Blender, Unreal, or multi-app VFX pipelines.Votes: 0GitHub stars: 6
- Vfx PlanVFX planning framework - guides selecting the right planning mode (Iterative, Spec-Driven, or Safety-First) for a given task, runs adversarial plan review, and structures the output as an actionable brief. Use when user says "help me plan", "let's plan this out", "vfx plan", "plan this task", or before any complex multi-file or multi-system build.Votes: 0GitHub stars: 6
- Wrap SessionEnd-of-session wrap-up ritual before clearing context. Reviews the session for durable facts to save to memory, updates skills with newly discovered gotchas, writes a session log for substantial project work, cleans up temp files, and writes a handoff plan so the next session can resume without re-discovery. Use when the user is about to /clear, when context is running low, or at the natural end of a work session. Triggers on "/wrap-session", "wrap up this session", "we're running low on cont...Votes: 0GitHub stars: 6
- Comfy Cli SkillsInstall comfy-cli's bundled agent skills (comfy, comfy-build, comfy-debug, comfy-deploy, comfy-director, comfy-relay) into any harness and apply this toolkit's zero-cost validation gate and credit audit around paid ComfyUI runs. Use when setting up comfy-cli for an agent, when the comfy skills are missing from the skill catalog, or before submitting a workflow that bills partner-node credits.Votes: 0GitHub stars: 6
- Seedance CopyrightThis skill should be used when a Seedance 2.0 prompt mentions named characters, franchises, studios, celebrities, public figures, private people, brand logos, copyrighted scenes, songs, voices, or real-person likeness workflows and needs an IP-safe rewrite.Votes: 0GitHub stars: 6
- Seedance FilterThis skill should be used when a Seedance 2.0 prompt is blocked, rejected, silently degraded, or likely to trigger a content filter; or when the user asks for a safer rewrite without losing the creative intent.Votes: 0GitHub stars: 6
- Unreal Project PreflightVerify and batch-fix the Unreal project prerequisites a plan depends on - plugins, project settings, editor config - as a mandatory Step 0 between plan approval and execution, so a build never dies mid-task on a disabled plugin or a setting that needs a restart. Use after any Unreal plan is approved, before the first build step, whenever a task will touch MegaPlants/PVE, PCG interops, Water, Landscape Patches, Movie Render Queue, cryptomatte, ImagePlate, Substrate, ray tracing or the MCP serv...Votes: 0GitHub stars: 6
- Loop GauntletRun a build-until-it-matches loop in a DCC - an agent builds a scene from reference images, renders matched camera views every iteration, compares each render to its reference side by side, scores it against a rubric the HUMAN authored, logs read-back evidence, and a stop rule decides when it is done. Use when asked to rebuild an environment or set from concept art or photos in Blender (Houdini and Unreal later), to "keep iterating until it matches", to write the prompt another agent (Codex, ...Votes: 0GitHub stars: 6
- Vfx ResearchResearch VFX application APIs, errors, workflow integrations, and library examples using Brave Search and Context7. Use for Blender, Nuke, Houdini, Unreal, ComfyUI, and related development questions that need external evidence.Votes: 0GitHub stars: 6
- Vfx WorkflowApply this toolkit's audited application lessons when scripting DCC scenes, running ComfyUI workflows, or preparing cross-application VFX handoffs. Use for execution and integration work; use vfx-research for documentation lookup.Votes: 0GitHub stars: 6
- Youtube TranscriptRetrieve available YouTube captions with timestamps and provenance, or analyze a video from its transcript. Use for YouTube links and transcript requests; this does not watch video frames or transcribe uncaptained audio.Votes: 0GitHub stars: 6