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Claude Skills by Manoj-11-Dahal
github.com/Manoj-11-Dahal15,860 skills0 installs0 views
- Image To 3d Asset ReconstructionUse when a task involves reconstructing a procedural 3D asset from a user-provided reference image with explicit confidence and visual review gates to identify the intended outcome, affected account or artifact, exact product version, sensitive data, and permission boundary before acting. Use current primary documentation for version-sensitive details, produce a reviewable result, and verify it against explicit criteria. Trigger for planning, configuration, implementation, or troubleshooting ...Votes: 0GitHub stars: 2
- Image To CodeUse when a task involves translating a user-provided UI screenshot or design reference into maintainable responsive frontend code to identify the intended outcome, relevant inputs, platform or version, sensitive data, and permission boundary before acting. Use current primary documentation for version-sensitive behavior, produce a reviewable artifact, and verify it against stated criteria. Trigger for planning, implementation, evaluation, or troubleshooting in this focused domain; do not inst...Votes: 0GitHub stars: 2
- Omniverse Scene Integration ReviewUse when a task involves reviewing an Omniverse or USD scene integration for asset references, transforms, units, materials, and reproducibility to identify the research or operational question, target population or system, relevant version, sensitive data, and approval boundary before acting. Use current primary sources, produce a traceable artifact, and verify it against explicit criteria. Trigger for planning, analysis, review, or troubleshooting in this focused domain; do not execute exte...Votes: 0GitHub stars: 2
- Product PhotographyUse when a task involves planning or generating product imagery that accurately represents a physical or digital product to identify the intended outcome, relevant inputs, platform or version, sensitive data, and permission boundary before acting. Use current primary documentation for version-sensitive behavior, produce a reviewable artifact, and verify it against stated criteria. Trigger for planning, implementation, evaluation, or troubleshooting in this focused domain; do not install or ru...Votes: 0GitHub stars: 2
- Responsive Image Crop Outlier ReproductionUse when an image looks correct at one viewport but clips important content at another to create or update an aspect-ratio and focal-position case table. Use the configured search, fetch, read, browser, and test capabilities only when available and authorized. Success criterion: the failing ratio is isolated and the corrected crop preserves the intended subject. Preserve evidence and a run record, limit rework to three meaningful passes, and obtain approval before externally visible or irreve...Votes: 0GitHub stars: 2
- Uv WorkflowUse when a task involves unwrapping and validating UV coordinates for a Blender mesh or texture workflow to identify the intended outcome, relevant inputs, platform or version, sensitive data, and permission boundary before acting. Use current primary documentation for version-sensitive behavior, produce a reviewable artifact, and verify it against stated criteria. Trigger for planning, implementation, evaluation, or troubleshooting in this focused domain; do not install or run third-party co...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for ambient beds. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means the prepared result is reproducible, reviewable, and within the approved scope. Use permis...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for ambient beds. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned inputs, pres...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Music composition and audio production: adaptive game scoring for ambient beds. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means the failure is bounded by observations, one testable hypothesis, and a safe next s...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Music composition and audio production: adaptive game scoring for ambient beds. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means the proposed change is compared with a baseline, regression risk i...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Music composition and audio production: adaptive game scoring for ambient beds. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown. Use permi...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Music composition and audio production: adaptive game scoring for ambient beds. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means requirements have priorities, evidence, owners, and measurable acceptance conditions. Use pe...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Music composition and audio production: adaptive game scoring for ambient beds. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, preserve a baselin...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Music composition and audio production: adaptive game scoring for ambient beds. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means the review names relevant hazards, permissions, controls, evidence gaps, a...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Music composition and audio production: adaptive game scoring for ambient beds. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve a baseline, ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Ambient Beds Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Music composition and audio production: adaptive game scoring for ambient beds. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Check loop points for seamless timing and harmonic continuity in a repeated playback fixture. Success means each critical requirement maps to a reproducible check and a truthful pass, f...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means the prepared result is reproducible, reviewable...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means interfaces, dependencies, constraints, and review points are testable ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means the failure is bounded by observations,...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means options are compared on user-approved criteria with ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means requirements have priorities, evidence, owners, a...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means the owner, constraints, baseline, and acceptance signal are explicit. ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Dynamic Range Targets Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Music composition and audio production: adaptive game scoring for dynamic-range targets. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Measure the requested loudness/peak/dynamic range on the specified meter and delivery target; do not invent a universal target. Success means material claims are linked to current primary sources with dates and limitations. Use...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for film cues. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means the prepared result is reproducible, reviewable, and within the...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for film cues. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means interfaces, dependencies, constraints, and review points are testable before build. Us...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Music composition and audio production: adaptive game scoring for film cues. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means the failure is bounded by observations, one testable hy...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Music composition and audio production: adaptive game scoring for film cues. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means options are compared on user-approved criteria with uncertainty and ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Music composition and audio production: adaptive game scoring for film cues. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means requirements have priorities, evidence, owners, and measurable ac...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Music composition and audio production: adaptive game scoring for film cues. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Music composition and audio production: adaptive game scoring for film cues. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means the review names relevant hazards, permissions,...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Music composition and audio production: adaptive game scoring for film cues. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned in...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Film Cues Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Music composition and audio production: adaptive game scoring for film cues. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Match cue structure, mood, and timing to the approved picture or brief; use timecode markers rather than inferred duration. Success means each critical requirement maps to a reproducible c...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means the prepared result is reproducible, reviewable, and within the a...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means interfaces, dependencies, constraints, and review points are testable before build. Use ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means the failure is bounded by observations, one testable hypo...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Music composition and audio production: adaptive game scoring for instrumental variants. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means options are compared on user-approved criteria with uncertainty and tr...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means requirements have priorities, evidence, owners, and measurable acce...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned i...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inpu...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Instrumental Variants Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Music composition and audio production: adaptive game scoring for instrumental variants. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Keep arrangement and mix distinctions clear; check that the alternate version changes only approved elements. Success means each critical requirement maps to a reproducible che...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for interactive loops. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means the prepared result is reproducible, reviewable, and w...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for interactive loops. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means interfaces, dependencies, constraints, and review points are testable before ...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Music composition and audio production: adaptive game scoring for interactive loops. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means the failure is bounded by observations, one te...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Music composition and audio production: adaptive game scoring for interactive loops. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means options are compared on user-approved criteria with uncerta...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Music composition and audio production: adaptive game scoring for interactive loops. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means requirements have priorities, evidence, owners, and meas...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Music composition and audio production: adaptive game scoring for interactive loops. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use per...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Music composition and audio production: adaptive game scoring for interactive loops. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means material claims are linked to current primary sources with dates and limitations. Use permis...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Interactive Loops Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Music composition and audio production: adaptive game scoring for interactive loops. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Check section transitions, motif continuity, instrumentation, energy curve, and approved edit points across the arrangement. Success means each critical requirement maps to a repro...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Rights And Credits Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Music composition and audio production: adaptive game scoring for rights and credits. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Record writer, performer, sample, voice, and model-use rights plus unresolved clearance before public release. Success means the prepared result is reproducible, reviewable, and within the app...Votes: 0GitHub stars: 2
- Musiclab Adaptive Game Scoring Rights And Credits Design BlueprintUse when a solution needs a coherent structure before implementation or production for Music composition and audio production: adaptive game scoring for rights and credits. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Record writer, performer, sample, voice, and model-use rights plus unresolved clearance before public release. Success means interfaces, dependencies, constraints, and review points are testable before build. Use pe...Votes: 0GitHub stars: 2