Build, tune, or test a Three.js game for mobile web. Use for touch
Scanned 9/2/2026
Install to Claude Code
npx -y skills add nota-america/forgecat-agent-profiles --skill build-mobile-threejs-games --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Build Mobile Threejs Games?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/nota-america-build-mobile-threejs-games-3a4e69b0)More formats (shields.io, HTML) on the badges page.
---
name: build-mobile-threejs-games
description: Build, tune, or test a Three.js game for mobile web. Use for touch
movement, action controls, target selection, touch inventory, safe areas,
portrait/landscape layouts, responsive HUD, battery/performance budgets, and
real mobile browser QA.
---
# Build Mobile Three.js Games
Treat mobile as a primary control and performance surface.
## Controls
Provide a clear movement control, reachable primary actions, target selection, cancel/reset paths, and non-drag alternatives for inventory. Keep controls out of unsafe areas, avoid overlapping action zones, and show feedback for held, unavailable, and queued actions.
## Responsive HUD
Design for representative portrait and landscape viewports. Keep vital status, target data, inventory, tooltips, and dialogs legible without covering the playfield. Support orientation changes without resetting gameplay state.
## Performance and QA
Use device-appropriate quality defaults and adaptive decorative effects. Test touch targets, multi-touch, long sessions, audio unlock, pause/background return, reduced motion, low-end quality, and actual mobile-size viewports in the repository-approved browser.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!