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Claude Skills by peterbamuhigire

github.com/peterbamuhigire
296 skillsA× 288B× 7F× 10 installs295 views
Infrastructure As CodeA

Use when provisioning or changing cloud infrastructure with Terraform or Ansible — modules, remote state with S3 native locking, workspaces vs directory-per-env, common AWS patterns, idempotent Ansible roles for Debian/Ubuntu, GitOps with ArgoCD/Flux, drift detection, and Vault secret injection.

developmentpythongo
0
26
Kubernetes PlatformA

Use when building or running production Kubernetes clusters, namespaces, workloads, ingress, autoscaling, multi-tenant RBAC, network/Pod Security, resource quotas, upgrades, certificates, etcd, metrics, disruption, and recovery.

developmentgobash
0
26
Observability MonitoringA

Use when designing or reviewing logs, metrics, traces, alerts, SLOs, dashboards, audit events, or production telemetry for web apps, APIs, SaaS platforms, mobile backends, and AI systems. Covers instrumentation strategy, diagnosis-first telemetry, alert quality, and operational visibility.

developmentgorails
0
26
Reliability EngineeringA

Use when designing or reviewing production reliability for APIs, SaaS platforms, background jobs, distributed workflows, mobile backends, or AI-enabled systems. Covers timeout and retry policy, degradation, queue safety, incident readiness, and recovery-aware design.

developmentrustgo
0
26
Execution Plan ScriptsA

Use when converting an approved long-running plan into self-contained execution prompts across sessions or workers. Covers dependency order, checkpoints, capability fallback and evidence handoff; use world-class-engineering for a single implementation slice.

developmentgophp
0
26
Accounting EngineA

Use when designing or implementing double-entry accounting policy and an embedded ledger engine for invoices, payments, stock, balanced postings, mapped accounts, idempotency, reversals, period locks, audit trails, and financial statements.

developmentgophp
0
26
Accounting Finance ControllerA

Use when coordinating accounting and finance implementation reviews, doctrine routing, control evidence, remediation priorities, and release decisions across a software system.

developmentgoperformance
0
26
Electronic Fiscal TaxingA

Use when implementing or reviewing electronic fiscal taxation integrations in web, ERP, POS, or mobile-backed systems; covers jurisdiction adapters, tenant-scoped tax identities, API security, queues, offline operation, fiscal evidence, and Uganda EFRIS as the detailed reference.

developmentrustgo
0
26
Multicurrency And FxA

Use when implementing IAS 21 multicurrency accounting: functional currency, presentation currency, transaction currency, exchange-rate tables, settlement, realised and unrealised forex gains or losses, revaluation, and currency-safe ledger design.

developmentgorails
0
26
Avalonia Desktop DevelopmentA

Use when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.

developmentgoswift
0
26
Frontend ArchitectureA

Use when turning a design system, product requirement, or frontend codebase into a maintainable component, content, state, and delivery architecture with measurable quality gates.

developmentrustgo
0
26
Frontend PerformanceA

Use when defining, implementing, or auditing frontend performance for web apps and SaaS frontends; produces a per-flow performance budget, measurement plan tied to SLOs, and CI regression gate. Use api-design-first for API shape and observability-monitoring for server SLOs.

developmentgoreact
0
26
Image CompressionA

Use when implementing or reviewing client image optimisation plus authoritative server decode, validation, resize, metadata stripping, and canonical re-encoding. Use saas-managed-visual-assets for administrative asset lifecycle and frontend-performance for page budgets.

developmentrustgo
0
26
Nextjs App RouterA

Use when implementing or reviewing a Next.js App Router application with server and client components, route handlers, middleware, caching, authentication, streaming, or deployment. Use react-development for framework-neutral components and api-design-first for external APIs.

developmentjavascripttypescript
0
26
Pos Sales Operations EngineeringA

Use when implementing or reviewing a tenant-aware ERP POS, agent POS, or manual sales-entry workflow where customer defaults, product-to-stock identity, inventory timing, payments, permissions, and audit-safe posting must remain consistent. Use the design engine for visual craft.

developmentjavascriptrust
0
26
React DevelopmentA

Use when implementing or reviewing React components, hooks, state ownership, forms, rendering performance, error boundaries, or component tests. Use nextjs-app-router for Next.js server boundaries and ux-content-strategy for product content systems.

developmenttypescriptgo
0
26
Tailwind CssA

Use when implementing or reviewing Tailwind CSS styling, responsive layouts, state variants, theme tokens, layers, grids, or build configuration. Use a design-system skill for visual direction and accessibility-wcag for formal accessibility review.

developmenttypescriptgo
0
26
Ux Content StrategyA

Use when planning, governing, or upgrading product content as a system - voice charts, content-first design, UI text patterns, form completion gates, error taxonomy, content measurement, decision communication, lifecycle narrative, and content operations. Higher-level orchestration above tactical microcopy and form mechanics.

developmentrustgo
0
26
Apple Game Platform DeliveryA

Use when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.

developmentgoswift
0
26
Game 2d Art Animation And Vfx PipelineB

Use when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.

developmentgoperformance
0
26
Game 3d Asset PipelineA

Use when producing game-ready 3D environments, characters, props, materials, rigs, animations, LODs, collisions, Blender source/automation, FBX/glTF exports, or DCC-to-engine imports; use real-time-game-graphics for runtime rendering.

developmentgotesting
0
26
Game Accessibility Localisation And Player SafetyA

Use when designing or testing accessible gameplay, remapping, visual/audio alternatives, difficulty assists, localisation/internationalisation, cultural review, chat/community safety, reporting, moderation, parental controls, or player-support escalation.

developmentgotesting
0
26
Game Ai Behaviour And NavigationA

Use when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.

