
Claude Skills by PabloLION
github.com/PabloLION**Goal:** Create, edit, or validate BMAD agents following core standards. **Agent:** Agent Builder (Bond) **Module:** BMB ---
**Goal:** Facilitate game brainstorming sessions with game-specific context, guidance, and game design techniques. **Agent:** Game Designer (Samus Shepard) **Module:** GDS ---
Expert-guided brainstorming and ideation session. Phase 1 Analysis
**Goal:** Ensure PRD, UX, Architecture, and Epics/Stories are aligned and ready for implementation. **Agent:** Architect (Winston) **Phase:** 3 - Solutioning ---
CI/CD quality pipeline recommendations. Test Architecture
Adversarial senior developer code review. Phase 4 Implementation
**Goal:** Determine how to proceed when major change is discovered mid-implementation. **Agent:** Scrum Master (Bob) **Phase:** 4 - Implementation ---
**Goal:** Create comprehensive architecture decisions through collaborative step-by-step discovery. **Agent:** Architect (Winston) **Phase:** 3 - Solutioning ---
Create an Excalidraw data flow diagram
Create a general Excalidraw diagram
**Goal:** Break down architecture into implementable epics with user stories. **Agent:** Architect (Winston) **Phase:** 3 - Solutioning ---
**Goal:** Create, Validate, or Edit comprehensive PRDs through structured workflows. **Agent:** PM (John) **Phase:** 2 - Planning **Modes:** - **Create (-c):** Build new PRD from scratch through collaborative discovery - **Validate (-v):** Quality check existing PRD against BMAD standards - **Edit (-e):** Improve existing PRD based on validation feedback ---
**Goal:** Guide human-centered design processes using empathy-driven methodologies. **Agent:** Design Thinking Maestro (Maya) **Module:** CIS ---
**Goal:** Implement a story by executing its tasks/subtasks with comprehensive test coverage. **Agent:** DEV (Amelia) **Phase:** 4 - Implementation ---
**Goal:** Scaffold complete E2E testing infrastructure for an existing game project. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Initialize production-ready test framework architecture. **Agent:** TEA (Murat) **Phase:** Test Architecture ---
**Goal:** Collaborative game architecture workflow for AI-agent consistency. **Agent:** Game Architect (Cloud Dragonborn) **Module:** GDS ---
**Goal:** Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration. **Agent:** Game Designer (Samus Shepard) **Module:** GDS ---
**Goal:** Game Design Document workflow for all game project levels - from small prototypes to full AAA games. **Agent:** Game Designer (Samus Shepard) **Module:** GDS ---
**Goal:** Generate automated game tests for Unity, Unreal, or Godot based on test design scenarios. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Perform an ADVERSARIAL Senior Developer code review that finds 3-10 specific problems in every story. **Agent:** Game Developer (Link Freeman) **Module:** GDS ---
**Goal:** Navigate significant changes during sprint execution by analyzing impact, proposing solutions, and routing for implementation. **Agent:** Game Architect (Cloud Dragonborn) **Module:** GDS ---
**Goal:** Create the next user story from epics+stories with enhanced context analysis and direct ready-for-dev marking. **Agent:** Game Dev Scrum Master (Max) **Module:** GDS ---
**Goal:** Execute a story by implementing tasks/subtasks, writing tests, validating, and updating the story file per acceptance criteria. **Agent:** Game Developer (Link Freeman) **Module:** GDS ---
**Goal:** Analyzes and documents brownfield projects by scanning codebase, architecture, and patterns to create comprehensive reference documentation for AI-assisted development. **Agent:** Technical Writer (Paige) **Module:** GDS ---
**Goal:** Flexible development - execute tech-specs OR direct instructions with optional planning. **Agent:** Game Developer (Link Freeman) **Module:** GDS ---
**Goal:** Conversational spec engineering - ask questions, investigate code, produce implementation-ready tech-spec. **Agent:** Game Solo Dev (Indie) **Module:** GDS ---
**Goal:** Run after epic completion to review overall success, extract lessons learned, and explore if new information emerged that might impact the next epic. **Agent:** Game Dev Scrum Master (Max) **Module:** GDS ---
**Goal:** Generate and manage the sprint status tracking file for Phase 4 implementation, extracting all epics and stories from epic files and tracking their status through the development lifecycle. **Agent:** Game Dev Scrum Master (Max) **Module:** GDS ---
**Goal:** Summarize sprint-status. **Agent:** Game Dev Scrum Master (Max) **Module:** GDS ---
**Goal:** Create comprehensive game test scenarios covering gameplay, progression, and quality requirements. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Review test quality, coverage, and identify gaps in game testing. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Creates a concise project-context. **Agent:** Game Architect (Cloud Dragonborn) **Module:** GDS ---
**Goal:** Identify disruption opportunities and architect business model innovation. **Agent:** Disruptive Innovation Oracle (Victor) **Module:** CIS ---
**Goal:** Create, edit, or validate complete BMAD modules. **Agent:** Module Builder (Morgan) **Module:** BMB ---
**Goal:** Narrative design workflow for story-driven games. **Agent:** Game Designer (Samus Shepard) **Module:** GDS ---
**Goal:** Validate non-functional requirements against implementation. **Agent:** TEA (Murat) **Phase:** Test Architecture ---
**Goal:** Design performance testing strategy for frame rate, memory, and loading times. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Create structured playtesting sessions for gameplay validation and user feedback. **Agent:** Game QA Architect (GLaDOS) **Module:** GDS ---
**Goal:** Apply systematic problem-solving methodologies to crack complex challenges. **Agent:** Master Problem Solver (Dr. Quinn) **Module:** CIS ---
Implement a story tech spec end-to-end. Quick Flow
Create a quick but complete technical specification. Quick Flow
Review all work completed across an epic. Phase 4 Implementation
**Goal:** Generate or update the sprint status tracking file for implementation. **Agent:** Scrum Master (Bob) **Phase:** 4 - Implementation ---
View and update sprint status tracking. Phase 4 Implementation
**Goal:** Craft compelling narratives using proven story frameworks and techniques. **Agent:** Master Storyteller (Sophia) **Module:** CIS ---
Interactive testing learning companion with 7 progressive sessions. TEA Module
**Goal:** Create comprehensive test scenarios ahead of development. **Agent:** TEA (Murat) **Phase:** Test Architecture ---
**Goal:** Initialize game test framework architecture for Unity, Unreal Engine, or Godot projects. **Agent:** Game Solo Dev (Indie) **Module:** GDS ---
Quality checks against written tests. Test Architecture