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Claude Skills by nodetool-ai
github.com/nodetool-ai142 skills9 installs359 views
- Logo RevealAnimate a brand mark on a NodeTool timeline — stroke draw-on, mask wipe, staggered build, wordmark type, an idle loop, and landing the settle on a sound logo. Use for an intro sting, a sign-off, an end card, a splash, or a loader loop. Not for designing the mark itself.Votes: 0GitHub stars: 552
- Minimax H3 PromptingPrompt MiniMax H3 — choosing between its text-to-video, first-and-last-frame and reference-to-video endpoints, assigning an explicit job to every reference image, clip and audio file, writing a timecoded shot list inside the prompt, art-directing the native stereo audio, and naming a change and its constraint together when editing a clip. Use whenever the model id starts with minimax/h3 (minimax/h3/text-to-video, minimax/h3/image-to-video, minimax/h3/reference-to-video, their /lora variants, ...Votes: 0GitHub stars: 552
- Motion BackgroundBuild an ambient backdrop on a NodeTool timeline using shape gradients, procedural generator effects, slow loops, or generated video. Use for title cards, hero beds, end cards, lower-third plates, and quiet loops behind a subject.Votes: 0GitHub stars: 552
- Motion CurvesWrite NodeTool timeline animation curves by hand or bake a JavaScript body into curves once. Use for overshoot, bounce, anticipation, arcs, path draw-on, style-property animation, or motion a preset cannot express.Votes: 0GitHub stars: 552
- Motion DirectionSet the motion language for a piece before anything is animated — one easing family, one timing unit, one transition family, one stagger rhythm — and audit a timeline against it. Use when starting a title pass or a whole cut, when animation feels busy, cheap or inconsistent across shots, or when turning a brand or brief into motion rules an agent can follow. Not for individual clip mechanics — that is motion-graphics.Votes: 0GitHub stars: 552
- Motion PrinciplesChoose timing, easing, stagger, anticipation, and follow-through for a NodeTool timeline. Use when motion feels stiff, floaty, busy, or late, or when an entrance, transition, or beat-bound animation needs a duration and curve. The op contract lives in timeline-edit-ops; the build loop is motion-graphics.Votes: 0GitHub stars: 552
- Nano Banana Pro PromptingPrompt Google's Nano Banana Pro image model — the art-director brief it plans against, the lock/change/amount/constraints shape every edit needs, and the patterns for typography, diagrams, product mockups and storyboards. Use whenever the model id contains nano-banana-pro (fal-ai/nano-banana-pro, fal-ai/nano-banana-pro/edit, google/nano-banana-pro/text-to-image, google/nano-banana-pro/edit, google/nano-banana-pro/edit-ultra, google/nano-banana-pro/text-to-image-ultra, kie's nano-banana-pro) o...Votes: 0GitHub stars: 552
- Qwen Image PromptingPrompt Alibaba's Qwen-Image line for the typography work it is built for — quoting exact copy so the model stops inventing it, switching prompt expansion off before it rewrites your strings, describing layout in relative position and weight rather than point sizes, writing non-Latin scripts as characters, and addressing edit references as image 1/2/3. Use whenever the model id names Qwen-Image (alibaba/qwen-image-3/text-to-image, alibaba/qwen-image-3/edit, fal-ai/qwen-image-2/pro/text-to-imag...Votes: 0GitHub stars: 552
- Seedance 2 PromptingPrompt ByteDance's Seedance 2 video line — the Subject/Motion/Environment/Look/Camera/Audio formula, how dialogue in double quotes gets voiced and lip-synced, writing the sound mix instead of leaving it open, cutting between shots in one generation, the JSON beat-sheet brief that holds an arc across a whole piece, and giving physics a consequence to chase. Use whenever the model id contains seedance-2 (bytedance/seedance-2.0 and its fast and mini variants, bytedance/seedance-2.5, kie's byteda...Votes: 0GitHub stars: 552
- Seedream PromptingPrompt ByteDance's Seedream 4 and 5 image line — the six-layer brief it reads in order, the word budget past which it starts dropping clauses, quoting in-image copy and placing it, pinning what must not change before an edit, addressing up to ten references by content instead of by index, and the size to iterate at versus the size to deliver. Use whenever the model id names Seedream 4 or 5 (bytedance/seedream/v5/pro/text-to-image, bytedance/seedream/v5/lite/edit, fal-ai/bytedance/seedream/v4....Votes: 0GitHub stars: 552
- Stable Audio PromptingPrompt Stability's Stable Audio line — the genre/instruments/mood/BPM order its training metadata expects, the TrackType and VocalType tags that separate music, stems and sound effects on Stable Audio 3, matching duration to what you described, which checkpoints guidance_scale and step count actually affect, and prompting the inpaint, outpaint and audio-to-audio variants where the surrounding audio outranks the prompt. Use whenever the model id names Stable Audio (fal-ai/stable-audio-25/text-...Votes: 0GitHub stars: 552
