All authors

Claude Skills by scenario-labs
github.com/scenario-labs143 skills10 installs144 views
- Scenario Unity World BuildingUse when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSce...Votes: 0GitHub stars: 871
- Scenario Unreal AnimationUse when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.Votes: 0GitHub stars: 871
- Scenario Unreal CinematicsUse when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.Votes: 0GitHub stars: 871
- Scenario Unreal ExpertUse when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scen...Votes: 0GitHub stars: 871
- Scenario Unreal GameplayUse when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won''t activate", "enemy ignores the player"; or writing automated gameplay...Votes: 0GitHub stars: 871
- Scenario Unreal Lighting RenderingUse when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.Votes: 0GitHub stars: 871
- Scenario Unreal MaterialsUse when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".Votes: 0GitHub stars: 871
- Scenario Unreal PerformanceUse when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix wi...Votes: 0GitHub stars: 871
- Scenario Unreal Pipeline AutomationUse when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted imp...Votes: 0GitHub stars: 871
- Scenario Unreal VfxUse when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect''s readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks...Votes: 0GitHub stars: 871
- Scenario Unreal World BuildingUse when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to ligh...Votes: 0GitHub stars: 871
- Scenario 3d WorldsUse when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.Votes: 0GitHub stars: 871
- Scenario 3dUse when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.Votes: 0GitHub stars: 871
- Scenario Ace StepUse when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM.Votes: 0GitHub stars: 871
- Scenario Admin AnalyticsUse when answering Scenario admin analytics questions about Creative Unit consumption, most-used models, usage by user or project, AI adoption observability, cached usage data, CSV exports, enterprise PDF reports with charts, or a local analytics dashboard. Keywords: usage API, CU, analytics, adoption, reporting, consumption, cache.Votes: 0GitHub stars: 871
- Scenario Asset AnalysisUse when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a collection. Keywords: caption, describe, analyze, QA, control map, find similar, reverse image search, semantic search, tag, collection.Votes: 0GitHub stars: 871
- Scenario AudioUse when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.Votes: 0GitHub stars: 871
- Scenario Brand KitUse when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.Votes: 0GitHub stars: 871
- Scenario Caption StudioUse when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reels, or Shorts cut, ad captions for sound-off feeds, YouTube subtitles, an SRT sidecar, transcription of a clip's audio, captions translated into another language, karaoke or word-by-word styles, or restyling and correcting an existing transcript. Keywords: captions, subtitles, SRT, transcribe, karaoke, word-by-word, burn in, closed captions, translate video, caption style.Votes: 0GitHub stars: 871
- Scenario ConsistencyUse when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.Votes: 0GitHub stars: 871
- Scenario ElevenlabsUse when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound effects and loops, dubbing audio or video into another language, re-voicing a recording with a preset or cloned voice, or isolating speech from noise. Keywords: ElevenLabs, Eleven v3, Multilingual v2, Turbo 2.5, Music v2, Sound Effects 2, Dubbing, Voice Changer, Speech to Speech, Voice Isolator, TTS, SFX, localization.Votes: 0GitHub stars: 871
- Scenario Fan CamUse when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena.Votes: 0GitHub stars: 871
- Scenario FormatsUse when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbnails, storefront capsules and app store graphics, marketplace product images, link previews, display banners, a website hero, or choosing between crop, resize, expand, and generative reframe. Keywords: aspect ratio, resize, reframe, outpaint, expand, derivative, safe zone, thumbnail, banner.Votes: 0GitHub stars: 871
- Scenario Game AssetsUse when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.Votes: 0GitHub stars: 871
- Scenario Gemini ImageUse when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking or style transfer from reference images, multi-image fusion, pulling stills from a video clip, Google Search grounding, thinking level tuning, 512 to 4K output, or choosing between Flash, Pro, and Lite. Keywords: Gemini 3.1 Flash, Gemini 3.0 Pro, Gemini 3.1 Lite, Nano Banana 2, Nano Banana Pro, txt2img, img2img.Votes: 0GitHub stars: 871
- Scenario Gemini OmniUse when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.Votes: 0GitHub stars: 871
- Scenario Gpt ImageUse when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infographics, transparent cutouts, pixel sizing up to 4K, quality tiers up to xhigh and max, input fidelity for product or face detail, or choosing between Flare, Sunburst, GPT Image 2 and 1.5. Keywords: GPT Image 2.5, GPT Image 2, OpenAI, DALL-E, gpt-image, ChatGPT image, txt2img, img2img, background.Votes: 0GitHub stars: 871
- Scenario Grok Imagine ImageUse when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.Votes: 0GitHub stars: 871
- Scenario Grok Imagine VideoUse when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.Votes: 0GitHub stars: 871
- Scenario Identity LibraryUse when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid.Votes: 0GitHub stars: 871
- Scenario IdeogramUse when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.Votes: 0GitHub stars: 871
