
Claude Skills by rehan-remade
github.com/rehan-remadeCreate a fully rigged, animated voxel creature from a one-line idea — fal text-to-image → Hunyuan-3D → C++ voxelizer → headless Blender rig + 13 animation clips → glTF. Use when asked to add, generate or create a new creature, animal, animated asset or voxel model (e.g. "add a corgi", "make a wolf", "generate a new animal").
Create a rigged voxel humanoid with a full RPG animation set (idle/walk/run/jump, sword slash/stab/overhead, two-hand chop, mining, spellcasting, block, hit, death, interact, pick-up, sit) from a one-line idea or an existing mesh/.vox — fal concept + Hunyuan-3D → voxelizer → headless Blender derives the skeleton from the voxel grid and retargets CC0 KayKit clips onto it → glTF with weapon slots and props. Use when asked to make, rig or animate a character, hero, NPC, player avatar, villager, ...