- Trailer TemplateStructure a trailer or teaser as eight audio-first beats — hook, setup, inciting incident, escalation, drop, climax, title, button — with a runtime-scaled timecode grid, event/reception shot pairs, a planted-and-harvested motif, and one unbroken music bed, then store it as a NodeTool storyboard with a character entity behind every recurring face. Use when someone asks for a trailer, teaser, sizzle or announcement cut structure, says a cut has no spine or no build, or needs to know where the d...Votes: 0GitHub stars: 552
- Veo 3 PromptingPrompt Google's Veo 3 video line — the five-element shot/setting/subject/action/dialogue structure, the cinematography vocabulary it reads directly, duration and aspect-ratio tradeoffs, the enhance-prompt and auto-fix preprocessors, and the fixes for visual drift, temporal inconsistency and audio mismatch. Use whenever the model id contains veo3 or veo-3 (fal-ai/veo3.1 and its fast, lite, image-to-video, first-last-frame and reference-to-video routes, fal-ai/veo3/image-to-video, google/veo3.1...Votes: 0GitHub stars: 552
- Video Audio ContinuityKeep sound continuous across a multi-scene piece cut from generated video — why one clip per scene hard-cuts the audio at every boundary, when to write all the scenes into a single generation instead, the sound-design vocabulary that survives a provider's copyright filter, and how to check the length, the aspect ratio and the mix of what came back. Use when a piece has more than one scene and the video model writes its own audio (Seedance 2, Veo 3, MiniMax H3, Kling 2.6 and later), or when a ...Votes: 0GitHub stars: 552
- Wan 2 6 PromptingPrompt Alibaba's Wan 2.6 across its three modes — text-to-video with a global style line plus timing-bracketed shots, image-to-video that describes only what changes over time, and reference-to-video that tags subjects as @Video1/@Video2/@Video3. Covers multi_shots formatting, the 800-character prompt budget, negative prompts, motion intensity wording, audio input rules and prompt expansion. Use whenever the model id contains wan-2.6 or wan2.6 (alibaba/wan-2.6/text-to-video, /image-to-video, ...Votes: 0GitHub stars: 552
- Nodetool 3d SceneBuild, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders.Votes: 0GitHub stars: 552
- Nodetool App BuilderBuild or repair a NodeTool mini app: operations, widgets, bindings, variables, resources. Use when the deliverable is a screen a person runs, not a graph.Votes: 0GitHub stars: 552
- Nodetool Js ScriptingWrite JavaScript that runs in NodeTool's QuickJS sandbox: Code node bodies, saved JS script documents, sandbox package imports, and calling nodes from code.Votes: 0GitHub stars: 552
- Nodetool SketchBuild or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.Votes: 0GitHub stars: 552
- Nodetool Skill AuthorWrite or revise a NodeTool skill: a user skill row through create_skill, or a shipped system skill under packages/system-skills. Use when instructions should persist across sessions.Votes: 0GitHub stars: 552
- Nodetool Video PostRepair or re-generate footage already on a NodeTool timeline: cutouts, tracking, outpainting, upscaling, generated sound, voice replacement, lip sync. Covers the candidate review protocol these return.Votes: 0GitHub stars: 552
- Motion AdMake a short sound-off motion-graphics ad (a 15s Facebook, Instagram or TikTok ad, 4:5 or 9:16) from a product's real screenshots and photos, with every claim checked against the page it links to. Use for an animated promo, a kinetic-type ad, a 9:16 version of one, or a revision of one (swap the hero, change the CTA, re-render). For generated footage use product-commercial, for a person on camera ugc-video.Votes: 0GitHub stars: 552
- Sandbox TimelineAuthor a motion-graphics timeline as code — scenes, layout containers, motion primitives and transitions, saved in one callVotes: 0GitHub stars: 552
- Sandbox GameBuild a complete native game document with entities, scripts and level geometry, then save the draft in one editVotes: 0GitHub stars: 552
- Api AgentsCall nodetool.agents from a code action: hand a self-contained task to a sub-agent, fan several out in parallel, or start background sub-agents and collect their results later. Load before the first call into nodetool.agents.Votes: 0GitHub stars: 552
- Api AppsCall nodetool.apps from a code action: list, read, create and edit mini apps through the App Builder steps, and debug an app's wiring or run it. Load before the first call into nodetool.apps.Votes: 0GitHub stars: 552