- Scenario Image EditingUse when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.Votes: 0GitHub stars: 871
- Scenario ImageUse when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models. Also when a run fails on prompt length, a plan-restricted model, or a reference image that was silently ignored. Keywords: txt2img, img2img, image edit, inpaint, mask, reference image, aspect ratio.Votes: 0GitHub stars: 871
- Scenario InspirationUse when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing visual research, mining existing assets for a style, or escaping generic AI-looking output. Also when a saved Scenario collection should drive a new batch as art direction. Keywords: inspiration, moodboard, references, art direction, style exploration, concepts, serendipity, ideation, surprise me.Votes: 0GitHub stars: 871
- Scenario KlingUse when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters via elements and reference images, prompt-based video editing, motion transfer from a driving video (motion control, mocap), lipsync to audio or text, talking avatars, native audio and dialogue, or picking 720p, 1080p, or 4K tiers. Keywords: Kling V3, O1, 2.6, Omni, Kuaishou, T2V, I2V, V2V.Votes: 0GitHub stars: 871
- Scenario Luma ImageUse when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.Votes: 0GitHub stars: 871
- Scenario Luma VideoUse when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.Votes: 0GitHub stars: 871
- Scenario Mai ImageUse when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.Votes: 0GitHub stars: 871
- Scenario MeshyUse when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.Votes: 0GitHub stars: 871
- Scenario Minimax MusicUse when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap.Votes: 0GitHub stars: 871
- Scenario Minimax VideoUse when generating or editing video with MiniMax Hailuo models on Scenario via MCP: text-to-video, image-to-video, first and last frame anchors, reference images, videos, or audio, native stereo audio, bracketed camera commands, extending a clip, inserting a new scene into one, or recasting the people in it from photos. Keywords: MiniMax, Hailuo 3.0, H3, H3 Max, Turbo, Extend Video, Insert Video, Recast, Hailuo 2.3, T2V, I2V, V2V, 2K.Votes: 0GitHub stars: 871
- Scenario Model ComparisonUse when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, generation time and quality measured side by side, choosing a default model, testing a new release against the incumbent, or finding which model handles a style, edit, or reference image best. Keywords: model comparison, benchmark, bake-off, A/B test, contact sheet, cost per asset, latency.Votes: 0GitHub stars: 871
- Scenario Model TrainingUse when generated assets must keep a consistent style, character, or product look and references stop scaling, or when a user asks to train a custom model through the Scenario MCP, fine-tune a LoRA, clone a voice, curate a training dataset, choose a base model, set epochs and sample prompts, estimate training cost, diagnose a trained model that lost its identity or has one epoch, or generate with a trained model. Keywords: custom model, LoRA, dataset curation, epoch previews.Votes: 0GitHub stars: 871
- Scenario ModerationUse when a Scenario generation is blocked, refused, or returns a moderation or sensitive-content error, when a video is rejected after rendering or its audio track is flagged, when an output is flagged for likeness to a real person or for IP and copyright detection, when the same prompt passes on one model and fails on another, or when a team's own characters, weapons, or props get flagged. Keywords: blocked prompt, content moderation, refused generation, provider filter, false positive.Votes: 0GitHub stars: 871
- Scenario Orbit ViewsUse when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.Votes: 0GitHub stars: 871
- Scenario Patina RetextureUse when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.Votes: 0GitHub stars: 871
- Scenario Product ShotsUse when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transparent, or brand backgrounds, lifestyle scenes placing the product in an environment, hero shots for a landing page or marketplace listing, angle and colorway sets, relighting or shadow fixes, or any shot where the label, logo, and shape must stay exact. Keywords: product photo, packshot, e-commerce, lifestyle shot, compositing, relight, label fidelity, catalog.Votes: 0GitHub stars: 871
- Scenario Quality GateUse when a generated Scenario image needs a quality check or a brand-brief compliance verdict before it ships: pass/warn/fail scoring, on-brand review against a configured brief, QA gating a batch, pricing or refreshing a stored verdict, or iterating a generation until it clears the gate. Keywords: quality gate, quality check, QA, verdict, brief compliance, on-brand, brand brief, pass fail, score, review, asset_quality_gate_run.Votes: 0GitHub stars: 871
- Scenario Refine LoopUse when a Scenario output must be checked and improved rather than accepted first roll: iterating a generation until it matches the brief, fixing a batch that came back off-brief, retrying failed shots methodically, wiring an automated generate, review, revise loop, or deciding whether to re-prompt, swap references, inpaint, post-process, or change model. Keywords: refine, iterate, critique, review loop, QA, self-correction, verify, acceptance criteria, retry, drift.Votes: 0GitHub stars: 871
- Scenario ReportUse when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed generation, MCP tool error, or unclear skill into a reproducible report, collecting trace ids with diagnostics_run, stripping keys, signed asset URLs, and personal data, asking before sharing a team or project id, or building a prefilled issue URL. Keywords: file an issue, feature request, feedback.Votes: 0GitHub stars: 871