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Claude Skills by RemakeBench

github.com/RemakeBench
8 skillsA× 80 installs4 views
3d Asset QualityA

Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments, levels, dioramas, and set dressing in Blender, game engines, glTF workflows, or image-to-3D tools. Requires functional parts, bevelled light-catching edges, real thickness, and the same standard for every asset.

ai-agentspythongo
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4
Asset Judge LoopA

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never self-certify; every "done" claim triggers a FRESH independent judge subagent that sees only renders, manifest and references, and the loop repeats until the judge passes or the operat...

ai-agentsrustgo
0
4
Codex SubagentA

Run OpenAI Codex CLI as an external subagent from Claude Code, either once or as a parallel fanout, through hardened codex-sub and codex-fanout wrappers. Use for independent review, cross-model judging, structured second opinions, image analysis, or isolated passes over files and subsystems, especially when the user says "ask Codex", "ask GPT", "cross-check this", or requests parallel independent workers. Load before invoking the codex binary directly so prompts, timeouts, schemas, images, an...

ai-agentsrustgo
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4
Game Production StagesA

Plan and route a game or playable 3D demo through art direction, sandbox, environment, character, assembly, atmosphere, gameplay, and shipping. Use at the start of any game-shaped project or when replanning one mid-flight. Coordinates reference-pack-authority, asset-judge-loop, 3d-asset-quality, and verify-by-playing, with a playable placeholder sandbox required before production assets.

ai-agentsgogit
0
4
Grok SubagentA

Run xAI Grok as a second-model subagent from Claude Code for independent review, cross-checking, structured output, or parallel fanout. Use when the user asks to consult Grok or xAI, when Claude and Codex need a third vote, or when multiple files or candidates benefit from independent passes. Includes safe wrappers, schemas, run artifacts, timeout handling, and an optional MCP shim.

ai-agentspythongo
0
4
Image To 3d Modular KitA

Generate or segment modular video-game asset reference plates for image-to-3D services such as Tripo or Meshy. Use when the user asks for a modular kit, kitbash pieces, character outfit parts, building parts, environment modules, or front/left/right/back multiview references intended for image-to-3D reconstruction; do not use for ordinary cinematic thumbnails or single concept-art images.

ai-agentsshellbash
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4
Reference Pack AuthorityA

How to structure, audit and use a GENERATED reference/concept-art pack before building a 3D world from it — the art-direction stage's exit gate. Load this whenever generating target images (Claude with an image tool, Meshy, or any image model), whenever receiving a reference pack for an environment/level/world build, and BEFORE the first geometry is authored against images. Covers the two-tier authority split (technical plates govern geometry, cinematics govern fidelity), the congruence pass ...

ai-agentsgogit
0
4
Verify By PlayingA

The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any playable build, after integrating a character, controls, camera, level geometry, combat or any input path, and whenever a test suite or validator is green on interactive software. Also load it when writing acceptance checks for a game, so t...

ai-agentsrustgo
0
4