- Api AssetsCall nodetool.assets or nodetool.documents from a code action: find, read and save files in the user's asset library, keep a file another tool downloaded, and convert documents or extract text and tables from a PDF. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Api CollectionsCall nodetool.collections from a code action: index text chunks into the vector store, search them semantically or with hybrid keyword search, and query a named knowledge collection. Load before the first call into nodetool.collections.Votes: 0GitHub stars: 552
- Api GamesCall nodetool.games from a code action: create or install a built-in game, read and edit its draft, write a whole generated level, generate and install art and audio into asset slots, playtest and autoplay routes, capture frames, publish a revision and build a web player. Load before the first call into nodetool.games.Votes: 0GitHub stars: 552
- Api MediaCall nodetool.media or nodetool.generations from a code action: generate or edit images, video, speech and music with a picked model, transcribe and embed, judge images with a vision model, read a video, run ffmpeg or ffprobe, download a video, and read the status and cost of a generation. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Api MemoryCall nodetool.memory, nodetool.shared or nodetool.threads from a code action: save and recall durable notes and resources across conversations, pass results between steps and sub-agents in one run, and read past chat threads. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Api ModelsCall nodetool.models from a code action: pick the best configured model for a capability, search for a model the user named, browse a provider's catalog, set a node's model property, or make one language-model call. Load before the first call into nodetool.models.Votes: 0GitHub stars: 552
- Api ScriptsCall nodetool.scripts from a code action: create a voice script, add speakers with voices and spoken lines, voice the lines as audio takes, and assemble the takes into a voiceover timeline with word timings. Load before the first call into nodetool.scripts.Votes: 0GitHub stars: 552
- Api SettingsCall nodetool.settings or nodetool.secrets from a code action: read or change a NodeTool setting, find out which credentials are configured, ask the user to enter a missing API key, or read a secret in a script. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Api SketchesCall nodetool.sketches from a code action: create a sketch (layered image document), read it, add, arrange and restyle layers, place images on layers, resize the canvas, validate it, and manage its versions. Load before the first call into nodetool.sketches.Votes: 0GitHub stars: 552
- Api StoryboardsCall nodetool.storyboards from a code action: create a storyboard, write and reorder its shots, set the board's style, entities and models, render stills and clips, revise a clip, and assemble the board into a timeline. Load before the first call into nodetool.storyboards.Votes: 0GitHub stars: 552
- Api TimelinesCall nodetool.timelines from a code action: create, read, edit or write a whole timeline, study the shipped example timelines, validate at the showcase tier, preview composited frames and contact sheets, compare versions, render the cut, manage versions and insert reusable compositions. Load before the first call into nodetool.timelines.Votes: 0GitHub stars: 552
- Api WebCall nodetool.web or nodetool.email from a code action: search the web, news or images, read a page's text, make an HTTP request, download a file into the workspace, screenshot a page, or search, archive and label Gmail messages. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Api WorkflowsCall nodetool.workflows, nodetool.jobs or nodetool.nodes from a code action: list, validate, save, run, debug and version workflow graphs, wait on background jobs, and look up or probe node types. Load before the first call into these namespaces.Votes: 0GitHub stars: 552
- Game DirectionSet the feel, level pacing, and art direction before building or revising a native game. Use for a new game, a showcase, a visual overhaul, or a game that plays correctly but feels flat.Votes: 0GitHub stars: 552
- Timeline Edit OpsReference for editing a NodeTool timeline that already exists with edit_timeline ops — animate_clip roles and presets, the easing grammar, per-word/character stagger, set_clip_params limits, document-only fields (styleTracks, textAnimator, animationLinks, layout, camera2d, motionBlur, repeater), groups, transitions, masks and mattes, clip effects, time remap, compositions, beat-cutting ops, and validate_timeline's/preview_timeline_frame's full mechanics. Use for a few changes to a cut that al...Votes: 0GitHub stars: 552
- NodetoolUse the NodeTool MCP server to build, validate, run, and debug visual AI workflows, and to work with assets, collections, and jobs. Use when the user mentions NodeTool or asks for a workflow graph, a node, or a media generation run on their NodeTool server.Votes: 0GitHub stars: 552