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Claude Skills by majiayu000
github.com/majiayu00015,502 skills859 installs33,165 views
- Dev Init개발 환경(폴더 구조, README)을 신속하게 초기화하는 Dev 전용 워크플로우입니다.Votes: 0GitHub stars: 666
- Dev InquiryDeveloper inquiry skill for technical investigation, validation, and decision-making. Use when exploring unfamiliar technology, validating approaches with spikes, comparing options, or making architecture decisions. Covers the full thinking process from "I don't know" to confident decision.Votes: 0GitHub stars: 666
- Dev Invoke Codex Cli Gpt Cmdr Ras CommanderDelegate code tasks to OpenAI Codex CLI using markdown file handoff pattern. Write instructions to TASK.md, Codex reads and executes, outputs to OUTPUT.md. Use for implementation, refactoring, code generation requiring extended thinking. Triggers: codex, codex cli, delegate to codex, codex subagent, implementation task, refactoring task, code generation, gpt-5.2-codex, openai codex, extended thinking, multi-file changes, complex implementation Prerequisites: Codex CLI authenticated (codex l...Votes: 0GitHub stars: 666
- Dev Invoke Gemini Cli Gpt Cmdr Ras CommanderDelegate QAQC and review tasks to Google Gemini CLI using markdown file handoff pattern. Write review request to REVIEW.md, Gemini analyzes, outputs findings to FINDINGS.md. Use for code review, security audits, documentation review, large context analysis. Triggers: gemini, gemini cli, delegate to gemini, gemini subagent, code review, QAQC, quality check, security audit, documentation review, large context, second opinion, architecture review, gemini-3-pro-preview, gemini-3-flash-preview P...Votes: 0GitHub stars: 666
- Dev Invoke Kimi Cli Gpt Cmdr Ras CommanderDelegate testing, QA, and code review tasks to Opencode CLI using Kimi K2.5 model via markdown file handoff. Write test request to TASK.md, Opencode with Kimi K2.5 generates tests/reviews, outputs to OUTPUT.md. Use for test generation, QA verification, edge case detection, code coverage analysis, security reviews. Triggers: kimi, kimi k2.5, kimi cli, opencode kimi, test generation, QA, quality assurance, code review, unit tests, integration tests, edge cases, test coverage, testing, kimisuba...Votes: 0GitHub stars: 666
- Dev Lint CleanupFIX ESLint errors safely without breaking code. Prefix unused variables with `_`, fix no-case-declarations, add default props, and verify builds after each batch. Use when lint cleanup is needed for easier refactoring & faster Claude Code editing.Votes: 0GitHub stars: 666
- Dev Log MonitoringThis skill should be used when testing ScreenGraph end-to-end flows (drift detection, agent runs) while monitoring backend and frontend logs in real-time. Use when the user wants to observe system behavior across services, debug live runs, or verify event streaming.Votes: 0GitHub stars: 666
- Dev LogCareMatch 개발 로그 작성. 작업 내용을 날짜별로 기록하고 프로젝트 상태를 업데이트합니다. 사용법 - "개발 로그 작성해줘", "오늘 작업 기록해줘", "프로젝트 상태 업데이트해줘"Votes: 0GitHub stars: 666
- Dev Maestro Endlessblink Flow StateStart Dev Maestro dashboard for MASTER_PLAN.md tasks. Use when user says "start maestro", "open kanban", or "show tasks". Also use when tasks show wrong status (PLANNED instead of DONE) - see Parser Troubleshooting section.Votes: 0GitHub stars: 666
- Dev Manage Git Worktrees Gpt Cmdr Ras CommanderUse when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification. Triggers: "worktree", "isolated workspace", "feature branch isolation", "multiple branches", "parallel development"Votes: 0GitHub stars: 666
- Dev Meeting FollowupReview developer meeting notes from the UCEAP IT Software Engineering wiki to process any outstanding action items. Creates Jira tickets, updates meeting notes, and manages the wiki Home page. Use when processing UCEAP meeting followups or planning a dev meeting.Votes: 0GitHub stars: 666
- Dev Multiplayer Anti Cheat ValidationInput validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.Votes: 0GitHub stars: 666
- Dev Multiplayer Colyseus ClientColyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.Votes: 0GitHub stars: 666
- Dev Multiplayer Colyseus ServerColyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.Votes: 0GitHub stars: 666
- Dev Multiplayer Colyseus StateColyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.Votes: 0GitHub stars: 666
- Dev Multiplayer Prediction BasicsClient-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.Votes: 0GitHub stars: 666
- Dev Multiplayer Prediction MovementMovement prediction with server reconciliation for WASD controls. Use when implementing player movement.Votes: 0GitHub stars: 666
- Dev Multiplayer Prediction ShootingShooting prediction with optimistic decals and server rollback. Use when implementing shooting mechanics.Votes: 0GitHub stars: 666
