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Claude Skills by Manoj-11-Dahal
github.com/Manoj-11-Dahal15,860 skills0 installs0 views
- Blenderlab Camera And Lighting Render Budgets Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Blender and 3D production: camera and lighting for render budgets. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Record Blender/file version and make a checkpoint before migration; verify the reopened file and key outputs after change. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, pr...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Render Budgets Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Blender and 3D production: camera and lighting for render budgets. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Record Blender/file version and make a checkpoint before migration; verify the reopened file and key outputs after change. Success means the review names relevant hazards, permissions, controls, ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Render Budgets Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Blender and 3D production: camera and lighting for render budgets. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Record Blender/file version and make a checkpoint before migration; verify the reopened file and key outputs after change. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, prese...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Render Budgets Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Blender and 3D production: camera and lighting for render budgets. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Record Blender/file version and make a checkpoint before migration; verify the reopened file and key outputs after change. Success means each critical requirement maps to a reproducible check and a ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Blender and 3D production: camera and lighting for scene versioning. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means the prepared result is reproducible, reviewable, and within the approved scope. Use...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Design BlueprintUse when a solution needs a coherent structure before implementation or production for Blender and 3D production: camera and lighting for scene versioning. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned input...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Blender and 3D production: camera and lighting for scene versioning. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means the failure is bounded by observations, one testable hypothesis, and a safe...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Blender and 3D production: camera and lighting for scene versioning. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means the proposed change is compared with a baseline, regression...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Blender and 3D production: camera and lighting for scene versioning. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown. Us...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Blender and 3D production: camera and lighting for scene versioning. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means requirements have priorities, evidence, owners, and measurable acceptance conditions....Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Blender and 3D production: camera and lighting for scene versioning. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, preserve a ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Blender and 3D production: camera and lighting for scene versioning. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means the review names relevant hazards, permissions, controls, evidence ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Blender and 3D production: camera and lighting for scene versioning. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve a bas...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Scene Versioning Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Blender and 3D production: camera and lighting for scene versioning. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Validate import units, transforms, normals, material assignments, and asset rights before merging CAD geometry. Success means each critical requirement maps to a reproducible check and a truthful ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Blender and 3D production: camera and lighting for stylized characters. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means the prepared result is reproducible, reviewable, and within the approved scope. ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Design BlueprintUse when a solution needs a coherent structure before implementation or production for Blender and 3D production: camera and lighting for stylized characters. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned in...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Blender and 3D production: camera and lighting for stylized characters. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means the failure is bounded by observations, one testable hypothesis, and a s...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Blender and 3D production: camera and lighting for stylized characters. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means the proposed change is compared with a baseline, regress...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Blender and 3D production: camera and lighting for stylized characters. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown....Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Blender and 3D production: camera and lighting for stylized characters. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means requirements have priorities, evidence, owners, and measurable acceptance conditio...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Blender and 3D production: camera and lighting for stylized characters. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, preserve...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Blender and 3D production: camera and lighting for stylized characters. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means the review names relevant hazards, permissions, controls, eviden...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Blender and 3D production: camera and lighting for stylized characters. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve a ...Votes: 0GitHub stars: 2
- Blenderlab Camera And Lighting Stylized Characters Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Blender and 3D production: camera and lighting for stylized characters. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Verify UV islands, texel coverage, texture dimensions, and seam placement against the target asset constraints. Success means each critical requirement maps to a reproducible check and a truthf...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Blender and 3D production: hard-surface modeling for architectural massing. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means the prepared result is reproducible, reviewable, and within the approved sco...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Design BlueprintUse when a solution needs a coherent structure before implementation or production for Blender and 3D production: hard-surface modeling for architectural massing. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissione...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Blender and 3D production: hard-surface modeling for architectural massing. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means the failure is bounded by observations, one testable hypothesis, and...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Blender and 3D production: hard-surface modeling for architectural massing. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means the proposed change is compared with a baseline, reg...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Blender and 3D production: hard-surface modeling for architectural massing. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means options are compared on user-approved criteria with uncertainty and trade-offs sh...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Blender and 3D production: hard-surface modeling for architectural massing. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means requirements have priorities, evidence, owners, and measurable acceptance cond...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Blender and 3D production: hard-surface modeling for architectural massing. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, pres...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Blender and 3D production: hard-surface modeling for architectural massing. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means the review names relevant hazards, permissions, controls, ev...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Blender and 3D production: hard-surface modeling for architectural massing. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserv...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Architectural Massing Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Blender and 3D production: hard-surface modeling for architectural massing. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Check shader inputs, color management, texture links, and render-engine behavior in the pinned Blender version. Success means each critical requirement maps to a reproducible check and a tr...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Blender and 3D production: hard-surface modeling for CAD imports. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means the prepared result is reproducible, reviewable, and within the approved scope. ...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Design BlueprintUse when a solution needs a coherent structure before implementation or production for Blender and 3D production: hard-surface modeling for CAD imports. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned in...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Blender and 3D production: hard-surface modeling for CAD imports. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means the failure is bounded by observations, one testable hypothesis, and a s...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Blender and 3D production: hard-surface modeling for CAD imports. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means the proposed change is compared with a baseline, regress...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Blender and 3D production: hard-surface modeling for CAD imports. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown....Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Blender and 3D production: hard-surface modeling for CAD imports. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means requirements have priorities, evidence, owners, and measurable acceptance conditio...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Scope And Baseline RecordUse when the work needs a verified goal, authorized boundary, and starting state for Blender and 3D production: hard-surface modeling for CAD imports. Produce a scope-and-baseline record with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means the owner, constraints, baseline, and acceptance signal are explicit. Use permissioned inputs, preserve...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Security Rights And Safety ReviewUse when the workflow could affect people, systems, confidential data, intellectual property, or physical outcomes for Blender and 3D production: hard-surface modeling for CAD imports. Produce a scoped risk-and-control review with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means the review names relevant hazards, permissions, controls, eviden...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Source Research And Provenance LedgerUse when a decision depends on current, source-grounded information for Blender and 3D production: hard-surface modeling for CAD imports. Produce a source-and-claim ledger with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means material claims are linked to current primary sources with dates and limitations. Use permissioned inputs, preserve a ...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Cad Imports Verification And Acceptance Test PlanUse when a result must be checked against explicit behavior, safety, or quality conditions for Blender and 3D production: hard-surface modeling for CAD imports. Produce a risk-weighted verification plan with saved evidence with scope, versions, decisions, and evidence for this task-specific gate: Use a representative preview render to check samples, denoising, color management, compositor order, and time budget. Success means each critical requirement maps to a reproducible check and a truthf...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Build Configuration RunbookUse when an authorized implementation needs repeatable steps and a visible change boundary for Blender and 3D production: hard-surface modeling for game-ready assets. Produce a bounded build or configuration runbook with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means the prepared result is reproducible, reviewable, and within the approved scope. Use ...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Design BlueprintUse when a solution needs a coherent structure before implementation or production for Blender and 3D production: hard-surface modeling for game-ready assets. Produce a staged design blueprint with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means interfaces, dependencies, constraints, and review points are testable before build. Use permissioned inputs...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Failure Triage And RecoveryUse when an unexpected result needs diagnosis without widening risk or losing evidence for Blender and 3D production: hard-surface modeling for game-ready assets. Produce a failure-triage record and reversible recovery plan with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means the failure is bounded by observations, one testable hypothesis, and a safe ...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Measured Improvement And HandoffUse when a measured result or recurring failure suggests a change worth testing and handing to an owner for Blender and 3D production: hard-surface modeling for game-ready assets. Produce a versioned improvement proposal and handoff packet with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means the proposed change is compared with a baseline, regression ...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Option Comparison MatrixUse when several tools, designs, methods, or workflows could satisfy the same need for Blender and 3D production: hard-surface modeling for game-ready assets. Produce an evidence-backed option-comparison matrix with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means options are compared on user-approved criteria with uncertainty and trade-offs shown. Use...Votes: 0GitHub stars: 2
- Blenderlab Hard Surface Modeling Game Ready Assets Requirements And Decision BriefUse when a request must be converted into testable constraints and an owned decision for Blender and 3D production: hard-surface modeling for game-ready assets. Produce a reviewable requirements and decision brief with scope, versions, decisions, and evidence for this task-specific gate: Check frame range, frame rate, interpolation, timing, and motion continuity at the intended playback speed. Success means requirements have priorities, evidence, owners, and measurable acceptance conditions. ...Votes: 0GitHub stars: 2