
Claude Skills by sideshowroberto
github.com/sideshowrobertoThis skill should be used when the user asks to write, improve, translate, compress, or debug a Seedance 2.0 video prompt; mentions T2V, I2V, V2V, R2V, camera direction, prompt quality, or provides reference assets for a production-ready prompt.
This skill should be used when the user asks for a Seedance 2.0 template, genre recipe, product ad, lifestyle video, drama scene, music video, landscape shot, commercial, animation scene, or reusable production pattern.
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
This skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
Spawn, manipulate, and query actors in Unreal Engine via Python. Use when spawning actors, setting transforms, getting/setting properties, or when user mentions "actor", "spawn", "transform", "location", "rotation", "static mesh actor", "blueprint actor".
Automate Blueprint creation, component addition, property configuration, and compilation in Unreal Engine 5.8 using phased execution pattern. Use when creating Blueprints, adding components, setting properties, debugging Blueprint crashes, or when user mentions blueprint, create blueprint, compile blueprint, add component, blueprint property, set component property, blueprint automation.
Automate PCG (Procedural Content Generation) graph creation, node configuration, and asset integration in Unreal Engine 5.8. Use when creating PCG graphs, configuring nodes, debugging PCG, or when user mentions pcg, procedural generation, pcg graph, scatter, pcg node, procedural content, point cloud.
Python API patterns for Unreal Engine 5.8 including Blueprint spawning, material workflows, component manipulation, and API limitations workarounds. Use when scripting Unreal, creating Python tools, encountering API limitations, or when user mentions unreal python, blueprint spawning, material instance, component properties, python api limitations, ue python.
Automate Level Sequence creation, camera cuts, transform animation, and VFX plate workflows via Python. Use when creating sequences, adding tracks, setting keyframes, camera cuts, ImagePlate, or when user mentions "sequencer", "level sequence", "animation", "keyframe", "cinematic", "camera cut", "foreground plate".
Automate VFX workflows in Unreal Engine 5.8 including foreground plates, image sequences, and multi-shot production. Use when setting up ImagePlate, creating foreground plates, batch processing shots, or when user mentions unreal foreground plate, image sequence, vfx set extension, imageplate setup, foreground plate, vfx automation, unreal vfx, set extension, multi shot.
Create and update VFX agents with constitutional compliance. Use when creating agents, updating agents, validating agents, or managing agent versions.
VFX-focused web research using Brave Search API. Two modes: MCP web_search for filtered URL results, LLM Context script for deep research with actual extracted page content. Use when searching for tutorials, documentation, errors, plugins, software updates, or any VFX research task.
Specification-Driven Development (SDD) workflows for VFX pipeline using spec-kit methodology. Covers agent creation, constitutional governance, roadmaps, specs, and validation. Use when user requests development work, agent audits, skill creation, constitutional compliance checks, or mentions 'how do I create agent', 'audit agents', 'spec-kit', 'development process', 'validate this', 'create constitution', 'governance rules'.
Audit Claude's own knowledge gaps against a settled plan before building. Claude categorizes what it knows confidently vs. guesses at, launches search-specialist agents to fill gaps, and surfaces unknowns for the user to answer. Use after /grill-me when scope is settled, before any planning or build session, or when user says "gap-check", "check your assumptions", "what don't you know about this".
Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
Delegate tasks from a Claude Code session to the local Qwen model on Ollama (port 11434) - the same model the team's OpenCode / Qwen Code installs use. Use when user says "ask Qwen", "have Qwen do this", "delegate to local model", "use local LLM", "keep this NDA-safe", "do this locally". Also use proactively for NDA-sensitive file analysis, large-file summarization, boilerplate generation, BlinkScript drafts, or batch text transforms where privacy and Claude-token savings matter more than dee...
Standardized workflow for creating and updating VFX Agent Skills with constitutional validation, progressive disclosure enforcement, and automated template application. Use when creating skills, validating compliance, testing scripts, updating skill versions, or when user mentions "create skill", "validate skill", "skill template", "constitutional compliance", "skill testing".
Watches every tool-using session for skill lessons and writes each one to the observation log the moment it happens - user corrections, rules the agent broke, better workflows, sibling skills that need the same fix, sections nobody uses. Nothing is applied until a review the skill owner approves. Invoke before the FIRST tool call of any session and run its Session Start Protocol (status, scan, review trigger); loading alone activates nothing. Also triggers on "observation log", "any observati...
Index-driven documentation system for VFX applications. Use with "document this," "create documentation index," "update docs," or when starting documentation for Nuke, Houdini, Blender, Unreal, or multi-app VFX pipelines.
VFX planning framework - guides selecting the right planning mode (Iterative, Spec-Driven, or Safety-First) for a given task, runs adversarial plan review, and structures the output as an actionable brief. Use when user says "help me plan", "let's plan this out", "vfx plan", "plan this task", or before any complex multi-file or multi-system build.
End-of-session wrap-up ritual before clearing context. Reviews the session for durable facts to save to memory, updates skills with newly discovered gotchas, writes a session log for substantial project work, cleans up temp files, and writes a handoff plan so the next session can resume without re-discovery. Use when the user is about to /clear, when context is running low, or at the natural end of a work session. Triggers on "/wrap-session", "wrap up this session", "we're running low on cont...