- Dev Multiplayer Server AuthoritativeServer-authoritative multiplayer architecture principles. Use when designing multiplayer features.Votes: 0GitHub stars: 666
- Dev Onboarding BuilderCreates comprehensive developer onboarding documentation and materials including step-by-step setup guides, first-task assignments, expected time per step, common troubleshooting, team introductions, and code walkthrough tours. Use when preparing "new developer onboarding", "first day setup", "junior dev training", or "team member onboarding".Votes: 0GitHub stars: 666
- Dev Optimize PerformanceOPTIMIZE slow Vue applications, fix memory leaks, and improve render performance. Reduce unnecessary re-renders, optimize computed properties, and fix expensive operations. Use when application feels slow, memory usage grows, or animations lag.Votes: 0GitHub stars: 666
- Dev Patterns Coverage TrackingGrid-based surface coverage tracking for territorial game mechanicsVotes: 0GitHub stars: 666
- Dev Patterns Mobile HapticsHaptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.Votes: 0GitHub stars: 666
- Dev Patterns Object PoolingObject pooling for high-performance R3F components (decals, particles, projectiles)Votes: 0GitHub stars: 666
- Dev Performance InstancingInstanced rendering for repeated objects in R3F. Use when rendering many identical objects.Votes: 0GitHub stars: 666
- Dev Performance Lod SystemsLevel of Detail (LOD) techniques for R3F. Use when complex models cause FPS drops.Votes: 0GitHub stars: 666
- Dev Performance Mobile OptimizationMobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.Votes: 0GitHub stars: 666
- Dev Performance Performance BasicsCore R3F/Three.js performance optimization principles. Use when FPS drops below 60.Votes: 0GitHub stars: 666
- Dev Phaser AnimationsSprite animations, tweens, animation chains, and timeline sequencesVotes: 0GitHub stars: 666
- Dev Phaser FundamentalsPhaser game configuration, scenes, and lifecycle managementVotes: 0GitHub stars: 666
- Dev Phaser Input HandlersKeyboard, mouse, touch, and gamepad input management for PhaserVotes: 0GitHub stars: 666
- Dev Phaser ParticlesParticle emitters for visual effects like fire, smoke, explosions, and magicVotes: 0GitHub stars: 666
- Dev Phaser Physics ArcadeArcade physics velocity, acceleration, collision, and boundsVotes: 0GitHub stars: 666
- Dev Phaser Physics MatterMatter.js physics: realistic bodies, constraints, and simulationVotes: 0GitHub stars: 666
- Dev Phaser Scene ManagementScene transitions, data passing, and scene lifecycle managementVotes: 0GitHub stars: 666
- Dev Phaser Sprite ManagementSprites, sprite sheets, texture atlases, and object pooling for PhaserVotes: 0GitHub stars: 666
- Dev Phaser TilemapsTilemap loading, parsing, layers, and collision detectionVotes: 0GitHub stars: 666
- Dev Phaser Ui CreationUI containers, text objects, buttons, and DOM element integrationVotes: 0GitHub stars: 666
- Dev Philosophy Shredbx Demo 3d ModelDevelopment Philosophy & Standards. Use it everytime you plan or implement any code.Votes: 0GitHub stars: 666
- Dev Prompt EngineeringAnthropic의 Best Practice를 기반으로 고성능 프롬프트를 설계하고 최적화합니다.Votes: 0GitHub stars: 666
- Dev R3f R3f FundamentalsReact Three Fiber core patterns for scene composition and game loopVotes: 0GitHub stars: 666
- Dev R3f R3f MaterialsMaterial selection, shaders, and visual effects for R3FVotes: 0GitHub stars: 666
- Dev R3f R3f PhysicsPhysics integration with Rapier for R3F game developmentVotes: 0GitHub stars: 666
- Discrete Mathematics ExpertExpert in combinatorics, graph theory, discrete probability, and algorithms with applications to computer scienceVotes: 0GitHub stars: 666
- Discuss PhaseDiscuss phase details and approachVotes: 0GitHub stars: 666
- Discuss Plan(Optional) Discuss and refine a phase plan before executionVotes: 0GitHub stars: 666
- Discussing PhasesUse this skill when gathering phase context through adaptive questioning before planning, clarifying implementation decisions, or exploring gray areas for a phase. Triggers include "discuss phase", "clarify phase", "gather context", "what are the gray areas", and "phase discussion".Votes: 0GitHub stars: 666
- Discussion Drafter발굴조사 보고서 고찰(考察) 섹션 초안 작성Votes: 0GitHub stars: 666
- Disk ForensicsAnalyze disk images and file systems for forensic investigation. Use when investigating data theft, insider threats, malware persistence, deleted file recovery, or any incident requiring analysis of storage media. Supports NTFS, FAT, EXT, HFS+, and APFS file systems.Votes: 0GitHub stars: 666
- Disk Space AnalyzerAnalyze disk space and find cleanable files. Use when user wants to clean disk, free up space, find large files, analyze disk usage, or asks about what's taking up space. Triggers on requests like "clean my disk", "free up space on C:", "find large files", "what's using my disk space", "disk cleanup".Votes: 0GitHub stars: 666