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Claude Skills by patch-gg
github.com/patch-gg8 skills0 installs0 views
- PixelfxMake pixel art effects and sprite animations in code with the pixelfx library, which has 244 ready-made ones, acted out by a character who winds up, freezes on contact and recovers (fire, explosions, water, ice, lightning, sci-fi, melee, impacts, projectiles, spawn and death, arcane, holy, shadow, status, nature, weather, UI, pickups, transitions, critters) to drop into a game, recolor, export as sprite sheets or remix, plus a draft, render, look, refine loop that makes new ones look hand-ani...Votes: 0GitHub stars: 5,583
- Anymove CaptureTurn a two-camera AI clip into a game-ready animation with anymove - read every joint with the creature's trained reader, check that the two views agree, fit the rig in both views at once, and export a GLB with renders and a side-by-side comparison. Covers the quality gates (paw agreement, reprojection error), what to do when a fit fails, and three-quarter showcase renders. Use when someone has an anymove clip to capture, asks whether a capture is good, wants the GLB or renders of a move, or ...Votes: 0GitHub stars: 544
- Anymove FilmMake the two-camera AI clip for an anymove creature - write the move's prompt from creature.json, send the reference frame to MiniMax H3 Max (or H3, Seedance, FLUX 3 Max) on fal, and check the clip kept the split screen, the limb colours and both views in step before capture. Use when someone wants a new move for a rigged anymove creature, when clips come back with swapped colours, a moving camera or a broken split screen, or when choosing a video model for two-camera clips.Votes: 0GitHub stars: 544
- Anymove LoraTrain and use a MiniMax H3 image-to-video LoRA on fal that keeps anymove's two-camera layout - split screen held, limb colours kept, both views in step. Builds the dataset by re-rendering clean captured motions (and their mirrors) from both cameras, packs it, runs a cheap debug pass, trains, and A/B tests against plain H3 with the same seeds. Use when plain video models keep swapping limb colours or breaking the split screen for a creature, or when someone asks about @Graalitoo's LoRA step, i...Votes: 0GitHub stars: 544
- Anymove PackTurn an anymove creature's captured takes into one game-ready GLB - score the takes against the gates, pick the keepers, cut seamless loops, make root-motion versions of walks and runs, trim one-shots, take the limb paint out, and measure foot slide. Use when a creature has several captured takes and someone wants the final animation file, asks which take to keep, wants loops or root motion, or wants to reproduce one of the creatures in Patch's Assets.Votes: 0GitHub stars: 544
- Anymove ReaderTrain the joint reader for one anymove creature - render about 2,200 random poses from both layout cameras with every joint's true position, fine-tune DINOv2 (ViT-B/14 with registers) plus a heatmap head on them, check the held-out error, and optionally run the exam (a made-up motion with known joints, read back and scored in centimetres). Use after anymove-rig and before anymove-capture, when a reader misses or swaps joints on real clips, or when planning GPU time for dataset rendering and t...Votes: 0GitHub stars: 544
- Anymove RigSet up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid views, build and skin the rig in Blender, paint each limb its own colour, choose the two-camera framing, and render the reference frame the video model starts from. Use when adding a creature to anymove, when a rig tears or deforms badly, when the creature is cut off or tiny in the two-camera frame, or when someone asks how to rig a non-humanoid for anymove.Votes: 0GitHub stars: 544
- AnymoveMotion capture for any creature from one AI video, with the anymove repo. A video model films a rigged 3D creature from two cameras in one frame, a DINOv2 joint reader trained on that creature finds every joint in both views, and the rig is fitted to them and exported as a GLB. Use when someone wants to animate a non-human creature (dragon, spider, wolf, monster) from a text prompt or an AI video, asks how anymove works, or needs to know which step comes next; it routes to anymove-rig, anymov...Votes: 0GitHub stars: 544