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Claude Skills by maxrave-dev
github.com/maxrave-dev10 skills0 installs10 views
- Compose Screens FootgunsCompose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.Votes: 0GitHub stars: 727
- Compose Visuals FootgunsCompose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes or misleads.Votes: 0GitHub stars: 727
- Data Layer FootgunsRoom/SQLite, DataStore and repository traps: migrations, NOT IN with NULLs, LIKE escaping, delete order, local-time bucketing, imports, caching, paging. Use before writing a query or migration, or when data comes back wrong.Votes: 0GitHub stars: 727
- Desktop And Build FootgunsDesktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.Votes: 0GitHub stars: 727
- Engineering Method FootgunsDebugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.Votes: 0GitHub stars: 727
- Footgun ScanScan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.Votes: 0GitHub stars: 727
- Kmp Architecture FootgunsKotlin Multiplatform structure and language traps: module splits, expect/actual, Koin and ViewModel scoping, layers, version catalogs, erased overloads, Char and string-resource formatting limits. Use when shaping modules or DI, when a format specifier renders verbatim, or code misbehaves on one platform.Votes: 0GitHub stars: 727
- Media Playback FootgunsMedia player traps on Media3/ExoPlayer and desktop engines: crossfade, audio focus, fades, loudness, DSP, queues and shuffle, position restore, service lifecycle, group listening. Use when playback state, queue or audio levels go wrong.Votes: 0GitHub stars: 727
- Remote Api FootgunsRemote API traps in Kotlin Multiplatform: Ktor clients, defensive parsing, Resource envelopes, OK responses that dropped your data, auth callbacks, retry backoff, downloads, websockets, clock sync. Use when calls succeed but data never lands.Votes: 0GitHub stars: 727
- State And Background FootgunsReactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.Votes: 0GitHub stars: 727