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Claude Skills by nota-america

github.com/nota-america
3,475 skillsA× 3,419B× 49C× 3D× 40 installs534 views
Author Game LevelsA

Author or revise readable, flat-world Three.js game levels. Use for

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Build Game Audio FeedbackA

Design or implement responsive audio feedback for a Three.js or web

ai-agentsnodeapi
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63
Build Game Camera ControlsA

Implement or tune Three.js game cameras. Use for isometric framing,

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63
Build Game ChangelogA

Design, implement, backfill, audit, and release in-game changelogs

ai-agentsgogit
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63
Build Game InventoryA

Build or repair game inventory, loot, equipment, tooltips,

ai-agentstesting
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63
Build Game Map EditorA

Build, extend, or audit production-linked browser map editors for

ai-agentsrustgo
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63
Build Game Monster SystemA

Build, integrate, audit, or refactor rigged monsters for Three.js

ai-agentsapi
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63
Build Hybrid Game AssetsA

Plan, create, integrate, or audit a hybrid asset pipeline for a

ai-agentsperformance
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63
Build Isometric ArpgA

Build or extend a playable isometric action RPG in Three.js, React,

ai-agentsreact
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63
Build Mobile Threejs GamesA

Build, tune, or test a Three.js game for mobile web. Use for touch

ai-agentsperformance
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63
Build Rigged Game AssetsA

Create, integrate, or audit production-ready rigged 3D characters

ai-agentsnodetesting
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63
Build Threejs Enemy SystemsA

Build or refactor reusable, data-driven enemy archetype and moveset

ai-agentsreact
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63
Build Vesperfall Review AssetsA

Build truthful Vesperfall asset-library review pairs from

ai-agentsgogit
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63
Create Game VfxA

Create readable, performance-safe Three.js game visual effects. Use

ai-agentsrailsapi
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63
Design Action CombatA

Design, implement, tune, or test readable tactical action combat

ai-agents
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63
Design Game EncountersA

Design, implement, tune, or test Three.js action-game encounters.

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63
Optimize Threejs GamesA

Profile, diagnose, and improve Three.js or WebGL game performance

ai-agentsreactperformance
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63
Ship Web GamesA

Package, deploy, and verify a playable Three.js or web game. Use

ai-agentsperformance
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63
Test Playable Web GamesA

Test a playable browser game end to end with deterministic fixtures

ai-agentstestingperformance
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63
Tune Enemy AiA

Build, debug, balance, or test combat enemy AI for playable action

ai-agents
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63
Author Game LevelsA

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.

ai-agents
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63
Build Game Audio FeedbackA

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

ai-agentsnodeapi
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63
Build Game Camera ControlsA

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

ai-agentsperformance
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63
Build Game ChangelogA

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.

ai-agentsgogit
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63
Build Game InventoryA

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

ai-agentstesting
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Build Game Map EditorA

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating...

ai-agentsrustgo
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Build Game Monster SystemA

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

ai-agentsapi
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Build Hybrid Game AssetsA

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

ai-agentsperformance
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63
Build Isometric ArpgA

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

ai-agentsreact
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63
Build Mobile Threejs GamesA

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

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63
Build Rigged Game AssetsA

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or deat...

ai-agentsnodetesting
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Build Threejs Enemy SystemsA

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

ai-agentsreact
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63
Build Vesperfall Review AssetsA

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

ai-agentsgogit
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Create Game VfxA

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

ai-agentsrailsapi
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63
Design Action CombatA

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

ai-agents
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63
Design Game EncountersA

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

ai-agents
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63
Optimize Threejs GamesA

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

ai-agentsreactperformance
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63
Ship Web GamesA

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

ai-agentsperformance
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63
Test Playable Web GamesA

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

ai-agentstestingperformance
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63
Tune Enemy AiA

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

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Aura Asset ImagesA

"Use when you need high-quality stock-style images from Aura Assets

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Unsplash Asset ImagesA

Use when you need to pick high-quality Unsplash images for

ai-agentsgo
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63
Aura Asset ImagesA

"Use when you need high-quality stock-style images from Aura Assets

ai-agentsgo
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63
Unsplash Asset ImagesA

Use when you need to pick high-quality Unsplash images for

ai-agentsgo
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63
Aura Asset ImagesA

"Use when you need high-quality stock-style images from Aura Assets

ai-agentsgo
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63
Unsplash Asset ImagesA

Use when you need to pick high-quality Unsplash images for

ai-agentsgo
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63
Aura Asset ImagesA

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.

ai-agentsgo
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Unsplash Asset ImagesA

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

ai-agentsgo
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Design First Ui PromptingA

Use when you need design-first, spec-driven, skimmable prompts for

ai-agentsgogit
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Design First Ui PromptingA

Use when you need design-first, spec-driven, skimmable prompts for

ai-agentsgogit
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