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Claude Skills by playcanvas

github.com/playcanvas
16 skillsA× 160 installs5 views
Add EffectsA

Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and verify the rendered result.

ai-agentsgorails
0
13
Apply ConventionsA

Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine's coordinate and API conventions.

ai-agentsapi
0
13
Assemble SceneA

Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to create one semantic root per object with calibrated visuals and predictable lifecycle ownership.

ai-agentsreact
0
13
Bake LightingA

Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.

ai-agentsrustnode
0
13
Build AppA

Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring surface and apply its bootstrap, lifecycle, ownership, asset-loading, and Engine interop patterns.

ai-agentsreactapi
0
13
Build HudA

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.

ai-agentsreact
0
13
Calibrate ModelA

Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform scale, grounding offset, and yaw correction in a stable nested transform.

ai-agentsreact
0
13
Configure AnimationA

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the rendered hierarchy, keep blend inputs valid, and diagnose T-pose, frozen playback, or binding failures.

ai-agentsreactnode
0
13
Find ExamplesA

Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Components example matching the installed package version and adapt it to the project.

ai-agentsgoreact
0
13
Inspect GlbA

Use before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clips, joints, and hierarchy offline with the bundled zero-dependency inspector.

ai-agentsnode
0
13
Light SceneA

Use when a PlayCanvas scene must read as a deliberate cinematic image rather than a flat asset preview, to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, and a restrained post-process grade of bloom, fog, and colour.

ai-agents
0
13
Manage Game StateA

Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer-lock loss, a full reset, and a stable clock and timestep — so the loop stays deterministic and recoverable.

ai-agents
0
13
Override Shader ChunksA

Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen effects — before writing a standalone shader from scratch.

ai-agentsexpressdocumentation
0
13
Reduce Draw CallsA

Use when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense grids, always-on interface elements — before hand-writing mesh merging or custom renderers.

ai-agentsaws
0
13
Reuse ScriptsA

Use before implementing non-core PlayCanvas behavior to discover and reuse production scripts shipped with the installed Engine, reproduce their official example integration, and verify the result against the installed version.

ai-agentsreactangular
0
13
Verify PixelsA

Use when changing PlayCanvas rendering code that must not change the rendered image — draw-call optimization, hardware instancing, shader or material refactors, or asset pipeline swaps — to prove the output unchanged before shipping.

ai-agentsrustperformance
0
13