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Claude Skills by nota-america

github.com/nota-america
3,475 skillsA× 3,419B× 49C× 3D× 40 installs534 views
Implement Fog Of WarA

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

ai-agentsgoangular
0
63
Iterate Until VerifiedA

Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or independent reviewers, loop until done, benchmark against references, apply a harsh critic, compare candidates blind, improve an existing prompt with verification, or continue until explicit quality gates pass.

ai-agentsreactsecurity
0
63
Optimize Web AnimationsA

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view...

ai-agentsjavascriptrust
0
63
Performance ProfilingA

Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.

ai-agentsgoswift
0
63
Publish Project To GithubA

Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to upload, publish, open-source, share, or turn a local HTML/CSS/JavaScript experiment or small web project into a documented GitHub repository with a live demo.

ai-agentsjavascriptpython
0
63
Stitched Full Page CaptureA

Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.

ai-agentsrustbash
0
63
Video To SuperpromptA

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

ai-agentsgobash
0
63
Web Technique To SkillA

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging,...

ai-agentsjavascriptgo
0
63
Write Like Meng On XA

Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's writing style, ingest another 20-50 authored posts, or hone the reusable Meng X voice profile.

ai-agentspythonrust
0
63
X Bookmark Quote PostsA

Check a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked to review X bookmarks, create quote posts from bookmarks, refresh a bookmark quote queue, run a bookmark quote automation, study a user's X voice, or write first-person quote posts from X sources.

ai-agentsrustgo
0
63
Author Game LevelsA

Author or revise readable, flat-world Three.js game levels. Use for

ai-agents
0
63
Build Game Audio FeedbackA

Design or implement responsive audio feedback for a Three.js or web

ai-agentsnodeapi
0
63
Build Game Camera ControlsA

Implement or tune Three.js game cameras. Use for isometric framing,

ai-agentsperformance
0
63
Build Game ChangelogA

Design, implement, backfill, audit, and release in-game changelogs

ai-agentsgogit
0
63
Build Game InventoryA

Build or repair game inventory, loot, equipment, tooltips,

ai-agentstesting
0
63
Build Game Map EditorA

Build, extend, or audit production-linked browser map editors for

ai-agentsrustgo
0
63
Build Game Monster SystemA

Build, integrate, audit, or refactor rigged monsters for Three.js

ai-agentsapi
0
63
Build Hybrid Game AssetsA

Plan, create, integrate, or audit a hybrid asset pipeline for a

ai-agentsperformance
0
63
Build Isometric ArpgA

Build or extend a playable isometric action RPG in Three.js, React,

ai-agentsreact
0
63
Build Mobile Threejs GamesA

Build, tune, or test a Three.js game for mobile web. Use for touch

ai-agentsperformance
0
63
Build Rigged Game AssetsA

Create, integrate, or audit production-ready rigged 3D characters

ai-agentsnodetesting
0
63
Build Threejs Enemy SystemsA

Build or refactor reusable, data-driven enemy archetype and moveset

ai-agentsreact
0
63
Build Vesperfall Review AssetsA

Build truthful Vesperfall asset-library review pairs from

ai-agentsgogit
0
63
Create Game VfxA

Create readable, performance-safe Three.js game visual effects. Use

ai-agentsrailsapi
0
63
Design Action CombatA

Design, implement, tune, or test readable tactical action combat

ai-agents
0
63
Design Game EncountersA

Design, implement, tune, or test Three.js action-game encounters.

ai-agents
0
63
Optimize Threejs GamesA

Profile, diagnose, and improve Three.js or WebGL game performance

ai-agentsreactperformance
0
63
Ship Web GamesA

Package, deploy, and verify a playable Three.js or web game. Use

ai-agentsperformance
0
63
Test Playable Web GamesA

Test a playable browser game end to end with deterministic fixtures

ai-agentstestingperformance
0
63
Tune Enemy AiA

Build, debug, balance, or test combat enemy AI for playable action

ai-agents
0
63
Author Game LevelsA

Author or revise readable, flat-world Three.js game levels. Use for

ai-agents
0
63
Build Game Audio FeedbackA

Design or implement responsive audio feedback for a Three.js or web

ai-agentsnodeapi
0
63
Build Game Camera ControlsA

Implement or tune Three.js game cameras. Use for isometric framing,

ai-agentsperformance
0
63
Build Game ChangelogA

Design, implement, backfill, audit, and release in-game changelogs

ai-agentsgogit
0
63
Build Game InventoryA

Build or repair game inventory, loot, equipment, tooltips,

ai-agentstesting
0
63
Build Game Map EditorA

Build, extend, or audit production-linked browser map editors for

ai-agentsrustgo
0
63
Build Game Monster SystemA

Build, integrate, audit, or refactor rigged monsters for Three.js

ai-agentsapi
0
63
Build Hybrid Game AssetsA

Plan, create, integrate, or audit a hybrid asset pipeline for a

ai-agentsperformance
0
63
Build Isometric ArpgA

Build or extend a playable isometric action RPG in Three.js, React,

ai-agentsreact
0
63
Build Mobile Threejs GamesA

Build, tune, or test a Three.js game for mobile web. Use for touch

ai-agentsperformance
0
63
Build Rigged Game AssetsA

Create, integrate, or audit production-ready rigged 3D characters

ai-agentsnodetesting
0
63
Build Threejs Enemy SystemsA

Build or refactor reusable, data-driven enemy archetype and moveset

ai-agentsreact
0
63
Build Vesperfall Review AssetsA

Build truthful Vesperfall asset-library review pairs from

ai-agentsgogit
0
63
Create Game VfxA

Create readable, performance-safe Three.js game visual effects. Use

ai-agentsrailsapi
0
63
Design Action CombatA

Design, implement, tune, or test readable tactical action combat

ai-agents
0
63
Design Game EncountersA

Design, implement, tune, or test Three.js action-game encounters.

ai-agents
0
63
Optimize Threejs GamesA

Profile, diagnose, and improve Three.js or WebGL game performance

ai-agentsreactperformance
0
63
Ship Web GamesA

Package, deploy, and verify a playable Three.js or web game. Use

ai-agentsperformance
0
63
Test Playable Web GamesA

Test a playable browser game end to end with deterministic fixtures

ai-agentstestingperformance
0
63
Tune Enemy AiA

Build, debug, balance, or test combat enemy AI for playable action

ai-agents
0
63