developmentgoreact
0
26
Game Audio ImplementationA

Use when designing, recording, licensing, editing, integrating, mixing, localising, profiling, or testing game music, ambience, dialogue, UI, Foley, spatial audio, and adaptive audio systems.

developmentgotesting
0
26
Game Build Release EngineeringA

Use when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.

developmentrustgo
0
26
Game Data Analytics And Live EconomyA

Use when defining game telemetry, player funnels, retention or progression metrics, experiments, remote configuration, virtual economy sources and sinks, live events, anomaly controls, or ethical data-driven decisions.

developmentrustgo
0
26
Game Development OrchestrationA

Use when initiating, replanning, or governing a complete game project from concept through vertical slice, production, certification, and post-launch; routes specialist game skills and prevents premature full-production commitment.

developmentrustgo
0
26
Game Math And SimulationA

Use when a game system needs explicit vector, matrix, quaternion, geometry, interpolation, collision, camera, steering, probability, or numerical-simulation rules; use gameplay-systems-architecture for ownership and the engine skill for API integration.

developmentgospring
0
26
Game Narrative And Interactive Story DesignA

Use when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.

developmentgoreact
0
26
Game Security Anti Cheat And AbuseA

Use when threat-modelling a game client/server, validating actions, protecting game economy and accounts, detecting tampering or cheats, limiting bots and abuse, investigating incidents, or designing proportionate enforcement and appeals.

developmentrustgo
0
26
Game Studio Delivery And Commercial OperationsA

Use when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies.

developmentrustgo
0
26
Game Testing PolishA

Use when planning or executing game QA, playtesting, balance, usability, compatibility, accessibility, localisation, save migration, regression, bug triage, polish prioritisation, alpha, beta, or release-candidate gates.

developmentrustgo
0
26
Gameplay Systems ArchitectureA

Use when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.

developmentgotesting
0
26
Godot Mobile Game DevelopmentA

Use when building, migrating, profiling, testing, or exporting a Godot mobile game for Android or iOS; covers scenes, nodes, resources, signals, GDScript/C#, saves, plugins, rendering, and export pipelines.

developmentrustgo
0
26
Lean Game Product DevelopmentA

Use when converting a game idea, mechanic, feature, vertical slice, production milestone, or live change into falsifiable hypotheses, prototypes, measurements, learning and go/narrow/pivot/stop decisions; use game-development-orchestration for the full programme and game-testing-polish for release QA.

developmentrustgo
0
26
Level World And Content ProductionA

Use when designing and producing game levels, worlds, encounters, missions, narrative content, procedural generation, streaming partitions, content schemas, validation, pacing, or multidisciplinary content handoffs.

developmentgoperformance
0
26
Mobile Game DesignA

Use when designing or validating a mobile game's player fantasy, core loop, touch controls, sessions, onboarding, accessibility, progression, economy, retention, and ethical monetisation; use engine skills for implementation.

developmentrustgo
0
26
Mobile Game PerformanceA

Use when establishing or enforcing mobile-game frame-time, memory, loading, storage, network, battery, thermal, rendering, physics, AI, audio, and asset budgets through physical-device profiling; not for speculative optimisation.

developmentgotesting
0
26
Mobile Game Release LiveopsA

Use when preparing or operating Android/iOS game signing, packaging, store submission, privacy, ratings, analytics, crash reporting, IAP, staged rollout, rollback, support, patches, downloadable content, events, or ethical live operations.

developmentrustgo
0
26
Online Multiplayer And Game BackendA

Use when designing or implementing authoritative multiplayer topology, replication, RPCs, prediction, reconciliation, matchmaking, sessions, reconnect, game backend persistence, regional hosting, protocol evolution, or network tests.

developmentrustgo
0
26
Real Time Game GraphicsA

Use when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.

developmentgotesting
0
26
Unity Mobile Game DevelopmentA

Use when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.

developmentgoc#
0
26
Unreal Game DevelopmentA

Use when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.

developmentgoc++
0
26
Gis Enterprise DomainA

Use when administering ArcGIS Enterprise or building real-estate-specific GIS features — ArcGIS components, publishing services, security/roles, backup/DR, plus property search, neighbourhood analysis, catchment/isochrones, market heatmaps, and real-estate-SaaS integration.

developmentgojava
0
26
Gis Platform EngineeringA

Use when implementing GIS maps, spatial data services, maps integrations, geocoding, spatial APIs, or PostGIS-backed geospatial platforms. Load absorbed GIS mapping, maps integration, and PostGIS backend references as needed.

developmentgosql
0
26
Ios DevelopmentA

Use when building, architecting, or reviewing native iOS apps with Swift, SwiftUI, structured concurrency, module boundaries, security, tests, and performance; use platform-capabilities for Apple integrations and mobile-platform-operations for release.

developmentgophp
0
26
Ios MonetizationA

Use when implementing iOS purchases, subscriptions, StoreKit 2 verification, entitlement delivery, paywalls, or App Store server events; use ios-development for non-commerce features.

developmentrustgo
0
26
Ios Platform CapabilitiesA

Use when integrating iOS capabilities including App Intents, Spotlight, SwiftData, offline storage, biometrics, notifications, Bluetooth, media, PDF, Foundation Models, Core ML, or Vision; use ios-development for app architecture.

developmentrustgo
0
26
Ios Security And RbacA

Use when designing or reviewing iOS authentication, Keychain, App Attest, privacy manifests, permissions, RBAC, tenant isolation, or AI security; use ios-development for general implementation.

developmentrustgo
0
26
Algorithm Selection And ComplexityA

Use when choosing, reviewing, or explaining an algorithm under explicit correctness, time, space, input-scale, or maintainability constraints; use system-architecture-design for service boundaries and language skills for implementation syntax.

developmentpythongo
0
26